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jcomm

Did it again, and I really can't regret :-)

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Geez, sorry I asked.  Jcomm was a little more polite with his reply and was very helpful...I thank you Jcomm.

Jim, it was not my intention to be impolite. I was trying to be emphatic for effect.

 

Given that the link to Phil's blog article was just mentioned a few posts above in this very thread, it seems that few took the time to actually read it carefully.

 

I apologize for coming across too strongly.

 

Also, I believe that Phil's comments apply to FSX. P3D has a different architecture in as far as graphics processing goes, specially if we enable and play with the various Tesselation factors.

The same thread/fiber paradigm was taken from ESP, which was what was licensed to L-M, so it should work the same way.


Fr. Bill    

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