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WayneG

Downscale your textures without quality loss & eliminate ooms

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Hello Guys, I have finally found a tool that works with Prepar3D to minimize the ooms. This tool is called texture optimiser, for the very first time last night i was able to test it and i was shocked. I was able to do a full flight from Boston Logan, to Flytampa Cyyz with everything ticked & no OOM! not to mention this was also in the pmdg 777-300. If you use this tool, i promise there is no visual quality lost. It's also improved the frames somehow.

 

 

Wayne George


Wayne George

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Hi WayneG,

 

Can i ask you where do you get the texture optimiser from pls? Can i buy it?

 

Regards


Dushantha Baduge

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Hi WayneG,

 

Can i ask you where do you get the texture optimiser from pls? Can i buy it?

 

Regards

Sure i'll link you to it. It's absolutely free. I'll also link you to the video to help you use it. it's like a small tutorial i guess. VIDEO: http://flightsimcentral.net/p3d-fsx-improve-vas-and-possible-fps/                        Download :     http://http://www.nexusmods.com/skyrim/mods/12801/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D12801&pUp=1


Wayne George

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Hi WayneG,

 

 

Thank you Sir very much but the link to download is not working.

 

Regards


Dushantha Baduge

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Go to CFG and set max texture resolution to 1024.

There you go. You just saved money.


           Pawel Grochowski

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The actual link is here: 

http://www.nexusmods.com/skyrim/mods/12801/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D12801&pUp=1

 

(WayneG you added an extra http in somehow) 

 

I haven't been able to test as my FS rig is mid reinstall atm. I'd imagine though that selecting max texture resolution will still load large textures and then resample, if large is all that's available? So possibly reducing texture sizes would save some VAS.

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Has anyone looked at the sticky at the top of this forum?

 

 

Vic


 

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Has anyone looked at the sticky at the top of this forum?

 

 

Vic

Apparently not, lol

Go to CFG and set max texture resolution to 1024.

There you go. You just saved money.

Not the same thing. That setting just caps the largest texture at 1024 to be rendered in the sim. If the said texture is actually larger than 1024, say 2048 or 4096, then the larger texture maps will still be loaded into memory but not rendered. If you really want to conserve memory, it better to resize the said texture the the max size you will ever want loaded.

 

Source of this info was Ryan at PMDG.


Avsim Board of Directors | Avsim Forums Moderator

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Go to CFG and set max texture resolution to 1024.

There you go. You just saved money.

 

What money? Its free. And as I saw it does much more than setting p3d.cfg max texture resolution which does not help anyway ...


- Harry J.

i7-7820X (@4.8 GHz), 32GB RAM (@3467) 2080Ti (3440x1440), SSD 500GB, (Win10x64),  SSDs 1+2 TB (P3Dv5.x + ORBX). FSGlobalNG (mesh), ORBX (Global+OLC, all FTX Regions, all TE products, many Airports), DDscenery (NY, CH, MIA), Airports (FT, FB, FSDT, AS); PMDG (737, 747, 777), MJC DQ400, RA Piston Duke, A2A C172. Weather ASP5. F1 GTN complete. AI Traffic: AIG OCI

 

 

 

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The actual link is here: 

http://www.nexusmods.com/skyrim/mods/12801/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D12801&pUp=1

 

(WayneG you added an extra http in somehow) 

 

I haven't been able to test as my FS rig is mid reinstall atm. I'd imagine though that selecting max texture resolution will still load large textures and then resample, if large is all that's available? So possibly reducing texture sizes would save some VAS.

woops lol sorry about that one. 

 

Wayne George


Wayne George

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Be careful of texture converters that run automatically and have not been optimised for use with flight simulator add-ons.

 

Some of the problems I've seen caused by incorrectly formatted textures include..

 

- Prop textures lose transparency, so you see a solid disc instead of a prop.

- Textures lose transparency, so you see solid white or black where there should be nothing.

- Textures can end up flipped the wrong way round.

- Textures can be incorrectly compressed resulting in artifacts and pixelated textures.

- Bump maps (the textures that make rivets and panel lines look 3d) can become distorted.

- Reflective models lose their shine..

 

There is no such thing as a free lunch, especially in flight sim. ymmv.


-0-

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The only way you can be sure to have the correct downsized textures is to use DXTBmp and your paint program.

 

Back up your texture folder first ! Go to your planes folder in simobjects and look for the livery you want to change (texture.livery example)  copy/paste it somewhere safe. 

 

Open the original texture (texture.livery) and chose the texture file you will work. Open it in DXTBmp, send it to  your paint program, re size it (4096 to 2048 or 1024), hit save and re open it in DXTBmp and save it as DXT5. You will see some texture quality loss no matter what program you use.

 

The textures you will look for in your planes livery folders are the fuse, wings, tail and maybe some interior textures. Depends on how far you want to go. 

 

You will have to down size all three versions of a texture if you have a newer FSX plane (norm, spec, bump,). and the Alphas for all those as well. So six textures to rework for one each (fuse or tail or wing)


Paul Grubich 2017 - Professional texture artist painting virtual aircraft I love.
Be sure to check out my aged cockpits for the A2A B-377, B-17 and Connie at Flightsim.com and Avsim library

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