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Prepar3d V3 Release date Wednesday 30th September

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Thanks for the heads up!


Peter Webber

Prepar3D v5 & MSFS / Windows 10 Home Edition / CPU i7-7700K / MSI Z270 XPower Gaming Titanium / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR4 32GB 3000MHz / MSI Geforce GTX 1080Ti Gaming X

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You beat me! was just about to post it! LOL!

 

What do you need to know before considering purchasing Prepar3D v3?

Below are the minimum and recommended Prepar3D v3 system requirements. Prepar3D v3 features significant memory and performance optimizations, which enable greater volumes of detail and increased realism. Users will now be able to better utilize next generation hardware to achieve an immersive experience that was never possible before.

 

Edit: Robs recently debated video's in fact are V3!

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Vic

 

Vic,   you now have the power to merge the identical topics :smile:   


 

 

 

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Thanks guys. just reinstalled FSX (Gold) last week after having some issues with P3D v2.5.

Now the un-installation process begin.

Activation processes took a hammering recently with Windows 10 rollout.

 

Have a great day

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Finally a transparent AT window, woo hoo


Avsim Board of Directors | Avsim Forums Moderator

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Well, I am happy to say I was wrong with my november prediction. I have to add that it indeed looks a lot like 2.6 so far... Many new options will have to be implemented by the addon developers and won't be available right away, so it seems. I am sort of looking for what is worth the 200 bucks exactly right now... but obviously I will get it one day of course.

 

I did notice there is a new folder setup once again so it seems most scenery addons will need new installers. I am curious to see how many current addons will work in v3 right away.

 

One warning in advance: Simconnect won't be installed automatically anymore (not that it ever did on my PC) so be sure to manually install it if you use for instance TrackIR and A2A planes.

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Ok, so I summarized the points that most of us will care about. Hope this saves you a ton of reading! 

 

  • Enter and exit vehicles in Avatar Mode
  • Avatar fully controllable in first and third person views
  • Third party avatar support
  • ATC window now transparent and can be docked into main view
  • Fixed controller/joystick dropping issues with Windows 8.1
  • Oculus Rift VR headset fully integrated into core. Headset now appears in camera mode list if connected.
  • Platform now supports SpeedTree models which are high quality 3D trees, with wind animations and smooth LOD transitions
  • Virtavia Sikorsky H-60 Black Hawk
  • India India Alpha Foxtrot Echo F-35A
  • Updated HDR to increase default brightness and enhance color clarity
  • Fixed issues with water reflections that were affected by secondary views
  • Improved memory management reducing overall VAS usage and spikes
  • Optimized texture unloading during loads
  • Unused terrain detail textures no longer loaded
  • Fixed issue where certain clouds would disappear at certain camera angles when on the ground
  • Fixed bug with wave animation wind offsets
  • Optimized particle system by better utilizing GPU and system resources by reducing CPU side work, supporting indirect draw calls, and improving sorting algorithms
  • Fixed bug where batched scenery objects would flicker across multiple GPUs

Let me guess.... you want 64bit. 

Josh Daniels-Johannson

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Vic,   you now have the power to merge the identical topics :smile:

Aw, you noticed Elaine!  :smile:

 

Vic


 

RIG#1 - 7700K 5.0g ROG X270F 3600 15-15-15 - EVGA RTX 3090 1000W PSU 1- 850G EVO SSD, 2-256G OCZ SSD, 1TB,HAF942-H100 Water W1064Pro
40" 4K Monitor 3840x2160 - AS16, ASCA, GEP3D, UTX, Toposim, ORBX Regions, TrackIR
RIG#2 - 3770K 4.7g Asus Z77 1600 7-8-7 GTX1080ti DH14 850W 2-1TB WD HDD,1tb VRap, Armor+ W10 Pro 2 - HannsG 28" Monitors
 

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