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P3D V3 & ShadersHLSL

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Deleted P3D V2 completely and installed P3D V3.

Loaded up and selected a default flight with F-35

Scenery starts up, screen shows runway, aircraft (all black displays), scenery objects but light blue terrain

Halts until crash.

VAS Monitor 1.2 shows plenty of memory (WooHoo!!!)

After a wait of a minute or so an error message pops up

Points to ContentErrorLog.txt

Error log contains 36 entries similar to the line below.

Should I delete the contents of H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL and try to load again?

Should I uninstall P3D V3 and install with "Run As Administrator?

 

Would love to get this cleared up....anyone have any ideas?

 

[error.0]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\General.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_General.fx_PS_00b9000026020001_0040838000504001.cso
[error.1]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\General.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_General.fx_VS_00b9000126000001_0000838000000001.cso
[error.2]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\General.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_General.fx_PS_00b9000126000001_0040838000504001.cso
[error.3]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\ParticleDraw.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_ParticleDraw.fx_VSParticleDraw_00a0000127000001_0000010000000002.cso
[error.4]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\ParticleDraw.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_ParticleDraw.fx_GSParticleDraw_00a0000127000001_0030010000000002.cso
[error.5]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\ParticleDraw.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_ParticleDraw.fx_PSParticleDraw_00a0000127000001_0040010000000002.cso
[error.6]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\General.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_General.fx_VS_003a000026050001_0000430000000001.cso
[error.7]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\General.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_General.fx_PS_003a000026050001_0040430000104001.cso
[error.8]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_VS_60a9000020040001_00000125000023c5.cso
[error.9]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_HS_60a9000020040001_00100125000023c5.cso
[error.10]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_DS_60a9000020040001_00200125000023c5.cso
[error.11]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_GS_60a9000020040001_00300125000023c5.cso
[error.12]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_PS_60a9000020040001_00400125000023c5.cso
[error.13]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_VS_60a9000020040001_00000125000043c5.cso
[error.14]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_HS_60a9000020040001_00100125000043c5.cso
[error.15]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_DS_60a9000020040001_00200125000043c5.cso
[error.16]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_GS_60a9000020040001_00300125000043c5.cso
[error.17]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_PS_60a9000020040001_00400125000043c5.cso
[error.18]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_VS_60a9000020040001_00000125000063c5.cso
[error.19]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_HS_60a9000020040001_00100125000063c5.cso
[error.20]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_DS_60a9000020040001_00200125000063c5.cso
[error.21]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_GS_60a9000020040001_00300125000063c5.cso
[error.22]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_PS_60a9000020040001_00400125000063c5.cso
[error.23]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_VS_60a9000120000001_000001200000238d.cso
[error.24]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_HS_60a9000120000001_001001200000238d.cso
[error.25]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_DS_60a9000120000001_002001200000238d.cso
[error.26]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_PS_60a9000120000001_004001200000238d.cso
[error.27]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_VS_60a9000120000001_000001200000438d.cso
[error.28]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_HS_60a9000120000001_001001200000438d.cso
[error.29]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_DS_60a9000120000001_002001200000438d.cso
[error.30]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_PS_60a9000120000001_004001200000438d.cso
[error.31]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_VS_60a9000120000001_000001200000638d.cso
[error.32]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_HS_60a9000120000001_001001200000638d.cso
[error.33]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_DS_60a9000120000001_002001200000638d.cso
[error.34]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\GPUTerrain.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_GPUTerrain.fx_PS_60a9000120000001_004001200000638d.cso
[error.35]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\General.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_General.fx_VS_003a000026050001_0000410000000001.cso
[error.36]
error=Shader cache failed to compile or create shader. source-file: H:\Program Files (x86)\Lockheed Martin\Prepar3D v3\ShadersHLSL\General.fx cache-file: C:\Users\Steve\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders\v3010_sm110_General.fx_PS_003a000026050001_0040410000104001.cso


 


System:   AMD FX-9370 4.4GHz, 16G RAM, Asus Crosshair V Formula Z, MSI 1080ti STRIXI, Windows 10 Pro 64-Bit, Coolermaster Cosmos case, 1200W PSU, 1-256G Intel SSD, 4-512G Samsung 840 Pro SSDs, 1-1Tb Samsung 840 Pro SS, 6Tb+ external USB disk space, Prepar3D V4.3, All MegaSceneryEarth, REX OD, All ORBX

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Running as Admin is always a good idea, but not necessarily a rule.  I ran as admin when I did the install, everything went fine (although I wrote to a clean drive and used a different installation folder name).  You could always try suspending your antivirus as well.  First load of P3D took a little longer than usual, but that's due to P3D writing data to the shaders folder, which was to be expected.

 

 

-Jim


Engage, research, inform and make your posts count! -Jim Morvay

Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit

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Looks like the same permissions issue as P3Dv2, when installed in the default folder. Simply make sure you are running with admin privileges, or change the permissions of the Prepar3d folder.

 

Never, EVER delete the contents of the default ShadersHLSL folder. Delete the contents of the shader cache ONLY - plenty of topics on that in the forum.

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Looks like the same permissions issue as P3Dv2, when installed in the default folder. Simply make sure you are running with admin privileges, or change the permissions of the Prepar3d folder.

 

Never, EVER delete the contents of the default ShadersHLSL folder. Delete the contents of the shader cache ONLY - plenty of topics on that in the forum.

I would have addressed the same thing Louis, but since his drive was H: instead of C:, I figured it was a simple change of the drive letters during install.  That's always been a pet peeve of mine that developers love to default their software to the C:\Program Files (x86) folder, even though  they know that it is more beneficial not to install there because of security settings that a lot of people keep in place.

 

-Jim


Engage, research, inform and make your posts count! -Jim Morvay

Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit

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Thanks for the responses.

 

I'll set the permissions for P3D V3 when I get home from work.

Was pretty amped to get this going last night until I realized I had to get up for work in four hours....

 

I suppose using the default path for installs is about all a developer can do as they don't really know what other drives you'd have available to a computer.


System:   AMD FX-9370 4.4GHz, 16G RAM, Asus Crosshair V Formula Z, MSI 1080ti STRIXI, Windows 10 Pro 64-Bit, Coolermaster Cosmos case, 1200W PSU, 1-256G Intel SSD, 4-512G Samsung 840 Pro SSDs, 1-1Tb Samsung 840 Pro SS, 6Tb+ external USB disk space, Prepar3D V4.3, All MegaSceneryEarth, REX OD, All ORBX

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AFAIK you have the same option in V3 as with all previous versions - on the first screen when installing it offers the default folder, you select `options` and choose somewhere else.

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Apparently I'm not the only person with this issue.

 

Running Windows 10 Pro, with the latest AMD Drivers for the R9 290X and P3DV3 errors out when loading up and sitting on the runway with all defaults applied.

 

When the fail happens a small box slides left from at the lower right corner of the screen saying there is a driver issue. Great...Wonderful...Outstanding!!!

 

So, I'm thinking a Video Driver error here.

 

I've seen where people revert back to the previous rev drivers and it works...however AMD doesn't seem to have drivers earlier that Rev 15 on their site that are available for Win10 and the R9-290x.

 

There was a workaround of loading a previous flight from V2 then starting.

I haven't tried that yet.


System:   AMD FX-9370 4.4GHz, 16G RAM, Asus Crosshair V Formula Z, MSI 1080ti STRIXI, Windows 10 Pro 64-Bit, Coolermaster Cosmos case, 1200W PSU, 1-256G Intel SSD, 4-512G Samsung 840 Pro SSDs, 1-1Tb Samsung 840 Pro SS, 6Tb+ external USB disk space, Prepar3D V4.3, All MegaSceneryEarth, REX OD, All ORBX

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I removed the newest version (15.x) of the AMD Catalyst driver and went back a rev to 14.501.1003-141120a-178000C.

 

P3D started up with all defaults and most sliders to the right and I was getting around 20FPS with the F-22 out of Norfolk.

 

Took off with full after-burner and climbed to around FL470 before she ran out of go then circled around to land at some out of the way air strip.

 

All the time the FPS were above 16 and the sim was pretty smooth.

 

It's apparent that the new Catalyst 15.x drivers for Win 10 are suspect.


System:   AMD FX-9370 4.4GHz, 16G RAM, Asus Crosshair V Formula Z, MSI 1080ti STRIXI, Windows 10 Pro 64-Bit, Coolermaster Cosmos case, 1200W PSU, 1-256G Intel SSD, 4-512G Samsung 840 Pro SSDs, 1-1Tb Samsung 840 Pro SS, 6Tb+ external USB disk space, Prepar3D V4.3, All MegaSceneryEarth, REX OD, All ORBX

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