Jump to content
Sign in to follow this  
G-BANX

FSX - Scenery, Graphics and Tweaking. Is this as good as it gets?

Recommended Posts

I agree with Greg.  Don't expect miracles with autogen on a sim made in 2007.  Try those values and they may help.  As for the bufferpools - that's a real crapshoot in my experience.  if the above values work for you - stick with it.

 

Ilya


Ilya Eydis, PPL, ASEL

Share this post


Link to post
Share on other sites

FSX will always have at least some autogen popping because the sim lacks alpha fade.  The situation can be mitigated somewhat... to begin try lowering FIBER_FRAME_TIME_FRACTION to .10 or .11, and raise TEXTURE_BANDWIDTH_MULT to 120.  Your system (especially the video card) can handle these settings easily.

 

Greg

 

 

I agree with Greg.  Don't expect miracles with autogen on a sim made in 2007.  Try those values and they may help.  As for the bufferpools - that's a real crapshoot in my experience.  if the above values work for you - stick with it.

 

Ilya

 

 

Thanks - I'll try these now as im testing as we go

Share this post


Link to post
Share on other sites

Poolsize 2000 looks good. Still on AM=84=(‭01,01,01,00) Try 212=(‭11,01,01,00), try to reduce mesh res.


Steve Waite: Engineer at codelegend.com

Share this post


Link to post
Share on other sites

Poolsize 2000 looks good. Still on AM=84=(‭01,01,01,00) Try 212=(‭11,01,01,00), try to reduce mesh res.

Will try it now and let you know

Share this post


Link to post
Share on other sites

Will try it now and let you know

 

 

Hmmmmm difficult to tell, blurries seemed to be less but glitching on what i can only assume is asset loading increased... I think I will run it though on Friday

 

Im going to conduct an hour flight at 212 and the same flight again at 84

Share this post


Link to post
Share on other sites

The difference with 212 is that there's two data collectors on core 3 instead of one. So it's going to utilise the core more efficiently until one LP maxes out, but it will also prevent the JOBSCHEDULER assigning other processes, instead they will more likely be attracted to core 0 and LP 3 and LP 5.


Steve Waite: Engineer at codelegend.com

Share this post


Link to post
Share on other sites

Mark, try these settings in nVidia Inspector:

 

Anisotropic Filtering Setting: 16x (your current 8x is cause for alot of your unpleasant video).

 

Shadercache: Off  (you should also delete the cache folder... it is located at %USERPROFILE%\AppData\Local\Temp\NVIDIA Corporation\NV_Cache.  Having the Shadercache ON puts the cache on your slow 5400 RPM spinner... not a good location for it.  I never had much luck with this setting even when it was stored on an SSD).

 

Greg

Share this post


Link to post
Share on other sites

The difference with 212 is that there's two data collectors on core 3 instead of one. So it's going to utilise the core more efficiently until one LP maxes out, but it will also prevent the JOBSCHEDULER assigning other processes, instead they will more likely be attracted to core 0 and LP 3 and LP 5.

I have a 6 core processor, if I turn HT on, can you tell me the best affinity mask setting?

Share this post


Link to post
Share on other sites

There's not one best setting, but i'm using AM=1000=(00,11,11,10,10,00) on my 3960x/4.1GHz.


Steve Waite: Engineer at codelegend.com

Share this post


Link to post
Share on other sites

Mark, try these settings in nVidia Inspector:

 

Anisotropic Filtering Setting: 16x (your current 8x is cause for alot of your unpleasant video).

 

Shadercache: Off  (you should also delete the cache folder... it is located at %USERPROFILE%\AppData\Local\Temp\NVIDIA Corporation\NV_Cache.  Having the Shadercache ON puts the cache on your slow 5400 RPM spinner... not a good location for it.  I never had much luck with this setting even when it was stored on an SSD).

 

Greg

 

Huge increase in FPS performance!!

Share this post


Link to post
Share on other sites

There's not one best setting, but i'm using AM=1000=(00,11,11,10,10,00) on my 3960x/4.1GHz.

This setting with HT on has cut my fps in half, I get 10-15fps on the ground of Orbx airports and 20-25 in the air.

Share this post


Link to post
Share on other sites

and you got a 6 core HT=On, that's some kind of problem there, nothing to do with the AM...

 

..seems likely you've not enabled HT, use task manager see the number of LPs is 12...

 

See at the bottom of this page testing a 6 core with AM=1000, not much wrong there:

 

More about CPU core Affinity and Affinity Masks


Steve Waite: Engineer at codelegend.com

Share this post


Link to post
Share on other sites

Question: I'm running FSX on an SSD with DX10 + fixer, 4770k 4,3GHz, GTX770 4GB with very few tweaks (TBM 120, HIGHMEMFIX, FFTF 0.15), SMAA is forced through Reshade. Although I'm running DX10 and having read several guides, performance is noticeably lower than on DX9 even with Reshade uninstalled and no AA... Any ideas?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...