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Using FSX/P3D with Outerra

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Seems somebody actually has this kind of working. Interesting. http://forum.outerra.com/index.php?topic=2705.45


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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Some additional info:

 

 

Now I fire up FSX/P3D and Outerra and I can use Outerra graphics in my simpit.
It's 'rough as guts' (Australian expression) but if anyone wants to see it work just drop the dll in the plugins folder.
get the dll here:
http://www.siliconroad.com.au/fsx_plugin.zip

 

[...] there's an addon called FSUIPC that extracts data from FSX/P3D. It comes with an sdk that basically allows me to work with it.
You're right, I don't have all the aircraft animations etc visible in OT. What I do have is all the cockpit systems working on one monitor and the outside world (OT) showing across 3 others. The beauty of FSUIPC is that it connects with WideFS which in actual fact allows me to run my 'cockpit visuals' on one pc (a really low end pc) and then via a network have OT showing outside visuals on a completely different pc (high end, good gfx card etc).

There's a lot of conversation about having the meshes between FSX and OT sync'd but in reality, you're not supposed to get that close to the terrain anyway unless you're near a runway.

I'll try and make a video of what I've achieved but its really less than 50 lines of code smiley.gif

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Does this mean that FSX aircraft can be imported into Outerra? That would be awesome.

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Well, essentially it would have made Outerra a visual engine for Fsx. but this was never an effort from the developers. It was from a single enthusiast with a bit of help from others, and never received the necessary support to take it far beyond the initial tests.

In the end, like most enthusiast mods, the group working on it gradually lost interest, and the Outerra developers themselves so far have only given lip service to aviation support. Most actual effort for quite some time has gone into tweaking the engine and military pursuits related to the TitanIM project.

 

 


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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