November 4, 201510 yr Yes and when we see in xplane that simple effect make a lot of difference. Its just a blue filter that increases with the distance. I think the guys from REX studio should look at this.
November 4, 201510 yr Author Hooolly.... That's Xplane today!? Looks great! Can you post another one at FL350 or greater? Juan Ramos
November 4, 201510 yr I can't speak for FSX/P3D, but I've found that setting cockpit zoom to 0.65 and visibility to 3000 in every box within FSUIPC offers a very realistic perspective in FS9 FS2004 Forever
November 4, 201510 yr Its just a blue filter that increases with the distance. Well, simulated atmospheric scattering is a bit more complicated than that, it requires implementing several formulas that approximate the real scattering of light in the atmosphere, it being a function not only of distance, but also of sun elevation, altitude, angle of view, etc., so a simple "blue filter" would give less nice results. "Society has become so fake that the truth actually bothers people".
November 5, 201510 yr to achieve the effect of altitude must limit visibility, udted vera which is best likes and altitude range of visibility
November 5, 201510 yr I agree with the OP, I always felt that the MSFS family has done a terrible job with altitude perception. XP10 does a great job on the other hand, especially when you have a heavy cloud layer and see some ground poking though, you really feel high up. The new DCS Edge does a great job too
November 5, 201510 yr Hi guys! I have a problem with FSX/P3D. Try FS2004 JasonFAA CPL SEL MEL IR CFI-I MEI AGI
March 6, 201610 yr Hi Xender, YES I totally agree with you ! Recreating your picture would be imossible, cloud textures are way too big in p3d.
March 6, 201610 yr The X-Plane shots look good, but I'd be interested in seeing those same shots without the Ortho scenery. I have a feeling that's selling the altitude perception quite a bit. Side note: Man XPX clouds are really not my cup of tea. That looks like shaving cream puffs or something..
March 7, 201610 yr The sensation you're talking about is mostly due to atmospheric scattering (simplifying a lot, this means that far things veer towards a blue/white tone). Seems to work fine on my system (FSX/DX10 fixer) Yes and when we see in xplane that simple effect make a lot of difference. Its just a blue filter that increases with the distance. I think the guys from REX studio should look at this. Those are not caused by atmospheric scattering, those are clouds. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
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