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There's no altitude sensation in P3D/FSX

Featured Replies

Yes and when we see in xplane that simple effect make a lot of difference.

Its just a blue filter that increases with the distance.

I think the guys from REX studio should look at this. 

 

ATR72_129.jpg

ATR72_244.jpg

  • Author

Hooolly.... That's Xplane today!? Looks great!

 

Can you post another one at FL350 or greater?

Juan Ramos
 

I can't speak for FSX/P3D, but I've found that setting cockpit zoom to 0.65 and visibility to 3000 in every box within FSUIPC offers a very realistic perspective in FS9

 

f3.png

 

lelele.jpg.png

FS2004 Forever

Here's another one I just took a few minutes ago

jt.png

FS2004 Forever

Its just a blue filter that increases with the distance.

 

Well, simulated atmospheric scattering is a bit more complicated than that, it requires implementing several formulas that approximate the real scattering of light in the atmosphere, it being a function not only of distance, but also of sun elevation, altitude, angle of view, etc., so a simple "blue filter" would give less nice results.

"Society has become so fake that the truth actually bothers people".

to achieve the effect of altitude must limit visibility, udted vera which is best likes and altitude range of visibility

I agree with the OP, I always felt that the MSFS family has done a terrible job with altitude perception. XP10 does a great job on the other hand, especially when you have a heavy cloud layer and see some ground poking though, you really feel high up. The new DCS Edge does a great job too

 

 

 

 

Banner_MJC1.png

Hi guys!

 

I have a problem with FSX/P3D.

 

Try FS2004

Jason

FAA CPL SEL MEL IR CFI-I MEI AGI

  • 4 months later...

Hi Xender, YES I totally agree with you ! Recreating your picture would be imossible, cloud textures are way too big in p3d.

The X-Plane shots look good, but I'd be interested in seeing those same shots without the Ortho scenery.  

I have a feeling that's selling the altitude perception quite a bit.

 

 

Side note:  

Man XPX clouds are really not my cup of tea.

That looks like shaving cream puffs or something..

 

 


The sensation you're talking about is mostly due to atmospheric scattering (simplifying a lot, this means that far things veer towards a blue/white tone).

 

Seems to work fine on my system (FSX/DX10 fixer)

 


Yes and when we see in xplane that simple effect make a lot of difference.

Its just a blue filter that increases with the distance.

I think the guys from REX studio should look at this. 

 

 

 

Those are not caused by atmospheric scattering, those are clouds.

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

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