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xender

There's no altitude sensation in P3D/FSX

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Yes and when we see in xplane that simple effect make a lot of difference.

Its just a blue filter that increases with the distance.

I think the guys from REX studio should look at this. 

 

ATR72_129.jpg

ATR72_244.jpg

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Hooolly.... That's Xplane today!? Looks great!

 

Can you post another one at FL350 or greater?


Juan Ramos
Sorry for my bad english

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I can't speak for FSX/P3D, but I've found that setting cockpit zoom to 0.65 and visibility to 3000 in every box within FSUIPC offers a very realistic perspective in FS9

 

f3.png

 

lelele.jpg.png


newsig.png

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Its just a blue filter that increases with the distance.

 

Well, simulated atmospheric scattering is a bit more complicated than that, it requires implementing several formulas that approximate the real scattering of light in the atmosphere, it being a function not only of distance, but also of sun elevation, altitude, angle of view, etc., so a simple "blue filter" would give less nice results.


"The problem with quotes on the Internet is that it is hard to verify their authenticity." [Abraham Lincoln]

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to achieve the effect of altitude must limit visibility, udted vera which is best likes and altitude range of visibility

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I agree with the OP, I always felt that the MSFS family has done a terrible job with altitude perception. XP10 does a great job on the other hand, especially when you have a heavy cloud layer and see some ground poking though, you really feel high up. The new DCS Edge does a great job too


 

 

 

 

Banner_MJC1.png

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Hi guys!

 

I have a problem with FSX/P3D.

 

Try FS2004

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Jason

FAA CPL SEL MEL IR CFI-I MEI AGI

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Hi Xender, YES I totally agree with you ! Recreating your picture would be imossible, cloud textures are way too big in p3d.

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The X-Plane shots look good, but I'd be interested in seeing those same shots without the Ortho scenery.  

I have a feeling that's selling the altitude perception quite a bit.

 

 

Side note:  

Man XPX clouds are really not my cup of tea.

That looks like shaving cream puffs or something..

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The sensation you're talking about is mostly due to atmospheric scattering (simplifying a lot, this means that far things veer towards a blue/white tone).

 

Seems to work fine on my system (FSX/DX10 fixer)

 


Yes and when we see in xplane that simple effect make a lot of difference.

Its just a blue filter that increases with the distance.

I think the guys from REX studio should look at this. 

 

 

 

Those are not caused by atmospheric scattering, those are clouds.


Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

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