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P3D and topcat

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Just got P3D up and running and loving it will never go back to FSX lol my question is can we still use TOPCAT


Vernon Howells

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Yes

 

I use TOPCAT within PFPX.


David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

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• 10900K@4.9 All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

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Just got P3D up and running and loving it will never go back to FSX lol my question is can we still use TOPCAT

 

TOPCAT is wholly independent from the sims. If you're talking about the FSUIPC function to connect to send/receive weights (DO NOT USE THIS WITH OUR AIRCRAFT!), then any sim that uses FSUIPC will work with it, obviously.


Kyle Rodgers

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Yeh send and receive weights kyle it wont let me with the NGX and P3D

 

You shouldn't send weights to our aircraft, ever. They built the PMDG data off of the FS9 model. The only valid way to adjust weights in our aircraft is through the FMC PAYLOAD/FUEL screens.

 

If it's not letting you through P3D, then you might want to reach out to them about it (though, admittedly, they aren't as active as many would probably like). I'm 99% sure they use FSUIPC for that transaction, but if you have PFPX, you might as well just link the programs (explained in the PFPX manual) and do it that way. Run everything out of PFPX. It's more realistic that way, in theory, as no takeoff planner knows the actual takeoff weight. It's all assumed values based on bag and passenger counts, so running your takeoff numbers off of PFPX dispatch numbers adds "error" into the number, which is more like actuality.


Kyle Rodgers

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Kyle maybe you have missed something or i have. But what i do is in the NGX i set 174 pax no cargo and in TOPCAT i click that button that shows exact weight of the NGX with its fuel load also that i got from PFPX. I take that number from TOPCAT lets 60000kg i then subtract the fuel lets say 4774 and that would give me ZFW of 55226 tonnes and i would then set that in PFPX ZFW

 

Thats why i do it


Vernon Howells

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Kyle maybe you have missed something or i have. But what i do is in the NGX i set 174 pax no cargo and in TOPCAT i click that button that shows exact weight of the NGX with its fuel load also that i got from PFPX. I take that number from TOPCAT lets 60000kg i then subtract the fuel lets say 4774 and that would give me ZFW of 55226 tonnes and i would then set that in PFPX ZFW

 

Thats why i do it

 

To be blunt and honest, why are you even opening TOPCAT to begin with? Again, its template was created for the FS9 version of the PMDG 737, so it's not as accurate as it should be. Moreover, you can manage everything from PFPX, and even run takeoff performance calculations.


Kyle Rodgers

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To be blunt and honest, why are you even opening TOPCAT to begin with? Again, its template was created for the FS9 version of the PMDG 737, so it's not as accurate as it should be. Moreover, you can manage everything from PFPX, and even run takeoff performance calculations.

Kyle,

 

I think it's due to it's promotion by others.  I too own TOPCAT because I was told, or rather I saw vids by others who explained how TOPCAT worked with PFPX and it was great addition to have on hand.  I am a bit confused now by what you said that TOPCAT was created for FS9 aircraft.  I have used it for planning in FSX and P3D and since it works outside of any other program or sim, I never had any issues.

 

-Jim


Engage, research, inform and make your posts count! -Jim Morvay

Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit

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 I have used it for planning in FSX and P3D and since it works outside of any other program or sim, I never had any issues.

 

(Remember that other thread, where you made note of me summarizing...? This is what happens when I summarize. People get confused. For this reason, I usually err on the side of ridiculously verbose.)

 

For the record, this is a common thing misunderstanding in the community, so it's not anyone here in particular. I'm going to make this as crystal clear as possible in hopes that those here can be ambassadors to help the rest of the community understand...

 

TOPCAT calculates two things:

  1. CG (necessary to calculate takeoff trim values)
  2. Takeoff performance

Item 1 requires the program to understand all station loads. In other words, it must understand all weight stations in the aircraft. The TOPCAT template for the PMDG 737 was designed after the FS9 version of the PMDG 737. The weight stations in that version are different (seating locations), along with the generic weights (ZFW, namely). This is an aircraft-calculator mismatch. Seeing that you're attempting to calculate aircraft performance using said calculator, this is not a good thing and will lead to bad data.

 

Item 2 requires the program to understand the aircraft weights and the parameters related to the airfield/runway/weather. These values will be the same regardless of simulator (unless the scenery changed between versions of the sim - runway shortening would be the only concerning factor, really).

 

For this reason, it's completely pointless to even open the program for anything 737-related. PFPX understands all Item 2 values, and ignores Item 1 values entirely (forcing you to defer to the FMC-calculated value). This gives you only relevant, and actionable, data.

 

 

----------

 

 

One thing that trips people up a whole bunch is this concept of "matching worlds." You always have to keep that in mind. In other words, remember what values are being matched. I often see "is PFPX compatible with [insert sim here]?" Of course it is, and I'm not sure why someone would ask. Logically, the 737 burns the same amount of fuel in FS9 as it does in FSX, as it does in P3D, as it does in the real world - provided the developer is at least moderately competent. The matching here is from each simulation to the real world burn value. Heck, if it were commercially licensed, you could probably use it for real world flight planning if you wanted to given that fact. Ever wonder why a lot of aviation rules of thumb that work in the real world work in the sim, or why, if you get a real world dispatch sheet, it will work for our aircraft? Their calculator is designed to match the performance data of the real plane, just as our simulation is designed to match the performance of the real plane.

 

Thus, by the transitive property:

PFPX Perf Data = Real Boeing 737 Perf Data

Real Boeing 737 Perf Data = PMDG Perf Data

PFPX Perf Data = PMDG Perf Data

 

The inverse is true about the weight and balance side of things. The values being matched there are actually aircraft specific. Seeing that these values vary between the FS9 version and the FSX version, the FS9 PMDG 737 template will not accurately calculate loads for the FSX version, just as a 772 CG/Trim calculator wouldn't accurately calculate the CG/Trim of a 738. One thing a lot of simmers don't realize here is that CG/Trim is usually calculated on a per-aircraft basis, unless the whole fleet is exactly the same. Go to your local flight school and look at the weight and balance forms for each aircraft. Unless their fleet all has the exact same options, the CG worksheets will be different for each tail number, even if they're the same model (a G1000 panel has a different weight than a steam panel). You should not use the worksheet for one tail number for another.

 

Another example is your nav data. Your real world charts won't match the options in your FMC unless your in-sim nav data is current. Similarly, if you're trying to fly an ILS approach to an airport like EDDF, your current charts won't help you unless the airport file has been updated with the frequency changes.

 

 

 

Everything here is all about matching the data in the sim world, with the data in your calculators, with the data you have from the real world. If any of those are out of sync, then the system falls apart, or will give bad data. In this case, TOPCAT has an old weights template from the FS9 version. You'll get bad trim and weight data from TOPCAT if you use that. PFPX handles everything but the trim calculation, and the FMC can provide that on its own. For that reason, just use PFPX with the TOPCAT performance module linked.


Kyle Rodgers

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(Remember that other thread, where you made note of me summarizing...? This is what happens when I summarize. People get confused. For this reason, I usually err on the side of ridiculously verbose.)

 

For the record, this is a common thing misunderstanding in the community, so it's not anyone here in particular. I'm going to make this as crystal clear as possible in hopes that those here can be ambassadors to help the rest of the community understand...

 

TOPCAT calculates two things:

  1. CG (necessary to calculate takeoff trim values)
  2. Takeoff performance

Item 1 requires the program to understand all station loads. In other words, it must understand all weight stations in the aircraft. The TOPCAT template for the PMDG 737 was designed after the FS9 version of the PMDG 737. The weight stations in that version are different (seating locations), along with the generic weights (ZFW, namely). This is an aircraft-calculator mismatch. Seeing that you're attempting to calculate aircraft performance using said calculator, this is not a good thing and will lead to bad data.

 

Item 2 requires the program to understand the aircraft weights and the parameters related to the airfield/runway/weather. These values will be the same regardless of simulator (unless the scenery changed between versions of the sim - runway shortening would be the only concerning factor, really).

 

For this reason, it's completely pointless to even open the program for anything 737-related. PFPX understands all Item 2 values, and ignores Item 1 values entirely (forcing you to defer to the FMC-calculated value). This gives you only relevant, and actionable, data.

 

 

----------

 

 

One thing that trips people up a whole bunch is this concept of "matching worlds." You always have to keep that in mind. In other words, remember what values are being matched. I often see "is PFPX compatible with [insert sim here]?" Of course it is, and I'm not sure why someone would ask. Logically, the 737 burns the same amount of fuel in FS9 as it does in FSX, as it does in P3D, as it does in the real world - provided the developer is at least moderately competent. The matching here is from each simulation to the real world burn value. Heck, if it were commercially licensed, you could probably use it for real world flight planning if you wanted to given that fact. Ever wonder why a lot of aviation rules of thumb that work in the real world work in the sim, or why, if you get a real world dispatch sheet, it will work for our aircraft? Their calculator is designed to match the performance data of the real plane, just as our simulation is designed to match the performance of the real plane.

 

Thus, by the transitive property:

PFPX Perf Data = Real Boeing 737 Perf Data

Real Boeing 737 Perf Data = PMDG Perf Data

PFPX Perf Data = PMDG Perf Data

 

The inverse is true about the weight and balance side of things. The values being matched there are actually aircraft specific. Seeing that these values vary between the FS9 version and the FSX version, the FS9 PMDG 737 template will not accurately calculate loads for the FSX version, just as a 772 CG/Trim calculator wouldn't accurately calculate the CG/Trim of a 738. One thing a lot of simmers don't realize here is that CG/Trim is usually calculated on a per-aircraft basis, unless the whole fleet is exactly the same. Go to your local flight school and look at the weight and balance forms for each aircraft. Unless their fleet all has the exact same options, the CG worksheets will be different for each tail number, even if they're the same model (a G1000 panel has a different weight than a steam panel). You should not use the worksheet for one tail number for another.

 

Another example is your nav data. Your real world charts won't match the options in your FMC unless your in-sim nav data is current. Similarly, if you're trying to fly an ILS approach to an airport like EDDF, your current charts won't help you unless the airport file has been updated with the frequency changes.

 

 

 

Everything here is all about matching the data in the sim world, with the data in your calculators, with the data you have from the real world. If any of those are out of sync, then the system falls apart, or will give bad data. In this case, TOPCAT has an old weights template from the FS9 version. You'll get bad trim and weight data from TOPCAT if you use that. PFPX handles everything but the trim calculation, and the FMC can provide that on its own. For that reason, just use PFPX with the TOPCAT performance module linked.

Kyle,

 

Clarification is everything but re-read what you wrote in post #8.  Did you not think in the least that perhaps some people might get confused in what you stated?  I still have yet to learn the skillful art of being very careful, clear and concise with my own words as they can get twisted around rather easily when people are trying to understand what was written.  Some folks take things a little too literal.  I know you took a lot of time explaining in post #10 but so seemed to go from one extreme to the other.  I'm not trying to be a hard case here, just considering how I interpreted what was said and maybe how others would do the same.

 

 

Perhaps it would have been safer to state that if people use TOPCAT for PMDG aircraft, just use it for CG and takeoff calcs.  Everything else in TOPCAT is based off of the older PMDG aircraft and can cause issues.

 

-Jim


Engage, research, inform and make your posts count! -Jim Morvay

Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit

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Clarification is everything but re-read what you wrote in post #8.  Did you not think in the least that perhaps some people might get confused in what you stated?  I still have yet to learn the skillful art of being very careful, clear and concise with my own words as they can get twisted around rather easily when people are trying to understand what was written.  Some folks take things a little too literal.  I know you took a lot of time explaining in post #10 but so seemed to go from one extreme to the other.  I'm not trying to be a hard case here, just considering how I interpreted what was said and maybe how others would do the same.

 

Are you asking to admit that what I wrote was confusing, or are we trying to continue to answer the question? The former is largely irrelevant because I then clarified my earlier commentary, but to answer what I think your question might be:

 

I'm not entirely sure how someone could mix that up seeing that my posts, this whole time, were related to the sending and receiving of weights. The very fact that the TOPCAT function refers specifically to the FS9 version should give someone an idea that something is different about it, and that there's a reason behind the dev drawing attention to it.


Kyle Rodgers

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 PFPX handles everything but the trim calculation, and the FMC can provide that on its own. For that reason, just use PFPX with the TOPCAT performance module linked.

It really is that simple.


David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• 10900K@4.9 All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

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Within pfpx I use it for takeoff and landing. Love the integration within pfpx


David Murden  MSFS   Fenix A320  PMDG 737 • MG Honda Jet • 414 / TDS 750Xi •  FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet 

 Fenix A320 Walkthrough PDF   Flightsim.to •

DCS  A10c II  F-16c  F/A-18c • F-14 • (Others in hanger) • Supercarrier  Terrains = • Nevada NTTR  Persian Gulf  Syria • Marianas • 

• 10900K@4.9 All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos®  Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip

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