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ricka47

3.1 Waves Too Big for Floatplanes with Ultra Setting

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I noted today that, if I have the water set to Ultra, a float plane bounces around so much that my passengers lose their lunches within seconds.  But, If I back that down a notch, it's OK and I have much less clean up of the cabin.  Has anyone else observed that?  Thanks, Rick


Rick Abshier

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I noted today that, if I have the water set to Ultra, a float plane bounces around so much that my passengers lose their lunches within seconds.  But, If I back that down a notch, it's OK and I have much less clean up of the cabin.  Has anyone else observed that?  Thanks, Rick

 

You try and land a float plane in real life in rough water, you can pretty much guarantee a wrecked aircraft. 


 

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Right - but I note that this happens even when I start a flight in the water even on an inland lake with no wind.


Rick Abshier

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This came up a couple days ago, it's an issue with P3Dv3.1.... on Ultra the new gorgeous looking waves are simply out of control!  I can't land anything on them no matter the setting, others mentioned that dropping down from Ultra solved the problem.  I haven't had time to try it myself yet.

 

Like you said, even on calm bays or inland water it's impossible.  Hopefully it will be fixed.

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I cannot wait to get my new PC to try them, they look great!


Ron Hamilton

 

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mentioned that dropping down from Ultra solved the problem.

 

Yes, for some amphibian or float aircrafts, water must be set at "high" or "medium". Personally, I like the representation of water with "medium". That setting avoids bouncing of the affected aircrafts.


Regards,

Chris

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Great - thanks for the information everyone, Rick


Rick Abshier

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It's an annoying bug (a bit like the one in my signature! ;-) because AFAIK wave animations are displayed with Ultra settings only.


Best regards,
David Roch

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Yeah so is there a fix for this?  If I set less than ultra I lose my 3d waves.


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This was brought to LM's attention during Beta v3.1 and "I thought" it was addressed ... wasn't something I had time to test but I believe someone else did test.  The issue is a side effect of 3D waves (Ultra) having the ability to impart physics on ships (bobbing up/down) ... I think (but can't confirm) there was a way to adjust but don't recall what that way was, sorry.

 

Using the non-compliant Twin Otter with ASN and my wave changes, it does jitter a little, but I didn't have any issues taking off ... I had issues landing from spot view using my keyboard ;) ... but otherwise seems ok.

 

RAW video I made:

 

https://www.youtube.com/watch?v=HUjMNwpkIjQ

 

But as pointed out, I don't think you want to be landing or taking off a seaplane in anything above 10 Kts surface winds.

 

Cheers, Rob.

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But as pointed out, I don't think you want to be landing or taking off a seaplane in anything above 10 Kts surface winds.

 

That's very frustrating because the wind level itself is not an issue at all for a seaplane and in those situations we real life seaplane pilots simply utilize inland waterways or lakes.

 

It's a big hole in the P3D simulation right now

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@Rob Your water is like smooth as glass though

I'm not seaplane endorsed but I'm pretty sure a twin otter could handle much bigger waves than 10 kt winds

Here we go link
http://www.pilotfriend.com/training/flight_training/seaplanes/weather_conditions.htm

Winds 19-24 mph would be rough water for small craft

 

Here's a quick vid from me - freeware mallard (recently released at SoH - where do I get a compliant floatplane) with Ultra water and 8kt winds no weather gen... just default custom weather...  

 

Slightly bouncy huh lol?

 

https://youtu.be/BGV9cwH7P6A


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That's very frustrating because the wind level itself is not an issue at all for a seaplane

 

True, waves and surface wind don't always go hand in hand.  Not sure what you mean by big hole?  P3D reduces wave heights on inland water vs. major water bodies (oceans).  I took off from a inland water body so smaller waves ...   

 

 

 

 

 

This is probably the worse conditions I could find

 

If they do take off in worse conditions, then I guess I haven't found a real world video ... I did search ... most seem to takeoff and land is pretty good conditions.  But per your link ... 8-12 mph (I think they mean knots) seems to be the preferred threshold.

 

But like I said, don't know if there is something in the SDK for aircraft model to adjust or if it's something hard coded.  But it's certainly not "impossible" to take-off.

 

With that said, I'd love to see a ground up development of a seaplane for P3D V3.x not a "converted" ... but I heard a rumor Aerosoft might re-work the Otter for P3D V3.x ... not sure if that rumor is still alive or not, haven't seen the CRJ yet ... maybe in another 5 years ... doooh!  hehe 

 

Cheers, Rob.

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But like I said, don't know if there is something in the SDK for aircraft model to adjust or if it's something hard coded.  But it's certainly not "impossible" to take-off.

 

 

I guess it could be a model thing... but takeoff is seriously unrealistic and nearly impossible... and for me that's at 8 kt seas in a large amphib (grumman mallard)


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