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Sesquashtoo

Here is my tweaked custom enbseries ini configuration file

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I tweaked this file to give great terrain definition, but not alter/darken too much, the sky color, or lake bodies. I paid particular attention to keeping a hue of blue on the water bodies, yet...brought out the contrast on ground textures, summer, autumn and winter for Saschas's EVO textures.  I worked with the color correction section, until I got what you see here for this winter shot. Right click to bring up the full picture and detail..and then glance just before the nose of the plane at that large lake down there...still has good definition on surface and pleasing color, while the snow and  barren fields, have stark texture.

 

The file will be just below the example picture:

 

my_custom_enbseries.png
 
If you liked this winter scene, the ground definition, yet still color to the water bodies, then just replace your enbseries file content with the following, and then SAVE.  Enjoy...
 
 
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
UseMRTRendering=0
AdditionalConfigFile=enbseries2.ini
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
EnableDepthOfField=0
[iNPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=60
ChromePower=60
UseCurrentFrameReflection=1
ReflectionQuality=1
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=0
UseLowResReflection=1
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[bLOOM]
BloomPowerDay=7
BloomFadeTime=400   
BloomConstantDay=1
BloomQuality=0
BloomScreenLevelDay=30
BloomCurveDay=0
BloomPowerNight=0
BloomConstantNight=0   
BloomCurveNight=0
BloomScreenLevelNight=10
BloomAdaptationScreenLevel=24
BloomAdaptationMultiplier=100
BloomAllowOversaturation=1
BloomMaxLimit=100
[sSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=1
DarkeningLevel=15
BrighteningLevel=20  
IlluminationLevel=20   
AdditiveIlluminationLevel=25
UseAmbientOcclusion=1
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=0
UseForAlphaBlend=0
[colorCORRECTION]
DarkeningAmountDay=35
ScreenLevelDay=30
ScreenLevelNight=15
DarkeningAmountNight=5
GammaCurveDay=1
GammaCurveNight=1
ColorSaturationDay=0
ColorSaturationNight=-2
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=0
[sHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=50
ShadowAmountNight=40
ShadowScreenLevelDay=40
ShadowScreenLevelNight=30
ShadowQuality=1
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=0
MotionBlurRotation=0
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=2
DOFNumberOfPasses=1
DOFFocusRange=50
DOFBlurinessRange=10
 
 
Towards Dusk...and using SHIFT_F12 to turn off Enbseries,  this is the dusk color pallet:
 
my_custom_enbseries.png
 
 
Untitled.png
 
Untitled.png
 
Sascha, if you are reading through this...your EVO2015 texture replacement sets, are not dropping one FPS off my count. Not one...with all settings full blast.
 
 
 
 
 

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Why all the clouds if you're attempting to show example of terrain "correction" (first shot)?

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Why all the clouds if you're attempting to show example of terrain "correction" (first shot)?

I wanted the viewer to see what effect the file had on all surfaces, plane, cloud, and terrain below. :)

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