Sign in to follow this  
Raven9000

Help with Triple Monitor Setup / Resolution, etc. Just can't get it right

Recommended Posts

So I have a triple monitor setup for FSX, and while it seems (Seemed?) like a good idea, I just can't get it right..

 

The most annoying part of it is the stretching, followed by not knowing the correct zoom levels to use here, not being able to find anything that "seems/feels right".

 

I found several posts about folks with their new 4k monitors, or 1440p monitors, etc. and thought maybe that would be a good alternative, as a compromise between the horizontal resolution, no stretching, etc.

 

So, in light of that I said> "hey, let's rotate the monitors and set it up in portrait mode, to get an approximate idea of what one of those monitors will give me"

 

After all, 4K is 3840 x 2160, the 1440p ones are 2560 x 1440 and my 3 monitors in portrait are 3240 x 1920 so that's pretty close at least to get an idea right?

 

Well didn't really like what I saw... The setup itself while horizontally the bezels go unnoticed after a while, it's worse on portrait. But one good thing was no stretching was really noticeable.

 

Please look at the screenshots (disregard the spacing and the lack of bezel compensation):

 

 

Portrait1.jpg

 

Portrait2.jpg

 

Portrait3.jpg

 

Portrait4.jpg

 

Portrait5.jpg

 

Portrait6.jpg

 

Portrait7.jpg

 

 

 

 

Everything seems to be too "in your face", 1.0x (the ones you'll see as more "zoomed in" are 1.0) is impossible, and as you go down of course the gauges suffer, etc., but besides that it doesn't look anything like the pics I have seen of VC shots where even in airliners like the PMDG looksnice and you can see a bigger/wider area.

 

 

I then went back to triple landscape setup, but still doesn't look right..

 

Landscape1.jpg

 

Landscape2.jpg

 

 

So what am I doing wrong?? I know some of it will be because while I am using a close resolution to those monitors it is also spread out over a much larger physical surface, since the monitors will typically be 24", or 27" (or maybe even a 32" in there?) and these are THREE 23" ones, so that probably doesn't help but still...

 

 

Can anyone that knows about this provide some tips or something? Or maybe it's just me doing something wrong, sitting too close, etc?

 

Thanks!!

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

So what am I doing wrong?? I know some of it will be because while I am using a close resolution to those monitors it is also spread out over a much larger physical surface, since the monitors will typically be 24", or 27" (or maybe even a 32" in there?) and these are THREE 23" ones, so that probably doesn't help but still...

 

 

Can anyone that knows about this provide some tips or something? Or maybe it's just me doing something wrong, sitting too close, etc?

 

No your not doing anything wrong you are just running into the limitations of a multi monitor setup.

 

Best thing to start with is to move your eye point as far back as possible without going into the seat back. Use the keyboard short cut to do this.

Then try a zoom of 0.6 or so.

 

Even with multi monitors you can not really still avoid having to look around a bit.

A lot of those 0.3 zoom setups have a lot of hardware controllers so you then don't have to mouse the VC much.

 

gb.

Share this post


Link to post
Share on other sites

No your not doing anything wrong you are just running into the limitations of a multi monitor setup.

Best thing to start with is to move your eye point as far back as possible without going into the seat back. Use the keyboard short cut to do this.

Then try a zoom of 0.6 or so.

Even with multi monitors you can not really still avoid having to look around a bit.

A lot of those 0.3 zoom setups have a lot of hardware controllers so you then don't have to mouse the VC much.

gb.

What do you mean 0.3 zoom? If I enter that I practically see everything, and it's all,tiny?

Share this post


Link to post
Share on other sites

What do you mean 0.3 zoom? If I enter that I practically see everything, and it's all,tiny?

 

 

Yes I agree and that's what I said.

But if you have a lot of hardware controllers like MCPs and switch panels some people can live with it.

 

Try  a 0.6 zoom setting after moving the seat back as far as possible with the "Control+ Enter" keyboard shortcut (use "Control + Backspace to move forward again if you go too far).

 

It's a compromise of maximum view verses maximum usability.

 

gb.

Share this post


Link to post
Share on other sites

I use my triple wrap-around with the zoom at 1.00.  Depending on the aircraft I might go to 1.5.  Yea, if I zoom out the  side displays will start to show distortion.  I look at it this way the side displays are merely to improve the immersion factor,  to provide scenery out to the edges of my side vision.  I don't use them to run cockpit operations.  I am 90% looking at the forward display.

 

I sometimes use my TrackIR so I can extend my by view turning my head.  Works good with three displays.  Even with 3-displays it adds an extra "kick" to my immersion.

 

I also have a pretty full cockpit hardware replacement which means I really don't need the VC cockpit.  That is how I usually ride.  I get great panoramic views this way.  But I have the option to eith fly inside the VC or without.  I like options.

 

Some other simmer posted here on the forums a way he set up his displays with zero distortion on the sides.  I would seek out that thread as that may be the answer you are looking for.

 

just some tidbits...

Share this post


Link to post
Share on other sites

If your instrument panel appears too close in the VC mode,   you need to change a setting in your .cfg file.

 

wide view aspect = true.     default is 'false'   change to 'true' and the instrument view will move back properly.

(C:\Users\YOUR ACCOUNT NAME\AppData\Roaming\Microsoft\FSX\fsx.CFG)

 

As for the stretching effect,  this is a result of 'aspect ratio'  and zoom.  The result of projecting a 3D image on a flat screen,   even with a single monitor, this can be seen at far corners if you move a round instrument there, but hardly noticeable.

 

we used to run around 3800 x 1200 for triple screens. ( 3-1 approx. ).

with high resolution wide screen monitors these days, that ratio has increased to over 6-1  and is the primary cause of the stretching effect at far right and left.

 

Yes, there are some who claim to fix it,  you would have to search.   A really good video on this effect is here;

https://www.youtube.com/watch?v=qjbCFNSofpk

 

I prefer to run at a lower resolution,  around 5040 x 1200  as a max.  with bezel correction, most use 6000 or so and the effect is very noticeable.

 

So, change the wide wiew apect setting, =true,  start with 1.0 zoom and go from there.

 

hope this helps,

 

Ron.

Share this post


Link to post
Share on other sites

If your instrument panel appears too close in the VC mode,   you need to change a setting in your .cfg file.

 

wide view aspect = true.     default is 'false'   change to 'true' and the instrument view will move back properly.

(C:\Users\YOUR ACCOUNT NAME\AppData\Roaming\Microsoft\FSX\fsx.CFG)

 

As for the stretching effect,  this is a result of 'aspect ratio'  and zoom.  The result of projecting a 3D image on a flat screen,   even with a single monitor, this can be seen at far corners if you move a round instrument there, but hardly noticeable.

 

we used to run around 3800 x 1200 for triple screens. ( 3-1 approx. ).

with high resolution wide screen monitors these days, that ratio has increased to over 6-1  and is the primary cause of the stretching effect at far right and left.

 

Yes, there are some who claim to fix it,  you would have to search.   A really good video on this effect is here;

https://www.youtube.com/watch?v=qjbCFNSofpk

 

I prefer to run at a lower resolution,  around 5040 x 1200  as a max.  with bezel correction, most use 6000 or so and the effect is very noticeable.

 

So, change the wide wiew apect setting, =true,  start with 1.0 zoom and go from there.

 

hope this helps,

 

Ron.

 

Yeah, I already have the wide aspect option changed (I think that is even the default on the Steam Edition version). Zoom of 1.0 I just see to little (a real close up view of the panel).

 

Will try the eye/viewpoint settings to see if I can make it better, but I'm kind of getting frustrated with so many tweaks to just not get it as good as I'd like and considerig witching to either an ultra wide 3440x1440 single screen, or a 4K screen...

Share this post


Link to post
Share on other sites

Will try the eye/viewpoint settings to see if I can make it better, but I'm kind of getting frustrated with so many tweaks to just not get it as good as I'd like and considerig witching to either an ultra wide 3440x1440 single screen, or a 4K screen...

 

As you said above your three screens in portrait orientation add up to very close to 4K resolution.

If you imagine those bevels disappearing that's pretty close to what a real 4K will look like, distortion wise as well. So you really should get those three in portrait mode to look like something you can live with before investing in a 4K.

A 3440x1440 is very narrow in the vertical direction so that would imply more paning in the vertical direction at least.

 

I think you are making the mistake of assuming that having a big screen means you will never have to pan around the VC.

 

gb.

Share this post


Link to post
Share on other sites

Yes I agree and that's what I said.

But if you have a lot of hardware controllers like MCPs and switch panels some people can live with it.

 

Try  a 0.6 zoom setting after moving the seat back as far as possible with the "Control+ Enter" keyboard shortcut (use "Control + Backspace to move forward again if you go too far).

 

It's a compromise of maximum view verses maximum usability.

 

gb.

Sorry but going back to this I still don't understand what you mean...

 

I imagine if people have a lot of hardware, theb they see the hardware directly in "the real world", and so can use almost all the screen just for the view.

 

But at the zoom setting you say it's actually the opposite! You see pretty much the entire cockpit, pedals and more!

 

Are you you didn't mean zoom levels over 1.0?

As you said above your three screens in portrait orientation add up to very close to 4K resolution.

If you imagine those bevels disappearing that's pretty close to what a real 4K will look like, distortion wise as well. So you really should get those three in portrait mode to look like something you can live with before investing in a 4K.

A 3440x1440 is very narrow in the vertical direction so that would imply more paning in the vertical direction at least.

I think you are making the mistake of assuming that having a big screen means you will never have to pan around the VC.

gb.

Well no, not really. I don't mind having to pan, I just want to set it up (both through my configuring and also having a good screen resolution) to have a realistic view on screen.

 

The ultra wide it's true, it is narrower -than a 4K-, but it is 30% taller than my cirrent setup at 1080p anyway right? Just going by pictures but seems to have a good sense of immersion.

Share this post


Link to post
Share on other sites

Sorry but going back to this I still don't understand what you mean...

 

I imagine if people have a lot of hardware, theb they see the hardware directly in "the real world", and so can use almost all the screen just for the view.

 

 

Well yes, that's one option.

 

 

But at the zoom setting you say it's actually the opposite! You see pretty much the entire cockpit, pedals and more!

 

 

And yes, that's another option.

 

I use 0.6 zoom and the eyepoint moved back with my 4K TV and I can see a fair amount of the cockpit and still read all the gauges and use the mouse cursor accurately.

 

 

Everything seems to be too "in your face", 1.0x (the ones you'll see as more "zoomed in" are 1.0) is impossible, and as you go down of course the gauges suffer, etc., but besides that it doesn't look anything like the pics I have seen of VC shots where even in airliners like the PMDG looksnice and you can see a bigger/wider area.

 

Well no, not really. I don't mind having to pan, I just want to set it up (both through my configuring and also having a good screen resolution) to have a realistic view on screen.

 

 

 

I a bit confused with what you actually want now.

What do you mean by "Realistic"?

Depth perception wise, realistic is up around zoom 1.0 but you say above that this is too "in your face" and you really want a wide view that matches those YouTube videos?

 

There is no magical solution.

You really only have two controls here ie the zoom ratio and eyepoint position.

You just have to juggle the numbers to find something that works for you.

Edit: These values maybe different for different planes.

 

(Please tell me you have tried moving the eyepoint back)  :)

 

gb.

Share this post


Link to post
Share on other sites

I guess you triple monitor users want it to look like this ? :

 

DF%201%20horizontal.jpg

Share this post


Link to post
Share on other sites

Gerard can you do a right up on how you were able to take the inner bezels off and stitch the LED panel together to accomplish that photo.  :Big Grin:  :Big Grin:  :Big Grin:

 

I would like to do the same to my set up... LOL...

Share this post


Link to post
Share on other sites

Gerard can you do a right up on how you were able to take the inner bezels off and stitch the LED panel together to accomplish that photo.  :Big Grin:  :Big Grin:  :Big Grin:

 

I would like to do the same to my set up... LOL...

This is a screenshot from my Fs view.

No stretched sides.....

 

Within some months everyone will be able to have it that way too.

Share this post


Link to post
Share on other sites

Look at this video series, it is quite helpfull.



I am running 3x 1920x1200 in portrait using wideview=true and 0.8 zoom. But the zommfactor depends on the distance between you and the screens.  i am happy with it. i use ezdok to switch between panel views (overhead, ifr only, radios without trackIR) and the general view of the cockpit with trackir.

I only need trackIR in the pattern or on start/landing. the rest can be done by mouse.

Share this post


Link to post
Share on other sites

This is a screenshot from my Fs view.

No stretched sides.....

 

Within some months everyone will be able to have it that way too.

 

Looks like the trade-off might be a very curved horizon?

 

Do you have another shot  with maybe some rectangular buildings at the edges ?

 

gb.

Share this post


Link to post
Share on other sites

Looks like the trade-off might be a very curved horizon?

 

Indeed, that shot looks very distorted - the buildings at right and the yachts at left show diverging verticals. Following this up it seems someone has made a post-processing image warper that goes some way to tweaking the edges of the scene. The picture I found looked like it kind of just squashes the image to the shape of a lemon, with some tweakable parameters. I don't know if there is a performance penalty. Presumably this also require that you render a bigger scene that you are going to display, and then clip it at all four sides to give a rectangular image. Still, I will be interested to try it, although it appears to be P3D only.

Share this post


Link to post
Share on other sites

So what am I doing wrong?

 

The only way this will look completely right is if everything on-screen appears approximately life-sized and you have your zoom set to approximate the natural human field of view. You are on the right track with the portrait monitors but you need to be realistic about how much you are going to see - if the screens fill, say, 90 degrees of your horizontal FOV you need to make sure that is what FSX is displaying on them. This may not show you the entire width of the instrument panel. If you sit closer you can make FSX display more (zoom out). You should not get noticeable distortion at the edges unless you zoom out too much.

 

If you are going to use three of those wide-screen monitors in landscape mode you have to decide which particular compromise you are prepared to live with. You are looking at the world through a 5:1 aspect slot, which is simply unnatural. If you set it up for a natural perspective you are going to see a small strip of the forward view and will likely need to use a head-tracker to make it usable. Your only other option is to zoom out and accept more of a 'GoPro' view. You will see more of the forward view but everything will look too small, you will not be able to judge distances and speeds properly and you will get more distortion at the edges.

Share this post


Link to post
Share on other sites

Looks like the trade-off might be a very curved horizon?

 

On second thoughts, this isn't a trade-off - I presume the curve and the diverging verticals would be there in the original. The image is zoomed too far out, which is why it is so distorted. In other words, this fix is only going to be useful if you want to fly with unrealistically zoomed-out views.

Share this post


Link to post
Share on other sites

 

Thanks all, I will keep trying different tweaks and settings and see. As I'm travelling to the US in about a week, I also got a hold of one of those nice Dell 34" ultrawide monitors... Will give it a test run with my laptop (don't need horsepower just for it to load up to see the view :) ) and decide if I keep it and bring it home with me or if I return it.

Share this post


Link to post
Share on other sites

On second thoughts, this isn't a trade-off - I presume the curve and the diverging verticals would be there in the original. The image is zoomed too far out, which is why it is so distorted. In other words, this fix is only going to be useful if you want to fly with unrealistically zoomed-out views.

 

I agree. It's all very well having a wide, almost panoramic view but if it's very curved/distorted towards the edges, surely this removes most of the realism that you're going for. The zoomed-out, fisheye effect also makes the cockpit structure distort as you pan around and gives an urealistic impression of distance on finals.

Share this post


Link to post
Share on other sites

In other words, this fix is only going to be useful if you want to fly with unrealistically zoomed-out views.

 

Not really, it will just depend on how sensitive you are to distorted objects.

On my single 65" TV it's pretty eazy to see the change in size and shape of a object/instrument placed at center of screen compared to it being showen near the edge of sceen even at .6 or.7 zoom.

I would really like to get a fix for that.

 

gb.

Share this post


Link to post
Share on other sites

65" TV ... at .6 or.7 zoom.

 

That's meaningless without all the facts.

Share this post


Link to post
Share on other sites

That's meaningless without all the facts.

 

Well also Wide Screen Aspect = True.

What else...?

 

gb.

Share this post


Link to post
Share on other sites

Well also Wide Screen Aspect = True.

 

Yeah, well 0,6 or even 0.7 is pretty wide although the distortion isn't all that much even at those settings. I assume you have a 4K TV, otherwise I can't imagine you are sitting close enough.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this