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callsignrobin

Enb in v3

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Can't comment on ENB as I don't use it, but the Carenado planes I've tried have installed just fine in P3Dv3.1 using the default installers except for the rare exception, which simply required not selecting a sim version and letting them "install" to the basic Carenado folder under program files, at which point you just copy the files to the correct folder.

 

All that I have tried worked just fine.

 

Good luck!

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ENB-like effect can be gained in Prepar3d by using 'Reshade' - give this a google and you should be a happy chappie

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Reshade works very well with P3D 3.1 and Windows 10.  I recommend it.    It installs easily, but as far as easy to use it's not quite there yet.  I might caution against it for those that might not like a slight framerate hit, although I haven't confirmed if it's just bad placebo or not with my setup.  They have a program that controls their shaders, but the gui is not intuitive and leads to confusion.  I just might have to take an afternoon or two and rewrite the goofy thing.  With enough demand/encouragement I'd do it.  Also, many of the shader algorithms have been public domain and might be ported to Prepar3d.

 

In other news, I have fixed my shader's "graininess" and hope to be able to release it for Prepar3d sometime within a month.  This is for widescreen or multimonitor users, it removes the stretching distortion in the peripheries.   

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Reshade works very well with P3D 3.1 and Windows 10.  I recommend it.    It installs easily, but as far as easy to use it's not quite there yet.  I might caution against it for those that might not like a slight framerate hit, although I haven't confirmed if it's just bad placebo or not with my setup.  They have a program that controls their shaders, but the gui is not intuitive and leads to confusion.  I just might have to take an afternoon or two and rewrite the goofy thing.  With enough demand/encouragement I'd do it.  Also, many of the shader algorithms have been public domain and might be ported to Prepar3d.

 

In other news, I have fixed my shader's "graininess" and hope to be able to release it for Prepar3d sometime within a month.  This is for widescreen or multimonitor users, it removes the stretching distortion in the peripheries.   

 

Good to hear denali, if you or anyone else would like a quick track to using Reshade with other mastereffect.h file in P3D, check out this guy's youtube vid 

(espanol , but easy to follow)

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I installed into FSX using DX10 yesterday and it looks great.  I also see a slight fps hit, but it looks better than enb to me .  Wish it had instructions telling what each setting does.

 

Am going to install into P3D tonight and will report back.


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