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Holle25

P3d blurries

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The AM tweak is only connected to blurries if you put it along with a too low FFTF tweak inside your cfg. For me, this screenshot does not look all to bad, from a certain altitude, you will always see the boarder between sharp and blurried textures. How is your setting regarding "Terrain: level of detail radius" inside P3D? This has to be on "max". Otherwise, you can try the nVidia Inspector settings provided above once.

is your P3D on SSD?

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The only tweaks I use in the cfg file are :-

 

[TERRAIN]
SWAP_WAIT_TIMEOUT=6
 
[DISPLAY]
TEXTURE_BANDWIDTH_MULT=35
UPPER_FRAMERATE_LIMIT=35
 
the reason I match the TBM and UFL is to prevent an increase in texture loading.
 
if you lock your frame rates below the monitor refresh rate then you could try Max pre-rendered frames =1 in nvidia Inspector( or NCP).
 
bob

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is your P3D on SSD?

 

Yes, I have a 500GB SSD dedicated to P3D.


Greetings, Chris

Intel i5-13600K, 2x16GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

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