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morten7741

Blurry textures P3D V3

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Hey guys

I think I have p3d running quite well.

 

But some slight blurries still remain.

 

For instance taking off at cyvr fsdt while panning looking down out the window close by its crisp and clear and also looking at distance into mountains looks relatively clear thou

Once zooming at a short distance not directly below aircraft it gets a little blurry until I get closer

 

Is this normal!

 

Is it just p3d v3.2?

 

Only tweak is AM 116 and fftf 0.15

 

As advised by master Steve

 

Running latest nvidia driver

I7 4790k

2xgtx Titan sc in sli

Asus vi extreme mobo

Samsung 840pro ssd for sim

Samsung 840pro for win1064 bit

16gb ram 88824 1600mhz

Non oc

 

And a few addons

Global

Fsdt airports

Asn

Ut2

Etc

And of course rsp v1.1 which has transformed my sim

Nvidia inspector settings as in robs setting guide 4xsgss etc

Running 1024 textures

 

And p3d at mod settings

 

As I said running really well apart from noticing slight blurry as suggested above

 

Tried with or without tweaks new shaders new cfg new and older drivers and still the same

 

Cheers

Mike

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Remove both AM and FFTF and see how it performs first. Both are known to cause blurries in 3.2 depending on your system configuration and settings.

 

Alternatively, use one that makes use of more cores (e.g. 244,248) and a higher FFTF, 0.50 works for me.

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Remove both AM and FFTF and see how it performs first. Both are known to cause blurries in 3.2 depending on your system configuration and settings.

Alternatively, use one that makes use of more cores (e.g. 244,248) and a higher FFTF, 0.50 works for me.

 

Cheers mate yeah I have tried with an with out affinity mask and without fftf

But I'll try AM 244and 248 see how that goes

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Im getting blurries now in 3.5 and  i had enough with it all now.. never have I had so many probs as ive do with p3d.

 

can someone explain what AM and FFTF  is, how to turn it off and what settings they are using in NDIVIA control panel (i have a 980ti) for my sins.

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Only tweak is AM 116 and fftf 0.15

 

Remove  fftf 0.15

 

AM 85 - HT On and OC that cpu thats what it was meant to do 

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Rich..

 

I'm lost mate.

 

Lost ? did you do what I suggested and also rebuild your shaders ?

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  and what about these settings Rich 

 

settings.jpg

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thanks alot ill give that ago tomorrow.

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thanks alot ill give that ago tomorrow.

 

Welcome  :wink:

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I know what you mean, and I believe its intentional. To increase FPS and smoothness they traded the LOD distance. The same radius 6.5 is not really 6.5 anymore.

 

But the issue we're talking about here is slow loading textures all over the place, not just within a certain radius.

I agree, they are cheating us or fooling us with improved performance. I am seriously thinking of going back to FSX, as I am not enjoying my sim as I did when I used FSX. LM seem to be looking for easy fixes or short-cuts rather than admit to the problem and deal with it. Frustrating and disgusted.

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I agree, they are cheating us or fooling us with improved performance. I am seriously thinking of going back to FSX, as I am not enjoying my sim as I did when I used FSX. LM seem to be looking for easy fixes or short-cuts rather than admit to the problem and deal with it. Frustrating and disgusted.

They are cheating us how?  I'd like to know specific details entailing how Lockheed Martin, one of the global leaders of aircraft development and research, would be cheating flight simulator users out of performance?  I currently use P3D v3.2 and have yet to experience this.

 

I am wondering when it will be time for people to finally understand that every single persons computer is different.  The usage, purpose and setup of each and every computer differs enough that no two people will get the same exact results.  If there are people who believe that, they are only fooling themselves.  To place blame on Lockheed Martin for developing and releasing a product that cheats the public out of performance is a bit far-fetched.  Consider this:  After first installing the simulator, do you start a flight somewhere and fly it for a few hours, evaluating the simulator's performance to come up with the conclusion that you are still being cheated?

 

If you truly feel this way, have you contacted LM and requested support to fix the issues you are having or have you requested a refund?

 

I can understand frustrated, but disgusted?  Isn't that a little harsh, considering that both FSX and P3D utilize code from about 10 years ago?  Both sims are 32-bit, so that's something to think about. 

 

For my system, which is a laptop, I can run P3D v3.2 just fine, with acceptable performance of all of my scenery, weather, airports and aircraft add-ons.  All of my settings are controlled solely through the sim and not with any external programs.  Granted, I have yet to uprgade to v3.3.5 as I never saw the point of doing so if v3.2 already runs fine.

 

I always believed that LM deserved the benefit of the doubt and at no time did I ever even consider switching back to FSX when I had issues with P3D.  Perhaps I am fortunate that the sim runs fine on my system or perhaps by not tweaking the sim at all caused it to run fine.  If I do ever get issues (which has happened), it was typically the fault of the add-on and not the base sim.

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Morten, I've had blurries as well, and my experience is this: Blurries happens when you demand more graphics than your system can handle. More specific, texture loading is mainly a CPU task, so if you're demanding a lot of other CPU bound tasks (such as autogen), then blurries can happen because the CPU cannot keep up with what you're asking for it. So to cure blurries this is what I did:

1. Change priority of the p3d.exe process within windows. To do this in win 10 fire up the Sim and then go to task manager. Right click the p3d.exe and select "go to details". Then select the p3d.exe process again and select "change priority" and then select high. Accept the warning.

 

On my system this would force windows to use all CPU cores to p3d, thus removing any blurries.

 

However - even when using all cores, I can still provoke blurries by upping LOD and autogen, so consider also

 

2. When done with step 1, fly over an area of choice and adjust LOD, autogen and texture resolution sliders until you have acceptable speed of texture loading.

 

3. From what I have read elsewhere, and what seems to be commonly accepted among experts (or at least people who consider them self knowledgeable) disk fragmentation will only affect loading times when starting up the Sim, and not in game texture rendering. But I must stress that I'm no tech savvy, so please feel free to correct me anyone.

 

Hope you get it sorted.

 

Hilsner fra DK

 

Martin

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3. From what I have read elsewhere, and what seems to be commonly accepted among experts (or at least people who consider them self knowledgeable) disk fragmentation will only affect loading times when starting up the Sim, and not in game texture rendering. But I must stress that I'm no tech savvy, so please feel free to correct me anyone.

 

If disk fragmentation is an issue, the answer is not defragmentation. The answer is to enter the 21st century and get rid of those mechanical disks and get an SSD.

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If disk fragmentation is an issue, the answer is not defragmentation. The answer is to enter the 21st century and get rid of those mechanical disks and get an SSD.

Also a valid point, but not a solution to the OPs initial problem if I understand things correctly. Previous caveat still in effect.

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First, I lock my frames at 30 FPS. Unlocked frame rates (even when using any kind of external limiter) usually results in blurries and microstutters for me.

 

Second, I use the appropriate affinity mask. For a quad core with hyperthreading on, that would be 84 or 85.

 

Third, I disabled tower view. When switching between views, tower view usually forced all of the terrain to reload, bogging down the sim and causing blurries.

 

Fourth, I monitor my CPU usage. If the CPU cores allotted for P3D get hit hard, then expect blurries.

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You need the correct affinity mask for that processor - I dont know what that is for yours only my 4790k - thats what worked for me - plenty of info on this in the forums

Hi Richard, Would you kindly please give me your affinity mask setting for the 4790K? I also have a 4790K & not sure what to apply.

 

Thanks Alot :)

 

Wayne George

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Hi Richard, Would you kindly please give me your affinity mask setting for the 4790K? I also have a 4790K & not sure what to apply.

 

Thanks Alot :)

 

Wayne George

 

85 works best here with HT  on  :wink:

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85 works best here with HT  on  :wink:

Thank you Richard, Greatly appreciate it ;)

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Hi,

 

you're textures are really blurry, so there must to be something wrong.

 

What works best for me (4 cores with HT on) was to set P3D to AM=85 which start 4 threads for the sim.

I also tried with 4 threads across only 3 cores to free up core 0 for system and other programs, but that did not work out and it looks similar to your blurry textures taking very long to load.

 

Trying to summarize (all AM settings for 4 cores with HT=on):

- let P3D use 4 LP's, for me this is AM=85 (01010101) - don't give the sim more than 4 LP (logical processors)

- free up the P3D main working thread on core 0 (LP 0,1) and even better also core 1 - set AM=160 (10100000) for all other programs running (I use process lasso for this purpose)

- limit your frame rate (in my case I use 30 fps limit in P3D) - find out your min fps in EGLL :smile: the min achievable fps should be your limit (maybe -2 or 3 frames to be save)

- use moderate settings and textures with size 1024 (for me that is good enough)

 

I have no issues with blurry textures anymore, but sometimes they kind of pop up and resolution of textures improves when I'm getting closer.

Think that's a problem of P3D in general, because even when I pause the sim textures are not changing, it always depends on my distance to them (LOD setting is "Ultra")? 

 

Maybe any ideas on my changing textures issue (recommended settings)?

 

Marc

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And just in case you have Hyperthreading turned off on your CPU, the equivalent AM settings are 15 and 14.

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Hello to i am having the same problem and the only way to get rid of the blurry textures is that i go into my scenery library and hit the OK button then everything goes back to normal. I'm not sure what i should i don't want to keep going into the scenery library all the time. Here's a screen shot  http://prntscr.com/ebcq4t           http://prntscr.com/ebcs5s

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Sometimes saving/reloading  the flight will also reset things..

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