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sidhantsv

FPS drop over oceans..

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Hi guys,

So whenever I'm over a significantly big mass of water, and I look straight or below, my FPS drops down by more than half (while if I look up to the sky my fps increases to 29-30fps Locked.) I had REXTextureDirect installed before this so I thought it may have caused this, but after reverting to default waters, the problem still persists. I also have DX10 fixer installed, should I mess with those settings also.

Thanks!

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When this happened to me some time back i deleted my Shader/Shader10 files in AppData/Local/Microsoft/FSX. Start up FSX let it rebuild those files and it was back to normal.


Kind Regards

Simon.

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If you've tried to delete your shaders, I would delete your CFG file and start fresh. No tweaks. Most modern systems don't need them.

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Have you noticed if this happens when you have the horizon into view? whether at low or high altitude?

 

Try this and note the FPS...

1. Sky - ocean into view.

2. Just sky into view.

3. Just water into view.

 

If just #1 had a FPS drop, specially at high altitude, then try reducing water shader slide to Water High 1.x and see whether FPS drop or not.

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I had this problem with 2048px 32bit REX water textures on 1gb card, apparently overloading the VRAM. Try 1024px textures or DTX5.


Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

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