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MFAA and P3D - works great in the new drivers

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It's been beaten to death since the day V2.0 was released. SteveW has documented AA issues very well in many threads. For now in order to eliminate jaggies you literally have a choice of either SGSAA x2/ x4/x8 or DSR...and get of good video card for a sake of your nerves and healthy vision. All other minor stuff such "I just found the new drivers got me 5000% FPS boost" does not deserve attention. The problem is much more fundamental that just a "new driver" 

 

If you're responding to the title of this thread (but didn't bother to read the first post), the new drivers fixed artifacts with the z buffer and MFAA.

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  • I believed that the MFAA filter worked only with a few games.   http://www.geforce.com/hardware/technology/mfaa/games

  • Hey Ron, why not just compare for yourself in the sim? Set 4xMSAA, then try different values of SGSS, won't take long. Use an A36 for setting SGSS, and use a B58 for setting without SGSS. Then when yo

  • Tested and, imho, MFAA not work with P3D.   GTX980.

First there were screenshots where MFAA showed a difference and now it does nothing ... ?

 

Not really.

No one has posted an MFAA on/off comparison.

 

gb.

YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.

 the new drivers fixed artifacts with the z buffer and MFAA.

But who told you? Where did you read?

Relatively to P3D, this driver is identical to the others and MFAA does not work because P3D is not ready to it.

Have to agree. Been testing with MFAA and DSR extensively for the past few days and see no difference with MFAA on. DSR just causes more shimmering for me.

 

So it's back to good old MSAA with SGSS. 

Shanan

ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC)

4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK),

27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M

CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR

See post 20 for the difference....

To be honest I was skeptical about MFAA working with Prepar3d.

 

But it works (yellow : FPS)

 

MFAA.png

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

I see no difference with MFAA enabled.

 

Also, according to the Nvidia website, the title itself has to support MFAA. Right now, that official list is a small one and P3D is not included.

Glenn

Ryzen 3700X, X570 Pro Wifi, 32GB 3600mhz RAM, Nvidia Titan Xp "Galactic Empire", RM750x PSU, H700 case, 2x NVMe M2 SSD, 1x SATA SSD

GSalden, on 26 Feb 2016 - 2:15 PM, said:

 

See post 20 for the difference....

The two images are identical, they are different parts of the wing and if you look them in continuity you will find out.

 

Edit: I add, at the risk of being banned, that the image is a photomontage, a hoax.

It is a unique image divided into two parts with photoshop or another. (Watch the clouds).

  • Commercial Member

But doesn't MFAA switch between frames to simulate better AA without being better? So a still, a screenshot of MSAA, with and without MFAA, would look more or less the same? It's just that with MFAA the sample origin repositions with each frame. Suited to faster frame rates and can cause shimmer.

Steve Waite: Engineer at codelegend.com

Steve, sorry, MFAA was also present in the previous driver.

So, the hypothetical functioning of it could depend only on changes made by LM, which was not done.

To be sure I have asked about it at the LM forum...

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

MFAA + 2X SGSS AA does actually work well, but I'm finding it takes a huge FPS hit with Volumetric fog enabled with the "Fogged in" weather theme ... but I was running VERY extreme graphics settings (with many many add-ons).

 

I haven't tried MFAA with MSAA yet, next test.

 

Cheers, Rob.

It's true that "Fogged In" default theme is quite resource intensive. ASN Next is more merciful in drawing foggy situations in the sim. My biggest issue with SGSSAA is overcast. Once you have more than 5 layers of overcast, be prepared for 11-13FPS while approaching the clouds' front (FPS tend to stabilize once you inside or below the front). Neither i7-6700k oc-ed to 4.7 nor GTX980Ti help here :-(

9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung,  AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.

But doesn't MFAA switch between frames to simulate better AA without being better? So a still, a screenshot of MSAA, with and without MFAA, would look more or less the same? It's just that with MFAA the sample origin repositions with each frame. Suited to faster frame rates and can cause shimmer.

 

I was quite into MFAA when it was first released and did a bit of research into it. MFAA technically produces a image that is double the set MSAA. So 2xMSAA with MFAA is supposed to look like 4xMSAA and this actually shows in supported titles. It worked for me in both AC Unity and Witcher 3.

 

I also thought I saw more shimmering in P3D with MFAA on but I think it was just a placebo effect.

 

 

MFAA + 2X SGSS AA does actually work well, but I'm finding it takes a huge FPS hit with Volumetric fog enabled with the "Fogged in" weather theme ... but I was running VERY extreme graphics settings (with many many add-ons).

 

I haven't tried MFAA with MSAA yet, next test.

 

Cheers, Rob.

 

Correct me if I'm wrong but MFAA is not a form of anti-aliasing that can be executed by itself, which means setting MFAA on in the control panel and then not setting any MSAA in game will actually do nothing.

 

There haven't been any published results of running MFAA on SGSS AA and improving upon it so I'm not sure about that though.

 

 

That being said I'm quite certain that the others are correct to say that P3D is not actually a MFAA supported title.

Shanan

ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC)

4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK),

27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M

CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR

MFAA is not even in my Nvidia Control panel with latest drivers. Only in NI.

 

That seems like we have different options as well

 

GTX970´s here

 

Michael Moe

Michael Moe

 

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