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MFAA and P3D - works great in the new drivers

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Not much of a difference so I use the lesser for obvious reasons   :wink: I always match Ansiotropic with MSAA in P3D menu - 4x and 4x which matches NI settings 4x SGSS and you should try that if you are not

OK I will, how does 4XSGSS in Inspector work with your card in clouds? Im running the 980ti

Ron Hamilton

 

"95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom

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  • I believed that the MFAA filter worked only with a few games.   http://www.geforce.com/hardware/technology/mfaa/games

  • Hey Ron, why not just compare for yourself in the sim? Set 4xMSAA, then try different values of SGSS, won't take long. Use an A36 for setting SGSS, and use a B58 for setting without SGSS. Then when yo

  • Tested and, imho, MFAA not work with P3D.   GTX980.

OK I will, how does 4XSGSS in Inspector work with your card in clouds? Im running the 980ti

 

 

lol Titan X not an issue  :wink: shouldnt be for you either

Rich Sennett

               

  • Commercial Member

MFAA is a post process which may work well combined with DSR set to say 1.2x or 1.5x, and not use MSAA or MSAA+SGAA at all, or maybe at only 2x. 8x supersampling is heavy going on the GPU and is often a reason for poor frame rate. Always set MSAA and SGSSAA to the same multiple. Remember that even monitors of the same resolution can look different, so worth trying all things since what works for one may not be so good for another.

Steve Waite: Engineer at codelegend.com

OK I will, how does 4XSGSS in Inspector work with your card in clouds? Im running the 980ti

 

Try this tweak works really well - still not happy with distant lights cutting off way to close to aircraft at elevation but helps - p3d lod is not the best

 

http://www.avsim.com/topic/451337-interesting-find-autogen-treenight-lighting-view-distance-tweak/

MFAA is a post process which may work well combined with DSR set to say 1.2x or 1.5x, and not use MSAA or MSAA+SGAA at all, or maybe at only 2x. 8x supersampling is heavy going on the GPU and is often a reason for poor frame rate. Always set MSAA and SGSSAA to the same multiple.

 

Great info Steve - You da Man

Rich Sennett

               

Try this tweak works really well - still not happy with distant lights cutting off way to close to aircraft at elevation but helps - p3d lod is not the best

 

http://www.avsim.com/topic/451337-interesting-find-autogen-treenight-lighting-view-distance-tweak/

 

Great info Steve - You da Man

Thanks Rich!

Ron Hamilton

 

"95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom

Welcome you will like it

 

Rich I just did a flight with 4XSGSS, I still get hammered in the clouds, its nowhere near as bad as with the 970 I had. Do you look your FPS?

Lock

Ron Hamilton

 

"95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom

Rich I just did a flight with 4XSGSS, I still get hammered in the clouds, its nowhere near as bad as with the 970 I had. Do you look your FPS?

Lock

 

Hi Ron

 

I run unlimited always get 60fps + - 2 fps using 4SGSS not an issue on my system but I would like to get rid of it but not sure I can at least on my 32" benq - 4k will be a different story I would assume

 

You have seen this bad boy right  :wink:

 

http://www.avsim.com/topic/479006-why-i-havent-been-simming-latley/page-7

Rich Sennett

               

Hi Ron

 

I run unlimited always get 60fps + - 2 fps using 4SGSS not an issue on my system but I would like to get rid of it but not sure I can at least on my 32" benq - 4k will be a different story I would assume

 

You have seen this bad boy right  :wink:

 

http://www.avsim.com/topic/479006-why-i-havent-been-simming-latley/page-7

 

 

O wow I thought I went overboard when I purchased the Corsair Air Watercooler :D

Ron Hamilton

 

"95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom

MFAA is a post process which may work well combined with DSR set to say 1.2x or 1.5x, and not use MSAA or MSAA+SGAA at all, or maybe at only 2x. 8x supersampling is heavy going on the GPU and is often a reason for poor frame rate. Always set MSAA and SGSSAA to the same multiple. Remember that even monitors of the same resolution can look different, so worth trying all things since what works for one may not be so good for another.

My understanding was the MFAA took over for MSAA but used the MSAA setting...

David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA

 

O wow I thought I went overboard when I purchased the Corsair Air Watercooler :D

 

LOL they are very good also - I have two of them sitting here doing nothing :)

Rich Sennett

               

This is 1440p with 2x DSR and MFAA. 8x MSAA + 16x AF in-sim

 

24815807669_8c1294328b_c.jpg

 

24552829824_93f7845ff7_c.jpg

 

25065242352_8447e768a7_c.jpg

25090262831_2f07e9de4b_c.jpg

David Graham Google, Network+, Cisco CSE, Cisco Unity Support Specialist, A+, CCNA

 

  • Commercial Member

My understanding was the MFAA took over for MSAA but used the MSAA setting...

Yes, that's absolutely correct. In fact I was wanting to point out that FXAA+DSR was a good idea to try as an alternative to the MFAA/MSAA+SGSSAA set-up and typo'd in the MF by mistake. Sorry for the trouble caused - requoted.

 

 

FXAA is a post process which may work well combined with DSR set to say 1.2x or 1.5x, and not use MSAA/MFAA or MSAA/MFAA+SGSSAA at all, or maybe at only 2x. 8x supersampling is heavy going on the GPU and is often a reason for poor frame rate. Always set MSAA and SGSSAA to the same multiple. Remember that even monitors of the same resolution can look different, so worth trying all things since what works for one may not be so good for another.

I mention post process which FXAA and DSR are similar in that respect, so can avoid in-image AA processing completely, which can work well.

Steve Waite: Engineer at codelegend.com

  • Commercial Member

This is 1440p

Super looking shots

+1 Yeah, in the last one the taxiway looks very realistically treacherous.

Steve Waite: Engineer at codelegend.com

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