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GSalden

Visibility and cloud draw distance

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Settings P3D :
- max clouds draw distance 90 mls
 
Settings ASN :
- max visibility 90 mls
- max clouds draw distance 93 mls

 

I would imagine ASN uses the same variable, so if you extend P3D to 110mi, you'll get 110mi and that's the same variable ASN would use ... am I missing something obvious?

 

BTW, your clouds look very blownout, do you have HDR brightness/bloom cranked up to max?

 

Cheers, Rob.

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Hi,

 

please check our forums as Damian just released a new build. We seem to have addressed this. Try it and let us know.

 

Thanks,

ASN developer


Kostas Terzides

 

devteam_bannerA.png

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Tested the latest Open Beta and everything is working again   :smile:​

 

Thanks Word Not Allowed


I would imagine ASN uses the same variable, so if you extend P3D to 110mi, you'll get 110mi and that's the same variable ASN would use ... am I missing something obvious?

 

BTW, your clouds look very blownout, do you have HDR brightness/bloom cranked up to max?

 

Cheers, Rob.

 

Hi Rob,

 

The screenshot was taken with P3D on 1 screen.

If I spread it over 3 screens the HDR effect gets less and the clouds are looking like they should.


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Ive always used 90 miles within P3d

 

ASN

Max cloud distance 120

Max upper vis 115

 

Always works just how you said you would like it to.


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David,

 

You can put CDD to max in P3D and have the settings in ASN as you described them.

In that way ASN controls it op to 120 mls.

 

Quote from Kostas,

 

Hi,

 

First of all, ASN directly changes cloud draw distance, so there is no need for you to change this through P3D user interface. This gives the advantage of having it vary dynamically based on conditions. E.g. if you set the min cloud draw distance to 60 and the max to 110, then e.g. below 10000 feet you'll get 60 (you don't need more anyway at low altitutes) and depending on the cloud "load" you may get up to 110 at cruise altitude.

 

So... about your question, I would start by first setting the ASN cloud draw distance values (based on performance requirements). Then I'd check in cloudy conditions where the clouds "end" and gradually adjust the upper visibility. A starting point is maxCloudDrawDistance - 10, but you may need to adjust this based on what you consider the best overall looking and performing result.

 

Hope this helps,

Kostas Terzides

Lead Programmer


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As per the quote ASN over rides P3D (3.1)

Setting to 90 miles in P3D means nothing ASN over rights it or should do. 

 

When flying high imo you need a cloud draw of 120 miles or you just have a silly small area of clouds around you, when you want them right out as far as you can see. If really high 150 miles but if over cast thats starting to hit frames. 120 seems fine even if total overcast 8/8 oktas as they say. 

 

My min cloud draw withing ASN is set to 90.


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Guest

 

 


The screenshot was taken with P3D on 1 screen.
If I spread it over 3 screens the HDR effect gets less and the clouds are looking like they should.

 

Odd, my test PC is a 3 screen setup (3 X 1440p) and I don't have that behavior with HDR?

 

I've not noticed any issue with ASN B5913 but only do a few hours flight with it.

 

Cheers, Rob.

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Odd, my test PC is a 3 screen setup (3 X 1440p) and I don't have that behavior with HDR?

 

I've not noticed any issue with ASN B5913 but only do a few hours flight with it.

 

Cheers, Rob.

 

Hi Rob,

 

HDR on and Brightness at 140 and Bloom at 119.

I use photoscenery for Europe which is mostly very dark and this way when there are no clouds it looks like the sun is shining onto the underground.

 

The clouds are very bright form above too. Like :

 

3596075456_0fe86873f1.jpg

 

 

F-15-Above-the-Clouds.jpg

 

 

Clouds.JPG


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FOV : 190 degrees

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I use photoscenery for Europe which is mostly very dark

 

Are you using any 3rd party sky textures?  Some sky textures also create that situation of very dark photoscenery.

 

Cheers, Rob.

 

EDIT: those RW pics are also blown out ... bad camera settings or poor quality camera and/or no filter on the camera lens ... just like sunglasses or visor tint or window tint ... like the Q400 emulates the VC window tint, when you remove the VC you no longer have a tint and it will not look "natural" from POV of inside cockpit.

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I've had both min and max CCD in ASN set to 110 for quite some time now and I think this seems to work very well.

 

What made me pick these values in the first place was me attempting to make sure CDD is always higher than max visibility to avoid seeing clouds being drawn while in sight.


Richard Åsberg

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Are you using any 3rd party sky textures?  Some sky textures also create that situation of very dark photoscenery.

 

Cheers, Rob.

 

EDIT: those RW pics are also blown out ... bad camera settings or poor quality camera and/or no filter on the camera lens ... just like sunglasses or visor tint or window tint ... like the Q400 emulates the VC window tint, when you remove the VC you no longer have a tint and it will not look "natural" from POV of inside cockpit.

Those are REX Texture Direct + Softclouds textures.

Imho in almost all Fs screenshots the clouds are too dark from above when the sun is shining on them.


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FOV : 190 degrees

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Imho in almost all Fs screenshots the clouds are too dark from above when the sun is shining on them.

 

That does sound like some issue with sky textures ... I recall having a similar problem with some (not all) ... or it could also have been freeware sky textures I was using (very noticeable at dusk also)

 

I'm currently using these from REX: http://www.robainscough.com/REX.html

 

But you might want to revert back to the default P3D textures and check your cummulus01 -- see if the dark cloud issue remains ... can't remember exactly what file(s) were changed that made everything appear dark.

 

Just to be clear, I'm certainly NOT suggesting anything good or bad about your personal preference - to each his or her own, I only mention it because of the screenshots you posted and the RW pics also.

 

My point about "tint" is that most aircraft will have a tinted canopy or windshield, and then the pilots may also have another layer of tint with visor and/or sunglasses.  What you've done by removing the VC is you've also removed any tinting effects and I doubt you do virutal flying with sunglasses on like a RW pilot most likely would on a bright day with high cloud reflections.  

 

So if you are trying to be emulate RW then your "tint" (windshield and/or sunglasses) would need some HDR adjustments (lower brightness/bloom) ... or if you use some other product like reshade to tone the brightness down to a level a RW pilot would actually see from eye point (after application of tints), or use NCP to adjust levels, or use your monitor to adjust levels.

 

Cheers, Rob.

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That does sound like some issue with sky textures ... I recall having a similar problem with some (not all) ... or it could also have been freeware sky textures I was using (very noticeable at dusk also)

 

I'm currently using these from REX: http://www.robainscough.com/REX.html

 

But you might want to revert back to the default P3D textures and check your cummulus01 -- see if the dark cloud issue remains ... can't remember exactly what file(s) were changed that made everything appear dark.

 

Just to be clear, I'm certainly NOT suggesting anything good or bad about your personal preference - to each his or her own, I only mention it because of the screenshots you posted and the RW pics also.

 

My point about "tint" is that most aircraft will have a tinted canopy or windshield, and then the pilots may also have another layer of tint with visor and/or sunglasses.  What you've done by removing the VC is you've also removed any tinting effects and I doubt you do virutal flying with sunglasses on like a RW pilot most likely would on a bright day with high cloud reflections.  

 

So if you are trying to be emulate RW then your "tint" (windshield and/or sunglasses) would need some HDR adjustments (lower brightness/bloom) ... or if you use some other product like reshade to tone the brightness down to a level a RW pilot would actually see from eye point (after application of tints), or use NCP to adjust levels, or use your monitor to adjust levels.

 

Cheers, Rob.

Hi Rob,

My view is the VC without instruments ( Prosim flightmodel ). Not de 2d cockpit.

No Reshade, just REX textures.

If I try another set than the colors of the clouds look about the same.

 

In october last year I flew with the Dreamliner and was wearing sunglasses to look outside as the clouds were so bright and shiny.

 

Could you make a screenshot from within the VC as you fly above an overcast and the sun is shining directly onto them ?

 

Regards,

Gerard

 

 

BTW : I am trying to achieve something like this :

 

clouds-cockpit-1044919.jpg

 

 

2318612614_0a46939dd6_z.jpg

 

Here your clouds/sky with my brightness ( 1.10 ) and bloom (1.40 ) settings :

 

CloudsTest1.jpg


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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