Jump to content
Sign in to follow this  
RamonB

ObjectFlow updated for P3Dv3.2

Recommended Posts

ObjectFlow updated for P3Dv3.2

Now in the ORBX Forum

 

It should be automatic with the online update procedure,

but if you have issues then You have to login to get it.

Share this post


Link to post

Just run FTX Central 2 to get it as I did.

 

Kind regards, Michael


MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

Share this post


Link to post

Thanks guys for the heads up,,, went with FTX central to update

                                       Ron

Share this post


Link to post

Just wondering:   What the heck exactly does the objectflow.dll do in P3D?      I disabled it and really could not see any difference with Orbx FTX Socal and P3D 3.1.     

Share this post


Link to post

Just wondering: What the heck exactly does the objectflow.dll do in P3D? I disabled it and really could not see any difference with Orbx FTX Socal and P3D 3.1.

It mostly has to do with animated objects typically seen only on the ground at airports - moving vehicles, people, flags and wind socks, ground support equipment etc.


Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

Share this post


Link to post

 

 


It mostly has to do with animated objects typically seen only on the ground at airports - moving vehicles, people, flags and wind socks, ground support equipment etc.

 

Ok, makes sense, thank you.  

Share this post


Link to post

It mostly has to do with animated objects typically seen only on the ground at airports - moving vehicles, people, flags and wind socks, ground support equipment etc.

 

ObjectFlow also manages the placement of airport buildings in certain airports, for example Lake Tahoe, to remedy the inherent FSX/P3D problem of floating buildings. So if you disable ObjectFlow, it will cause those airports to have lots of missing buildings.

  • Upvote 1

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...