mikeymike

TEXTUREMAXLOAD=?

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Hey guys

Just wantin know if any of you are using this tweak?

 

My sim is running nice and smooth. But some major airports like EGLL in the pmdg 777

 

Panning in vc airport in and out of sight.

 

Airport get black squares takes a second to load. I am using ssd's

 

It's not a major issue but hey if I can get the textures to load faster that'll be great.

 

Cheers

Mike

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Same here

 

Got the same thing at other airport to,

and also with AI ...

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Hi Mike (mikeymike),

 

I use a value of 30 for TextureMaxLoad. This is likely to be system dependent.

Also, I found leaving TEXTURE_BANDWIDTH_MULT at 30 works well for me.

I guess sometimes we have to accept that LM know what they are doing :)

 

Regards,

Mike

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I never touched anything on the prepar3d.cfg file and I let the the software to work on their own tweak. I always received a great sim without touching the CFG file.

 Tried yourself, by deleting the cfg file and let the sim build on their own. Than you work on the configuration of the sim itself.

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From the P3D site:

 

 

[DISPLAY]

 

TextureMaxLoad=6

 

Non-Default entry. This entry will not exist in your Prepar3D.cfg file by default and must be added to the file.

 

Performance Tuning Tip:

 

This can induce stutters. Use multiples of 3 only such as 3, 6, 9, etc. This is perfect for photorealistic scenery

 

 

Instead, we can choose values between 10 and 200 with TBM, and no stutter:

 

[Display]

TEXTURE_BANDWIDTH_MULT=180 (Smoother texture handling with medium+ autogen.)

TEXTURE_BANDWIDTH_MULT=10 (Smoother frame rate with very low or no autogen.)

 

With a well tuned system these will make only small differences, and is hard to see without careful measurement.

 

I've been testing recently on an older system with PMDG and Mega EHAM and it's not a problem for it. Perhaps something else is causing a problem, and these cfg tweaks won't help out in this case.

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Hi Mike (mikeymike),

I use a value of 30 for TextureMaxLoad. This is likely to be system dependent.

Also, I found leaving TEXTURE_BANDWIDTH_MULT at 30 works well for me.

I guess sometimes we have to accept that LM know what they are doing :)

Regards,

Mike

Cheers mate

I am assuming that texturemaxload is not in cfg by default?

 

 

Only tweaks I have in cfg are fftf 0.01 and am 116 30hz running smooth as silk

 

Like I said not a major problem and it's only at larger airports.

 

Mike

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From the P3D site:[DISPLAY]TextureMaxLoad=6Non-Default entry. This entry will not exist in your Prepar3D.cfg file by default and must be added to the file.Performance Tuning Tip:This can induce stutters. Use multiples of 3 only such as 3, 6, 9, etc. This is perfect for photorealistic scenery Instead, we can choose values between 10 and 200 with TBM, and no stutter:[Display]TEXTURE_BANDWIDTH_MULT=180 (Smoother texture handling with medium+ autogen.)TEXTURE_BANDWIDTH_MULT=10 (Smoother frame rate with very low or no autogen.)With a well tuned system these will make only small differences, and is hard to see without careful measurement.I've been testing recently on an older system with PMDG and Mega EHAM and it's not a problem for it. Perhaps something else is causing a problem, and these cfg tweaks won't help out in this case.

Thank you Steve

 

I am running an i7 4790k non oc with 2 Titans sc 2x ssd 2x8gb 1600mhz 8,8,8,24 ram

 

 

H110 water cooler corsair hx 850w

 

My system is quite powerful

 

Only cfg tweaks and AM 116 and fftf 0.01 ht on process lasso for addons etc etc as advised by you

 

All my textures are set at 1024 at 30hz unlimited fps vsync tripple buffer on 30hz

 

P3d settings medium

 

Sim is running smooth as silk just the pan in vc pmdg 777 with black squares for a second while airport loads

 

Cheers

Mike

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Seems a good enough setup. You got NI limit set to 30 as well? FFTF try 0.4.

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Seems a good enough setup. You got NI limit set to 30 as well? FFTF try 0.4.

No I haven't

 

Arm I have enhance the application setting

 

4xsgss Atm until I get a 4K which I haven't had any major issues through dense clouds don't know how others have reported bad stutters and fps drops

 

 

And high quality texture

 

Will try fftf 0.4

 

Cheers

Mike

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Could be SGSS capping your performance.

 

Also may be a good idea to create a fresh NI profile since the latest drivers.

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Till last weekend I used TBM=400.

Then I had P3D make a new cfg which has TBM=30.

I have not been able to defect any improvements. Also no loss of framerate or smoothness.

 

Therefore I have it at default and no TML entry either.

 

The P3D guide is the same since a long time and the sim is evolving...

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That's right Gerard, should be very little difference, hard to spot, have to change autogen values as well, and take care about framerate, they all go into the mix.

 

Guy's, when observing changes and tweaks, make sure to let the sim run for a couple of minutes before comparing. Keep your eyes off the display for at least a minute until all those concurrent processes are up and running and the sim has settled down internally.

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Could be SGSS capping your performance.Also may be a good idea to create a fresh NI profile since the latest drivers.

I don't think it's sgss i tried with it off and same thing only at larger airports EGLL yssy Cyyz

 

I will update nvidia drivers to latest tonight and new cfg and reset inspector and delete shaders and see if that helps

 

If it continues well, I can live with it and it's only with larger airports and ai for a split second not scenery outside airport and onwards panning

 

Cheers

Mike

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Why do you have a unlocked cpu and h110 running at stock?

 

I'm pretty certain overclocking it without even changing any settings will improve texture loading.

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Why do you have a unlocked cpu and h110 running at stock?

I'm pretty certain overclocking it without even changing any settings will improve texture loading.

No need to overclock mate.

 

4.4 GHz is enough power

 

It's all about balance.

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Hi Mike (mikeymike),

 

I use a value of 30 for TextureMaxLoad. This is likely to be system dependent.

Also, I found leaving TEXTURE_BANDWIDTH_MULT at 30 works well for me.

I guess sometimes we have to accept that LM know what they are doing :)

 

Regards,

Mike

 

Correct that is what I'm using to TML=30 and with TBM=100 there is actually a formula to calculate what is the best setting for your hardware.... ;-)

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No need to overclock mate.

4.4 GHz is enough power

It's all about balance.

You said non oc so I assumed it was at its stock speed. 4.4ghz is a decent overclock in fact.

 

Correct that is what I'm using to TML=30 and with TBM=100 there is actually a formula to calculate what is the best setting for your hardware.... ;-)

Doesn't that only worked for locked frames?

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You said non oc so I assumed it was at its stock speed. 4.4ghz is a decent overclock in fact.

 

Doesn't that only worked for locked frames?

It's not overclocked it is stock

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You said non oc so I assumed it was at its stock speed. 4.4ghz is a decent overclock in fact.

 

 

Doesn't that only worked for locked frames?

Yes and No ;-) in case of the SIM NO but of course locked external ;-)

So you will need a locked value.

It's asking for problems in general not to work with a locked value.

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It's not overclocked it is stock

Nope the stock clock speed for the 4790k is 4.0ghz so that is overclocked. Just that it's an automatic overclock :).

 

Yes and No ;-) in case of the SIM NO but of course locked external ;-)

So you will need a locked value.

It's asking for problems in general not to work with a locked value.

Hmm I was under the impression that locking the fps externally wouldn't affect any in game settings. Has that changed? From what I remember for tweaks such as TBM and TML as well as FFTF you'd have to lock the fps internally (which was and is still a stutter fest for me)

 

Regards,

Shanan

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Nope the stock clock speed for the 4790k is 4.0ghz so that is overclocked. Just that it's an automatic overclock :).

 

Hmm I was under the impression that locking the fps externally wouldn't affect any in game settings. Has that changed? From what I remember for tweaks such as TBM and TML as well as FFTF you'd have to lock the fps internally (which was and is still a stutter fest for me)

 

Regards,

Shanan

 

FFTF I found never us full the other two are since FSX time with me and are working very well (despite this is a different sim)...

Locking local here external (via NVI) is working fine I'm at 40 FPS and it's between 39 and 42 no huge spikes smooth sailing :-)

The opinions about locking FPS internal, well I find it's still not working as it should or could be... 

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I think this has been discussed before and it was established that in order to use TML and TBM with the formula an internal limit has to be set.

 

Because the external limiters simply set a maximum fps target but do not communicate in any way with the sim settings. However the internal fps limit communicates with many of the in game/sim settings and tweaks and that's why it produces so many different results with different settings and tweaks.

 

So I may be wrong but I think that by doing that your sim is just reverting to default values or in other words your TML and TBM additions are being nullified.

 

Edit : TML may actually have an impact with unlimited frames. But not TBM.

 

 

 

Mike I also just realized you said you are running unlimited frames. In that case FFTF will do absolutely nothing for you. The fiber frame time fraction tweak has to be used with an Internal FPS limit.

 

Regards,

Shanan

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From the P3D site:

 

 

[DISPLAY]

 

TextureMaxLoad=6

 

 

[DISPLAY]

 

TextureMaxLoad=6

 

Steve you know my system should I put this in my cfg. file - thank you

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Leave it out Rich, not really needed. As the guys are saying, mostly this comes into play when locking and setting various mounts of autogen or complexity of scenery.

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I think this has been discussed before and it was established that in order to use TML and TBM with the formula an internal limit has to be set.

 

Because the external limiters simply set a maximum fps target but do not communicate in any way with the sim settings. However the internal fps limit communicates with many of the in game/sim settings and tweaks and that's why it produces so many different results with different settings and tweaks.

 

So I may be wrong but I think that by doing that your sim is just reverting to default values or in other words your TML and TBM additions are being nullified.

 

Edit : TML may actually have an impact with unlimited frames. But not TBM.

 

 

 

Mike I also just realized you said you are running unlimited frames. In that case FFTF will do absolutely nothing for you. The fiber frame time fraction tweak has to be used with an Internal FPS limit.

 

Regards,

Shanan

 

Well test local ;-) and no it's not reverting to default values tested of course lol...

To add it all depends on your hardware and software in use not one config is the same ;-)

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