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mazelda

Hiding default airports

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Hi,sorry me again

Hopefully for the last time ,for now at least.

The airport I'm playing around with is a stock airport and lives in scenery 0601 in a file called apx50120. Is it possible to open this file and remove just the stock airport temporarily,as I want to look at the global textures underneath.

Currently the FTX global textures do not match in well at all,so with a bit of creative blending of the satelite image of the airport and area around it I can maybe match it all together better.

Most of the airport will hide the worst areas but some of the fields and urban areas at the edges are way out and I plan on trying to use some sort of blendmask around these areas

Thanks


Pete Little

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Hmmmmmm... you might try adding an extension to the file name, say something like apx50120.off.  That renders the file unreadable.  I've not tried this with stock scenery files, but it might work and it is also easy to undo.


My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

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Thanks Stans

I thought of that one after i posted,but wondered if it might also effect the underlying textures as well as i have no idea what else is in the apx50120 file

But might try it anyway as there should be no long term harm done


Pete Little

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