May 16, 201610 yr Hi! There is something that often bothered me in the Flysimware planes: 1. I want to hide the pilot's yoke, but not the co-pilot's. 2. I do not like the colorful "return yoke" labels. I have the yoke on my desktop, I don't want to return it to the aircraft. 3. I want to hide the pilot's yoke by default when loading the aircraft. Today I tried to find a solution and found one: I opened the file FSX/SimObjects/Airplanes/FLYSIM Cessna 441/model.Main/Cessna441_interior.mdl in an editor that supports editing binary files, in my case: vim with the option "-b". There are 19 lines like these two: (L:YOKE,bool) (L:YOKE,bool) if{ 1 } els{ 0 } (L:YOKE,bool) (L:YOKE,bool) if{ 0 } els{ 1 } The first shows something (the "return yoke" label) when L:YOKE is true, the second hides something (the yoke and attached parts). In the first 2 of the 19 lines I change 1+0 to 0+0 to never show the "return yoke" labels. In the next 10 lines (3 to 12) I change 0+1 to 1+0 to hide the pilot's yoke (and attached parts) by default. In the last 7 lines (13 to 19) I change 0+1 to 1+1 to always show the co-pilot's yoke. To clarify, here is the view of the original (left) and the modified (right) file in the editor: And here is the result in the cockpit: As you can see in the screenshot: Because the co-pilot's yoke is always shown, the clickspot to unhide the pilot's yoke is still available. A similar change can probably be made for other Flysimware aircraft, e.g. the MU-2B-60 has 18 lines for this purpose. Maybe this is useful for someone else, too.
June 17, 20169 yr This looks excellent, but short of spending some hours to try to understand Vim and opening/editing binary files, I might have to just dream about this better yoke arrangement Any tips will be gratefully received, digested, attempted ... and might even result in some measure of success. SkipperMac
June 18, 20169 yr Author Vim was just an example, because that is what I am using. There are other editors that should work, e.g. dedicated binary file editors like hexplorer. I would prefer if you (and others) can manually apply the changes, because this gives the most flexibility for situations like different versions of this aircraft, different aircraft from Flysimware, maybe even different aircraft from other creators, combining MDL edits for different purposes, ... But if everything fails, I can create an xdelta3 binary patch, just tell me if you need it :smile:
June 18, 20169 yr But if everything fails, I can create an xdelta3 binary patch, just tell me if you need it :smile: Yes please! Sterling work, sir. :smile: Bill 😎FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 TrackIR • BeyondATC • PMS GTN Payware • RealTurb • Axis & Ohs • FS Realistic Pro9800X3D • RTX 3080 • 64GB DDR5-6000NPPL licence holder in the UK
June 19, 20169 yr Author I just uploaded a zip with the xdelta3 patch, instructions and the information from this thread to the file library. I will post here as soon as it gets accepted.
June 21, 20169 yr Author The file has been accepted: http://library.avsim.net/esearch.php?CatID=fsxacrp&DLID=195691 The title is a bit short (Mod Cessna 441), probably because the one I entered was too long. Tell me if it works for you.
November 5, 20169 yr Author I have made the same modifications for version 1.9 of the C441. Did anyone use the xdelta3 files for 1.8 and want an updated version?
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