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theskyisthelimit

HTC Vive vs Rift VR for P3D?

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Having pre-ordered an Oculus Rift Retail version.. i had already thought i was set on the Rift as it had slightly higher resolution.  But reviews overall (for gaming) seem to point to Vive.. slightly less resolution but 360 degrees of view vs 180 with Rift, though i dont think this is a deal changer for Rift, as in my cramped office this would be more ideal for Rift (still hoping my area isnt too small.. a 10x12 room with maybe 6 x 6 for the desk area).

 

At any rate.. i know there is this FlyInside software for making Rift work better with P3D.. but has anyone looked into Vive.. does it also work.. which works better and feels more real with P3D?

EDIT: looks like they added Vive support..

 

Curious on any real experience so far?

 

Thanks


P3D Settings (GEX, UTX, Vector, FTX, REX)

P3D v3.3 VR thread; XP11 SMP vs Default vs XE(video)

Asus Maximus X Hero Z370; 850watt Seasonic psu; SL Delid 8700k 5.1 at 1.39 and avx-1; F4-3200C15D-32GTZ @1.41 and 3400; TT 3.0 Riing Ultimate Water-64C Prime95B(24c ambient)-70c normally; Thermaltake v51 Case; Evga 1080FTW Hybrid Water; VR-Rift/Vive;

Flight-Stew | Tech-Stew

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You mean Vive, dont you?

Darn autocorrect :)  HTC Vive yeah.  Fixed


P3D Settings (GEX, UTX, Vector, FTX, REX)

P3D v3.3 VR thread; XP11 SMP vs Default vs XE(video)

Asus Maximus X Hero Z370; 850watt Seasonic psu; SL Delid 8700k 5.1 at 1.39 and avx-1; F4-3200C15D-32GTZ @1.41 and 3400; TT 3.0 Riing Ultimate Water-64C Prime95B(24c ambient)-70c normally; Thermaltake v51 Case; Evga 1080FTW Hybrid Water; VR-Rift/Vive;

Flight-Stew | Tech-Stew

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I have both and have used both with Flyinside. I recommend the Rift as better for sim with P3D. IMHO the screen is a good bit better as I can read all the dials and frequencies without leaning in. Since you are not moving around most of the pluses for the Vive go away.

 

Terry


Terry Dewberry

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I've heard rumours from youtube that the brightness of the Vive image is better than rift. Does the Rift reproduce natural colours, contrast and brightness convincingly or does it feel like you are looking the world through thick sunglasses?

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Disclaimer:  9900k@5.3ghz on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

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Any update on this?  I have a rift due in the next few weeks but I am unsure about it now and I am considering cancel that order and going with vive... anyone had some air time with both?

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Rift if you want to support a cancerous company.

 

Vive if you don't.


8700K Delid @ 5GHz | G.Skill 32GB DDR4 @ 3600MHz | MSI 1080 Ti Sea Hawk X | Windows 10 Pro (2004) | Monitors: LG 27UK650 / Acer XB270HU

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What is the general feedback on which is best in sim?  The reports I read say the rift has a larger area where the image is in focus and very clear - which is what you want in a sim.  Vive is much smaller which can result in viewing issues in big jets etc.  Anyone got any feedback on that?

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I also thought about VR for P3D, but you need nearly twice the performance as with a monitor. Hardware is just not ready to enjoy VR in high resolution and decent FPS


Regards,

Chris Keller

--

i7-4790K@4.3 GHz, 32GB DDR3 RAM, GTX1080TI 11GB VRAM, SSD, G-SYNC 1440p monitor

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I also thought about VR for P3D, but you need nearly twice the performance as with a monitor. Hardware is just not ready to enjoy VR in high resolution and decent FPS

I'm in line with this, tech just isn't there yet to make me want to replace a nice widescreen monitor.

 

Even taking out the PC performance aspect, I think generation 2 or 3 of these will be when things might start to change.


Allen, flight sim lover and AA-5 Traveler owner

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I also thought about VR for P3D, but you need nearly twice the performance as with a monitor. Hardware is just not ready to enjoy VR in high resolution and decent FPS

 

I see plenty of people on here running 2 or even 3 screens?  VR runs 1080 x 1200 x 2 so not that crazy really.I suspect 1080 or 1080ti will cope with that. 

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I had the rift and used it with flyinside for about a week before returning it.

 

The immersion and feel of flying is wonderful. The resolution on the screens is just too frustratingly low which makes any sort of flying beyond helicopters and sightseeing just too cumbersome for me.

 

Seeing things in the distance clearly requires using various assists and even a general instrument scan is very difficult due to the resolution and some gauges been really hard to read.

 

I would recommend getting it from a place where you can return it. Version two of these headsets with higher resolution will be when this really takes off for serious flight simulation usage. The immersion is game changing...just needs a bit more resolution for me.

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