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gavi25

Please Help! Cannot change contact points in FSX on TDS 787

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Good evening,

 

I have recently starting changing over to FSX and have come across a problem.

 

I have TDS 787 in FS9 and changed the contact points to lower the gear compression on the main landing gear which worked fine.

 

In FSX for some reason this doesn't work and I'm not sure why? No matter what the value I change it to, the gear height remains the same and it doesn't compress like it did in FS9? I've tried the TDS support page on Facebook but not really got anywhere so far.

 

Is there something in FSX that I am probably unaware of as I'm new to FSX

 

If anyone can help it would be much appreciated.

 

I look forward to any replies.

 

Kind Regards

Gavin Moss

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I wish I could help Gavin, but sadly not. I've had a recent nightmare of a time fiddling with the contact points of an iFDG MD-11 in FSX because the centre main gear didn't sit on the floor.

 

I ended up finding another config file with more simplified contact points in it.  :help:


Mark Robinson

Part-time Ferroequinologist

Author of FLIGHT: A near-future short story (ebook available on amazon)

I made the baby cry - A2A Simulations L-049 Constellation

Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)

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Is there a particular TDS 787 download that you are working with?  Link, or filename?


Charlie Aron

Awaiting the new Microsoft Flight Sim and the purchase of a new system.  Running a Chromebook for now! :cool:

                                     

 

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Hi there Charliearon,

 

I redownloaded the tds 787 base pack and used the updated tds model files for fsx. Everytime I've changed the contact points in FS9 they worked, and earlier I coped one of my Project Airbus A320 from FS9 to FSX and the contact points stayed the same, its only the tds 787 so far that I cannot change in FSX even though I could in FS9.

 

I'm completely stumped by it

 

Kind regards

Gavin Moss

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OK, standard TDS 787 base pack model used for FSX.  I'll give it a go.  So you are concerned that the aircraft

 

sits too high on the main gear even with a full fuel load?


Charlie Aron

Awaiting the new Microsoft Flight Sim and the purchase of a new system.  Running a Chromebook for now! :cool:

                                     

 

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Heya,

 

Yeah the gear is too high hence why in FS9 I compressed the gear but can't in FSX.

 

Cheers for having a look for me

 

Gav

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I gave a look and tried to modify it but it still looks like a stork on stilts!  The only TDS model that I liked

 

and still fly is the 727-200.


Charlie Aron

Awaiting the new Microsoft Flight Sim and the purchase of a new system.  Running a Chromebook for now! :cool:

                                     

 

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Hi,

 

Thanks for having a look, I know what you mean lol. Though in FS9 I changed the static compression and it looked and worked fine but in FSX it doesn't?

 

I tried the same with one of my SSP 767-300ER and in FSX it was fine, the compressed static values stayed the same as in FS9 so it's only a problem with the TDS 787 that I have and can't figure out why it won't change?

 

Hiroshi who modelled the TDS 787 is having a look now I think.

 

Gav

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Morning all,

 

Hiroshi has had a look but doesn't know how to fix this problem either so I'm still looking for some help on this.

 

Kind regards

Gavin Moss

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Let's say you want to drop the nose a little...

 

Look at the contact point and count to the fourth and tenth items in the comma delimited list.

 

1. Decrease the compression ratio with the tenth item a little (Max/Static Compression Ratio)

2. Increase the height a little with the fourth item, since the suspension does not extend/contract so far

 

this is from an A36 contact point but is the same principle for all

 

setting 1.4 compression ratio instead of 1.6, and the height -3.3 instead of -3.4

point.0=1, -2.6, 0.0, -3.30, 1500, 0, 0.58, 30, 0.28, 1.4, 0.7, 3.5, 4.5, 0, 154, 170

 

original

point.0=1, -2.6, 0.0, -3.40, 1500, 0, 0.58, 30, 0.28, 1.6, 0.7, 3.5, 4.5, 0, 154, 170

 

 

the comma delimited items are numbered from zero=class:

 

[contact_points]
//0  Class
//1  Longitudinal Position        (feet)
//2  Lateral Position             (feet)
//3  Vertical Position            (feet)
//4  Impact Damage Threshold      (Feet Per Minute)
//5  Brake Map                   (0=None, 1=Left, 2=Right)
//6  Wheel Radius                (feet)
//7  Steer Angle                         (degrees)
//8  Static Compression           (feet)  (0 if rigid)
//9  Max/Static Compression Ratio
//10 Damping Ratio               (0=Undamped, 1=Critically Damped)
//11 Extension Time              (seconds)
//12 Retraction Time             (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)

Steve Waite: Engineer at codelegend.com

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Ah, so just playing with the vertical position alone will not necessarily achieve the desired result?


Mark Robinson

Part-time Ferroequinologist

Author of FLIGHT: A near-future short story (ebook available on amazon)

I made the baby cry - A2A Simulations L-049 Constellation

Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)

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