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LM will release hotfix for P3Dv3.3 in a few days

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Re: Scenery Problem with bgl airport add-ons

Postby Adam Breed » Mon, 06 Jun 2016, 21:06

 

All,

 

We are working towards a hotfix to resolve this issue. It should be available in the next couple days. Again, we strongly encourage all third parties to continue to update their older scenery to work under Prepar3D's newer designs. While this change was not exactly intentional - it is a result of adding capabilities to support newer functionality. We publicly disclosed that BGL was not going to be supported moving forward (over two years ago - during v2). While BGL still works and we have no intention of disabling it, it is strongly discouraged and at some point shortly we will no longer be able to advance the system while continuing to support it.

 

Thanks for your understanding and support in solving this issue,

Adam

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Gerard

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Makes sense to me. Let's just prepare (sic) for a new sim environment and step by step cut the cord from the old technology. 

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Hans Schmitz

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Excellent, thank you, but keep moving forward.


Lee Holdridge

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I hope all with issues understand that this is a TEMPORARY fix. They WILL discontinue using the old technology and if a repeat of this issue is to be avoided, the developers have to either get with the program or not consider P3D a market target.

 

Vic

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B-but...if they fix it, I'll have to upgrade to it.  Ugh.  Decisions, decisions.

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Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
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B-but...if they fix it, I'll have to upgrade to it.  Ugh.  Decisions, decisions.

 

Some are still having issues with VAS. 


PF3 Beta Tester

Bob Cardone        P3D 3,4       FlyVirtual.net   Aivlasoft EFB2  /pf3-supporter.gif

 

 

 

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Some are still having issues with VAS.

 

I wonder where and under what conditions.  Some folks are always having a problem with VAS.  Not saying they're not caused by P3D 3.3


Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i7-8700 32GB Ram, GTX-1070 8 Gig RAM

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I'm wondering if the VAS issues are related to the scenery issues. It is quite possible that when something "breaks" in one place, it may have an effect in another. 

 

I don't have any affected scenery and I also do not have any VAS issues. I have one flight that was guaranteed to OOM in 3.1 - was just able to get through it in 3.2 and actually have some to spare in 3.3. I notice that the VAS recovery seems better in 3.3 - just an observation - no specific tests run.

 

Vic

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P3D#1 - 7700K 5.0g ROG X270F 3600 15-15-15 - EVGA RTX 2080ti 1000W PSU 1- 850G EVO SSD, 2-256G OCZ SSD, 1TB,HAF942-H100 Water W1064Pro
40" 4K Monitor 3840x2160 - AS16, ASCA, GEP3D, UTX, Toposim, ORBX Regions, TrackIR
P3D#2 - 3770K 4.7g Asus Z77 1600 7-8-7 GTX1080ti DH14 850W 2-1TB WD HDD,1tb VRap, Armor+ W10 Pro 2 - HannsG 28" Monitors
 

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Guest

While BGL still works and we have no intention of disabling it, it is strongly discouraged and at some point shortly we will no longer be able to advance the system while continuing to support it.

 

My hope is that 3rd party devs will understand this means two BGL sets going forward IF the devs plan to support FSX and P3D.  

 

I'll be interested to see if there are any performance implications with this v3.3 hotfix and see how native P3D vs. FS2002 scenery works (specifically with long frames).  Native P3D scenery in current v3.3 is definitely rendering better than FS2002 scenery even with missing runways/taxi-ways (just not visible).

 

 

I hope all with issues understand that this is a TEMPORARY fix. They WILL discontinue using the old technology and if a repeat of this issue is to be avoided, the developers have to either get with the program or not consider P3D a market target.

 

Agree Vic, or not consider FSX as a market target. 

 

Cheers, Rob.

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I'm wondering if the VAS issues are related to the scenery issues. It is quite possible that when something "breaks" in one place, it may have an effect in another. 

 

I don't have any affected scenery and I also do not have any VAS issues. I have one flight that was guaranteed to OOM in 3.1 - was just able to get through it in 3.2 and actually have some to spare in 3.3. I notice that the VAS recovery seems better in 3.3 - just an observation - no specific tests run.

 

Vic

 

Do you have Hawaiian Airports Vol 1 and 2 and KORD from FSDT?, scenery from UK2000?, KMIA from LatinVFR?, TFFF from Taxi2Gate?.

Cheers, Ed


Ed Patino

MSFS Steam & P3Dv4.5hf3 - Win10 Home x64 // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate Ext 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x - VR Oculus Rift // MSFS Steam & P3Dv4.5hf3 - Win 10 Home x64 - Gaming Laptop CUK ASUS Strix - CPU Intel i7-8750H - 32GB RAM - RTX2070 8GB - SSD 2TB + HDD 2TB // Thrustmaster FCS & MS XBOX Controllers

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It seems that we have people here that behave like they are actually working for LM, even if they're not!.

Btw, good move from LM to issue a hotfix to solve the issue. Whether it's temporary or not, we'll see!. I guess it will not be! (look what Fly Tampa says in its forums).

Cheers, Ed


Ed Patino

MSFS Steam & P3Dv4.5hf3 - Win10 Home x64 // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate Ext 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x - VR Oculus Rift // MSFS Steam & P3Dv4.5hf3 - Win 10 Home x64 - Gaming Laptop CUK ASUS Strix - CPU Intel i7-8750H - 32GB RAM - RTX2070 8GB - SSD 2TB + HDD 2TB // Thrustmaster FCS & MS XBOX Controllers

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What payware vendor ISN'T using .bgl still....let alone keep releasing products that keep dumping files into the P3D folder.

 

Edit: Besides Realair that is


Steve McNitt

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Nice news!!!


José Luís
 
| Flightsimulator: MSFS 2020 | Prepar3D 5.0 (HF2) | X-Plane 11.50 | Weather Engine: ActiveSky & ASCA | ENVTEX & ENVSHADE |  Add-Ons: A2A Accu-sim Bonanza | Majestic Software MJC8 Q400 PRO | Maddog X MD-82 base | PMDG 737 NGXu Base & 600/700 Expansion | FSLabs A320-X Base & A319-X expansion | Tools: SimToolkitPro | Reality XP GTN 750 | FFTF Dynamic | ProATC-X | GSX Level 2 Expansion  |
 
 

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