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Gregg_Seipp

Why long splash screen time?

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Been wondering about this for a while so I thought I'd ask.  I have about 30 or so sceneries in P3D.  Most of them stay disabled (via SimStarter) since I only load them in smaller regional profiles....Eastern US, Central US, Western US, Europe, Pacific, Caribbean or New York City (yes, the city is in it's own little world)...wherever I'm flying, that's what's enabled.  But, I'm noticing that the more scenery I have the longer the splash screen stays up.  The load time is pretty descent once I select my aircraft and click OK.  I'm just wondering...is it scanning all that disabled scenery during the splash screen time?


Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i7-8700 32GB Ram, GTX-1070 8 Gig RAM

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I noticed this too and am wondering if PTA has something to do with it. Keep telling myself to try loading times with the default shader files but haven't yet. Maybe some setting(s) are out of range which causes P3D to have to rebuild the questionable file.

 

Might also be P3D phoning home for a license check on each load.

 

Speculation on my part.


-J

13700KF | RTX 4090 @ 4K | 32GB DDR5 | 2 x 1TB SSDs | 1TB M.2 NVMe

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 The amount of AI traffic you have often plays a larger role in this. The larger the number of aircraft.cfg's (as well as how many entries they have in them) that the sim has go through, the longer the time it will take to load on the initial launch. Scenery on the other hand doesn't have much effect unless it's the first time loading.


i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS

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Using Procmon.exe (after disabling the GTN750 .dlls) I have a complete, line by line load of P3d....and you can too...no more guessing what is loaded when...set up different active and inactive scenery.cfg files thru SimStarter or the like....do the same with AI or any add-ones and answer your own question...

 

...just sayin...

 

Regards,

 

Chas


My first sim flight simulator pD25zEJ.jpg

 

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This tends to be due to aircraft numbers. Mine takes ages since I started using loads of ai with my traffic installed. Scenery doesn't seem to make much difference.

Chris

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Maybe it is the AI traffic.  I mean it's not a huge load time.  I was just thinking I didn't want it to get longer and longer.


Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i7-8700 32GB Ram, GTX-1070 8 Gig RAM

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I was always under the assumption that P3D was clearing shader cache while the splash screen was present.  The reason why I say this is that after the splashscreen disappears, and the scenario screen pops up, the default aircraft (f-35) appears slowly, rebuilding itself, as if P3D is starting "fresh", since the shader cache is now empty.  I could be wrong that it isn't the shader cache specifically, but something has been rebuilt prior to getting to the scenario screen.  Whatever is going on, i don't mind waiting if my sim isn't keeping latent things around from flight to flight that may cause the sim to get slow or crash later.


Engage, research, inform and make your posts count! -Jim Morvay

Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit

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I got rid of MyTraffic 6 and splash loading times were cut in half, at least.


Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

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I was always under the assumption that P3D was clearing shader cache while the splash screen was present.  The reason why I say this is that after the splashscreen disappears, and the scenario screen pops up, the default aircraft (f-35) appears slowly, rebuilding itself, as if P3D is starting "fresh", since the shader cache is now empty.  I could be wrong that it isn't the shader cache specifically, but something has been rebuilt prior to getting to the scenario screen.  Whatever is going on, i don't mind waiting if my sim isn't keeping latent things around from flight to flight that may cause the sim to get slow or crash later.

 

I find that rebooting my computer, which I don't do often, before starting P3D slows the splash screen loading time. 


 

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I find that rebooting my computer, which I don't do often, before starting P3D slows the splash screen loading time. 

I would concur, but whether I do a reboot beforehand or not, my sim loads the same way.  I really don't pay any mind with it now, since it allows me to collect all my data and setup before my flight.


Engage, research, inform and make your posts count! -Jim Morvay

Origin EON-17SLX - Under the hood: Intel Core i7 7700K at 4.2GHz (Base) 4.6GHz (overclock), nVidia GeForce GTX-1080 Pascal w/8gb vram, 32gb (2x16) Crucial 2400mhz RAM, 3840 x 2160 17.3" IPS w/G-SYNC, Samsung 950 EVO 256GB PCIe m.2 SSD (Primary), Samsung 850 EVO 500gb M.2 (Sim Drive), MS Windows 10 Professional 64-Bit

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I find that rebooting my computer, which I don't do often, before starting P3D slows the splash screen loading time. 

 

Yes, fresh first load is way longer. After you close the P3D and start it again, it will load much faster. I know this from FSX also.


Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

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I only notice it when I load up photoreal scenery, but I expect it.


Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, EVGA GeForce 3080 Ti, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!)  Windows 10, (hold off for now on Win11),  EVGA 1300W PSU
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Full array of Saitek and GoFlight hardware for the cockpit

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