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Bobsk8

Landing Lights and Taxi Lights procedure.

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It is based on the bump mapping used and fsdt Klax is old technology. Maybe post a topic in the fsdt forum and I am sure they could tweak it, I have posted there before for some taxiway issues that were fixed in an update. -  David Lee

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Don't tell that to Humberto. KLAX is actually a mighty fine airport. They have been unfairly criticized and the newer KIAH lighting is not as nice on purpose because of that.

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It is based on the bump mapping used and fsdt Klax is old technology. Maybe post a topic in the fsdt forum and I am sure they could tweak it, I have posted there before for some taxiway issues that were fixed in an update. - David Lee

Actually starting with KDFW they started using the shaders to render the ground textures to save memory and provide better performance (new technology) not old tech that was used in their prior releases to KDFW.

 

That by the way, is why the progressive taxi lines don't work with their newer airports.


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Don't tell that to Humberto. KLAX is actually a mighty fine airport. They have been unfairly criticized and the newer KIAH lighting is not as nice on purpose because of that.

I did not say it is not a fine airport, but the tech used to develop KLAX is many years old - David Lee

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I did not say it is not a fine airport, but the tech used to develop KLAX is many years old - David Lee

That's not correct. Starting with KDFW, then Vancouver, KJFKv2, KLAX and KMEM are all made using the newer technology. All the other airports aside from those mentioned are built using the older tech.


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That's not correct. Starting with KDFW, then Vancouver, KJFKv2, KLAX and KMEM are all made using the newer technology. All the other airports aside from those mentioned are built using the older tech.

There are no options in the installer like there are for YVR and other newer airports such as lower resolution textures. You can't even use a higher mesh setting than 5m without having abnormalities. - David Lee

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There are no options in the installer like there are for YVR and other newer airports such as lower resolution textures.

There's a difference between "tech" and options. YVR was the only airport that included those options for the texture size and built in dynamic shadows. The reason they don't offer that option to install lower res textures in releases since YVR is due to the fact that they use fewer texture sheets to reduce VAS and draw calls but now use 4096 sized texture sheets but inside those sheets are the textures for many different objects, where as before each object would get its own texture sheet which you might want to resize to a lower res to gain VAS. Now that they can texture many objects using one larger sheet rather than many smaller ones, it save memory and increases performance. You wouldn't want to down size one of these sheets otherwise you would have lower resolution textures on many of your buildings and objects. But if you want to, you can just set 1024 max texture load in either the FSX.cfg or in the Addon manager.

 

 

 

You can't even use a higher mesh setting than 5m without having abnormalities. - David Lee

This is due to the the way the product was designed to make sure taxiway bridges work and display correctly, same thing the Flightbeam did with KPHX. Nothing do to with newer or older tech though.

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Jim is spot on.

 

KLAX--New, not old technology, Very nice airport

CYVR--Extremely nice Scenery

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As far as procedure, we turn everything on for takeoff.  More lights = better, both for illumination and for increasing visibility to other aircraft.

 

Do you do the same for landing,  all ON?

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As far as procedure, we turn everything on for takeoff.  More lights = better, both for illumination and for increasing visibility to other aircraft.

 

Do you do the same for landing,  all ON?

 

That is what I started doing after starting this thread, and it looks much better at dusk and nighttime. 


 

BOBSK8             MSFS 2020 ,    ,PMDG 737-600-800PMDG DC6 , A2A Comanche, Fenix A320,    Milviz C 310 ,  FSLTL  

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As far as procedure, we turn everything on for takeoff.  More lights = better, both for illumination and for increasing visibility to other aircraft.

 

Do you do the same for landing,  all ON?

Some airline companies, American, deactivate their tail logo lights. Although I think they stopped doing that with new airplane orders

There's a difference between "tech" and options. YVR was the only airport that included those options for the texture size and built in dynamic shadows. The reason they don't offer that option to install lower res textures in releases since YVR is due to the fact that they use fewer texture sheets to reduce VAS and draw calls but now use 4096 sized texture sheets but inside those sheets are the textures for many different objects, where as before each object would get its own texture sheet which you might want to resize to a lower res to gain VAS. Now that they can texture many objects using one larger sheet rather than many smaller ones, it save memory and increases performance. You wouldn't want to down size one of these sheets otherwise you would have lower resolution textures on many of your buildings and objects. But if you want to, you can just set 1024 max texture load in either the FSX.cfg or in the Addon manager.

 

 

 

This is due to the the way the product was designed to make sure taxiway bridges work and display correctly, same thing the Flightbeam did with KPHX. Nothing do to with newer or older tech though.

Thanks I did not know this - David Lee

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