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bernd1151

Viva Mexico in OLC NA

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Mexico City to Tijuana

 

I always wanted to visit the Baja California. I was a couple of times in San Diego, but never found the time to head further south. Now for the first time I do, in P3D.

 

But instead of starting in San Diego, I started in Mexico City to see how the new ORBX Open LC NA has transformed this part of the North American continent. Well…but see for yourself

 

I love it, when big iron has to line up behind me

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Over the north-western part of Mexico City

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Further north near Durango (not the one in Colorado, we are still in Mexico J) I decide to deviate from my flight plan and head west instead. I want to reach the Baja California at its southern tip and fly along its wonderful coastline

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Over the Mesa de Guadalupe

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Near the small town of Eldorado I finally reach the Gulf of California

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I hit the Baja’s east coast near the airstrip of Punta Pescadora

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Further north over La Paz. Here I decide to head west to the Pacific coast. Aren’t the details in the city incredible

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Now it’s all up north until we finally reach Tijuana

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Over San Quintin

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Along the beautiful coastline with the Sierra de San Pedro Martir Nat. Park to my right side

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Into the airspace of Ensenada

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Again, look in the next picture at the amazingly detailed small harbor of Ensenada. I don’t even want to know, how this thing looks in default FSX/P3D

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Finally I begin to turn final into Tijuana Int. (MMTJ). In the distance one can see San Diego

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You know what, it’s almost a pity that this flight is over

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Thanks for viewing

  • Upvote 1

Any attempt to stretch fuel is guaranteed to increase headwinds

My specs: AMD Radeon RX6700XT, AMD Ryzen 9 5900X, 32GB RAM, 34" monitor, screen resolution: 2560x1080

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Cracking shots!

 

Thanks for sharing Bernd.

 

Cheers.

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OLC NA makes Mexico shine.


Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64

“We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.

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Wonderful screens and flight plan......love that bird!

 

HLJAMES

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Luv them Buddy - very diverse set of pics - well done   :dance:


Rich Sennett

               

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Thanks for the screenshots. LC really seems to improve things a lot. Here is the Ensenada area with Prepar3D/Global/UTX, second shot is Prepar3D with Global only and the last is how the real thing looks in Google Earth. 

Screenshot2016-08-0317.05.33b5c38.jpg

 

Screenshot2016-08-0317.09.545927d.jpg

 

Screenshot2016-08-0317.12.391e6dd.jpg


Hans

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Thanks a lot my friends for your kind comments, very much appreciated!

 

Here is the Ensenada area with Prepar3D/Global/UTX, second shot is Prepar3D with Global only and the last is how the real thing looks in Google Earth. 

Wow, thanks for this effort, Hans


Any attempt to stretch fuel is guaranteed to increase headwinds

My specs: AMD Radeon RX6700XT, AMD Ryzen 9 5900X, 32GB RAM, 34" monitor, screen resolution: 2560x1080

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Nice screenshots!  But...

 

In some of your shots there appears to be something wrong with the landclass and/or the roads are missing.

 

The screenshot over Ensenada is the most noticeable.

 

Todd

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Ensenada for me looks ok, but I found that one of the roads in San Quintin was partly covered with landclass tiles. The next thing we do I guess is that we start to complain that certain houses we remember are now covered with the wrong paint  :wink:


Any attempt to stretch fuel is guaranteed to increase headwinds

My specs: AMD Radeon RX6700XT, AMD Ryzen 9 5900X, 32GB RAM, 34" monitor, screen resolution: 2560x1080

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Ensenada for me looks ok, but I found that one of the roads in San Quintin was partly covered with landclass tiles. The next thing we do I guess is that we start to complain that certain houses we remember are now covered with the wrong paint  :wink:

 

I'm not trying to nitpick.

 

You didn't notice the big wide tan areas where roads should be?  You can see them in five of your screenshots.

 

Also take a look at your comparison screenshots.  Look at Google first.  Then look at your shot of P3D/UTX.  Lastly look at your P3D/Orbx shots.  Something is amiss.  It's either missing roads and/or you have scenery layering issues or the Orbx landclass has some issues.

 

Todd

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