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Prepar3d and VR headset, the next big thing?


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With the rise of VR headsets this year. I was deciding on which setup to go with that will give me the most immersive flying experience in Prepar3D, X-Plane, DCS World, and upcoming flight sims.

 

I'm deciding on the following:

 

1) 49in - 65in 4K UHD TV

2) Triple Monitor Setup maybe 3x24"

3) VR Headset

 

I can't decide which would be best. I'm leaning towards the VR route. Since that will be the future and seems like it would be much more immersive to fly vs the other 2 choices.

 

Is anyone here currently using a VR headset and could tell me how the experience is? The only thing I can imagine being difficult is how to see your keyboard and stuff while wearing the headset. That would be the only downside. And do you need special software to make VR work with P3D, X-Plane, etc or do they have it the VR features built-in?

 

I will also be using the VR for other stuff besides flight simming as well. So keep that in mind.

 

Anyways, what are your thoughts on this?

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Anyways, what are your thoughts on this?

 

I don't have a VR headset, but I have been pondering the very same questions. My thoughts, based on how they apply to me:

 

1) 49in - 65in 4K UHD TV

Depending on the your viewing distance, and if you have the hardware to reliably drive 4K, I think this could be very immersive. I personally am not ready for 4K yet, but if I were, I'd be going with at least a 48" TV. I was very impressed with the extra real estate and immersion my 32" at 1440p gave me over a 24" at 1080p, so I'd imagine the jump up to 4K with a large TV would be very impressive.

 

2) Triple Monitor Setup maybe 3x24"

I've done it, and personally didn't like it. I found it to be too vertically constrained for flight simulation, compared to the huge amount of horizontal viewing area. I really enjoyed it for racing, and it was impressive to play MMO's with, but I just felt like it was wrong for flight simming.

 

3) VR Headset

I've been very tempted to get into VR, but more for racing than for flight simming. My reason for that has more to do with the fact that I have a huge amount of physical hardware - PFC Cirrus console, trim wheel, custom switch panels, additional axis levers, etc. I've pretty much ruled out VR for X-Plane/FSX/P3D for that reason alone.

Jim Stewart

Milviz Person.

 

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As someone who has used the Oculus Rift for the past month or so in P3D, it truly is incredible.  Pulling away from the runway I start to actually feel im being lifted, yet im sitting in an office chair.  I will say the only gripe I have is the resolution.  However the dev of Fly-inside added a quick zoom mode which helps tremendously.  Quick button tap to zoom in to the FMC for instance, make a change and back out again.  It's something that needs to be experienced to be believed.  Haven't messed with the leap motion controllers.  Supposedly you can use your hands to flip switches and turn knobs.  Still waiting for XP support though.

 

Side note - I do have a handfull of Go Flight modules.  At first its a little weird feeling your way around but eventually I guess the muscle memory kicks in you start naturally going to where you physically have the modules.  Although for someone who hasn't invested in to modules, its very easy to look around and scroll with the mouse.

Chris DeGroat  

XP11 | MSFS

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Interesting, I've heard many people being disappointed about the resolution on the VR headsets. Is it really that bad? I wish there was a way for me to try these before I buy. Thanks to Jim's opinion, looks like I'm going to rule out the triple screen setup. Either a 4k UHDTV or a VR headset. So you need additional software in order for it to work in P3D?

 

I also play racing sims like Assetto Corsa, Project Cars, etc. So I'm curious to see how VR would be with that as well. Sigh, it's hard to spend so much money on this when I have never experienced it. I can only go by reviews or what people have told me.

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i have the oculus..you can pretty much fly your 737/777 with the oculus rift. You can even fly the GA aircrafts.You need a little help with the dials..The binocular mode of flyinside offers help here..But its very immersive..For the first time, after flying a GA in a thunderstorm, I did feel that i made a mistake of taking off....its that immersive..


Here is my review which i wrote the day i tried oculus..

 

http://forum.flyinside-fsx.com/viewtopic.php?f=14&t=2136

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Just few weeks ago I was in the same situation and asked whether to buy a widescreen 34'' 1440p monitor with G-sync or a VR headset.

 

The outcome was that the current consumer VR glasses are just not ready for flight sim due to low resolution and the high fps demand. With a VR headset, you will not get the high resolution and fluidity that you currently get with a monitor. If you are not willing to put the sliders to the far left, VR will need some more time to develop. Maybe in 2 to 3 years...

 

I decided to stay with the monitor (and TrackIR), which also helps in reading charts from the iPad during approach.

Regards,

Chris

--

13900K, Gigabyte Geforce RTX 4090, 32GB DDR5 RAM, Asus Rog Swift PG348Q G-SYNC 1440p monitor, Varjo Aero/Pico 4 VR

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If you are looking for immersion then go VR, it's absolutely incredible for flight simulation.  The feeling of being there cannot come close with 65inch 4K TV or 3x24inch letter box effect.  Flying around it feels so real, so much more believable and actually easier to fly / land well.  The 'presence' you get cannot be described, i find my jaw dropping to the floor time and again.

 

If you have a modern computers its pretty easy to get the fps you need, flyinside/pd3 version has the ability to use a tech that gives pretty robust 90fps solid, moving your head around feels lightning responsive and fast no real slowdown to speak.

 

Have said that, obviously there are drawbacks and issues, the main one being resolution.

 

I have CV1 Oculus Rift which i understand is 2x1200p, but because your eyes are extemely close to the screens you need a very very high res to get anywhere near comparison to today's monitors offering 4K or 1440p resolution.  So you have to accept the fact that the graphics will be somewhat low res / blocky, you can always zoom at the click of a button if you need the details, but don't let that put you off, at least not until you have tried it.

 

The other draw back is field of view, i think the default is about 110degrees, but flyinside can increase this to about 140degrees, however obviously the human eye can go 160-170degrees, so you do get a slight binocular effect, but it's not a major drawback.

 

I would reckon if we can see 4K or 2400p resolution with the next VR generation, that will be awesome graphical quality too, but yes i expect that will take another couple of years at least.

 

Invest in VR if you want an immersive experience, however i'd still think you'll be flying using a regular monitor too, having VR is great, but you don't always want to fly using it, sometimes, it's great also just to go back to my default 1440p G-sync 27inch ACER monitor too.

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I have CV1 Oculus Rift which i understand is 2x1200p

 

Forget the '2x', the Rift's resolution is 1080x1200 - i.e. a 1.3Mp display, which is lamentable in comparison to modern desktop displays (barely better than 720p).

 

My vote to the OP is you'll be much better with a 4K display at maybe 55" and a TrackIR, assuming your PC can keep up with 4K. It's a more natural aspect ratio than the super-wide and with the TrackIR you'll get as much presence as you really need. Okay, you won't get a stereoscopic virtual cockpit, which is what I suspect is the thing that makes people rave about the Rift and its ilk. But you will be able to do all the other things that the Rift denies you - write on a pad, drink your coffee, flip your switches, etc, etc.

MarkH

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Core i7-7700K / 32Gb DDR4 / Gigabyte GTX1070 / 1080p x 3 x weird / Win7 64 Pro

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I have a GTX 1080 with both the Oculus and a 40" 4k screen. I much prefer the 4k.  Yes, the immersion and feeling of flying are great with Oculus, but the resolution is just not good enough.  The low resolution produces quite a bit of noticeable flickering, which I find quite distracting (even though the 1080 allows me to run FlyInside at the highest settings).  I have recently uninstalled FlyInside and now fly exclusively with the 4k screen.  Once once gets used to the colors and clarity of 4k, it's really hard to go back.  Also, I missed being able to using Saitek panels effectively with Oculus, although I suppose with enough practice one could do so even without seeing them.

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What 4K TV do you have? I heard it's hard to read text on them, is it true

 

I plan to sit about 20-25" away. It's basically replacing my 30" monitor on my computer desk. I won't be sitting at a couch in a living room or anything. So I'm assuming a 40-43" TV would be a good size at that distance?

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What 4K TV do you have? I heard it's hard to read text on them, is it true

 

I plan to sit about 20-25" away. It's basically replacing my 30" monitor on my computer desk. I won't be sitting at a couch in a living room or anything. So I'm assuming a 40-43" TV would be a good size at that distance?

I have a Samsung 6300 series (forget the exact model, as I'm not at the computer now). It was around $550 at Best Buy. It's great. You can use DPI scaling in Windows for text, so that's not an issue at all. In P3D the only small text is the ATC window. I sit about 3 feet from the screen, and 40" is perfect.

 

If you get a Samsung TV, there is a great tuning guide out there somewhere for how to calibrate it for use as a monitor. For instance, you have to turn on the UHD color setting and disable some TV settings. Easy to do. I'm happy to share my settings with anyone who is interested. Samsung is a good choice because input lag is very low when properly calibrated and using the PC input.

 

Edit: here is the tuning guide I mentioned.

https://hardforum.com/threads/2015-samsung-4k-tv-as-a-monitor-set-up-guide.1869675/

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Guest Raven9000

Just few weeks ago I was in the same situation and asked whether to buy a widescreen 34'' 1440p monitor with G-sync or a VR headset.

 

The outcome was that the current consumer VR glasses are just not ready for flight sim due to low resolution and the high fps demand. With a VR headset, you will not get the high resolution and fluidity that you currently get with a monitor. If you are not willing to put the sliders to the far left, VR will need some more time to develop. Maybe in 2 to 3 years...

 

I decided to stay with the monitor (and TrackIR), which also helps in reading charts from the iPad during approach.

Yeah, sorry but you're wrong...

 

Sure, resolution isn't super yet, and maybe woth fsx/p3d fps culd be an issue (not from what I have read) but as soon as you try DCS World and fly inside an F-15 in vr, there's no question that there's nothing wrong with the framrate, and you're "there"...

Of course the same with car racing, etc.

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For me VR comes down to a committed decision. I'm interested in flying more than eye candy. No amount of flat screens is going to compare with VR. I've flown on a flat screen for a long time and have trained my brain to make the conversion from 2D to 3D in my head. However, like falling in love for the first time for real, there would be nothing like meeting a real 3D display compared to an imagined one. 

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