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YukonPete

FSX-SE Any Tweaks needed?

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New to the Steam Edition of FSX.  I see conflicting information on tweaking. All the post seem a year or two old. As of today does it need any?


Pete Richards

Aussie born, Sydney (YSSY) living in Whitehorse, Yukon (CYXY)

Windows 11 Pro loaded on a Sabrent 1TB Rocket Nvme PCIe 4.0, Ryzen 9 7950x3d, MSI X670-Pro Wifi Motherboard, MSI RTX 4070 Ti Ventus 3X 12G OC, 64GB DDR5-6000 C30 Corsair Vengeance, 2x 1TB Samsung 960 Pro NVMe for MSFS2020, 4TB Seagate BarraCuda HD, Corsair RMx 1000W PSU, NZXT Kraken X63 280mm AIO, Phanteks P600S Case.

 

 

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the important tweaks, highmemfix and bufferpools, are already added. Just change TEXTURE_MAX_LOAD= to 4096 if you have a good computer and want it to load the high quality textures when available. Also add affinity mask and the number depending on your cpu and number of cores. Other than that, not much else is needed. Tell me how it runs I am thinking of moving to FSX Steam from FSX Acceleration because of the better memory management.

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Thanks


Pete Richards

Aussie born, Sydney (YSSY) living in Whitehorse, Yukon (CYXY)

Windows 11 Pro loaded on a Sabrent 1TB Rocket Nvme PCIe 4.0, Ryzen 9 7950x3d, MSI X670-Pro Wifi Motherboard, MSI RTX 4070 Ti Ventus 3X 12G OC, 64GB DDR5-6000 C30 Corsair Vengeance, 2x 1TB Samsung 960 Pro NVMe for MSFS2020, 4TB Seagate BarraCuda HD, Corsair RMx 1000W PSU, NZXT Kraken X63 280mm AIO, Phanteks P600S Case.

 

 

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 Just change TEXTURE_MAX_LOAD= to 4096 if you have a good computer and want it to load the high quality textures when available.

 

4096 is a pretty big number... I doubt you would see a difference with 2048.

 

I would start there..

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Bert

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4096 is a pretty big number... I doubt you would see a difference with 2048.

 

I would start there..

Some high quality repaints are in 4096 resolution, so even if the rest of your textures are smaller you will have a nice looking repaint. If your computer can handle it, might as well give it a try!

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I only use 2048 for the textures AND fiber_frame_time_fraction=14 in my i5 leaving the first core out of the pool available for FSX, which is good because other apps and Windows use it ( ASN and AS16 for instance use the first core too ).

 

Of course I use FSX just for PMDG's 777, the upcoming FSLabs A320, A2A's C172, C182 and Comanche, and the only scenery I have installed is Aerosoft LPMA - the rest is plain vanilla FSX:SE in DX9 mode, all shadows off, etc...  For scenery looking at low alt I use Aerofly FS 2 ...  just as for real IFR trainning I want nothing but ELITE, and for the 747-400 Aerowinx PSX - each on it's own :-)


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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I only use 2048 for the textures AND fiber_frame_time_fraction=14 in my i5 leaving the first core out of the pool available for FSX, which is good because other apps and Windows use it ( ASN and AS16 for instance use the first core too ).

 

 

I assume you mean AffinityMask = 14  :wink:

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Bert

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I assume you mean AffinityMask = 14  :wink:

 

Oops!  You're right Bert .... Age is playing it's tricks alerady  :blink:


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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