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Coming soon: Ventura Sky for X-Plane 10.50

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Looking good!  Thanks for showing off your work. When you are able upload some video's to see it in action. I just bought RWC especially for Ventura.

RobdeVries.jpg

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  • Here are some preliminary shots of what Ventura Sky v1.0 can do with a vanilla X-Plane 10.50 + HD mesh installation.              

  • In my opinion, you should of led the post with this bit of information. That's quite significant.   In fact, if you were able to separate this from the stated requirements (especially the payware re

  • The wind data comes unaltered from the NOAA plug-in - Ventura Sky doesn't mess with it at all, and I don't think there's a problem with it? Here's a bunch of screens showing a climb out of LAX at 5

  • Author

PM me if you'd like to test out Ventura Sky before release.

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

Looking good indeed!

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

PM me if you'd like to test out Ventura Sky before release.

Done :)

ASUS Maximus VIII Hero Alpha, Intel Core i7 6700K 4.5GHz, Corsair Vengeance Black LPX 32GB, MSI 5060Ti 16G Ventus 3X, Samsung 850 EVO 500GB SSD

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So, correct me if I'm wrong, but this script is primarily about manipulating the visibility limit based on user altitude, correct?  Why? Is an increase in performance the primary goal?

Jim Stewart

Milviz Person.

 

  • Author

So, correct me if I'm wrong, but this script is primarily about manipulating the visibility limit based on user altitude, correct?  Why? Is an increase in performance the primary goal?

 

Well I'd say the primary feature is the visibility interpolation between METAR stations. When you fly an approach that goes through say 3 different METAR station perimeters, visibility change will be smooth instead of abrupt. You will notice changing conditions, subtly, it's not a slap in the face as it is when using vanilla X-Plane and NOAA plug-in.

 

The limit itself, while it does help performance, is supposed to fix X-Plane's own handling of visibility. This is automatically set to unlimited once you're above the first cloud layer. Which is not really realistic, nor aesthetically pleasing. Ventura Sky will give you a consistent atmosphere below 10000 feet (you may lower this threshold). Above 10000, the script increases visibility - because that's - IMO - more immersive than just switching to unlimited.

 

X-Plane does feature long range visibilities, but I believe it's simply not very good at it. Performance, aliasing, cut-off DSF's, weird colors - things go wrong easily once X-Plane switches to unlimited visibility. Ventura Sky cures this by settling with rather modest values and the result is therefore more inline with what you see in other modern "open world games". 

 

Limiting visibility has been a "thing" since X-Plane was released. There are various scripts, but none of them work consistently with real weather. Ventura Sky does.

 

On top of that, if you consider the aligned sky colors that come with the script, plus the Maxx FX settings, Ventura Sky quickly polishes your X-Plane's look compared to the rather raw state it comes in - in terms of colors (it's a myth why X-Plane's standard day sky looks so bad).  

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

Well I'd say the primary feature is the visibility interpolation between METAR stations. When you fly an approach that goes through say 3 different METAR station perimeters, visibility change will be smooth instead of abrupt. You will notice changing conditions, subtly, it's not a slap in the face as it is when using vanilla X-Plane and NOAA plug-in.

 

The limit itself, while it does help performance, is supposed to fix X-Plane's own handling of visibility. This is automatically set to unlimited once you're above the first cloud layer. Which is not really realistic, nor aesthetically pleasing. Ventura Sky will give you a consistent atmosphere below 10000 feet (you may lower this threshold). Above 10000, the script increases visibility - because that's - IMO - more immersive than just switching to unlimited.

 

X-Plane does feature long range visibilities, but I believe it's simply not very good at it. Performance, aliasing, cut-off DSF's, weird colors - things go wrong easily once X-Plane switches to unlimited visibility. Ventura Sky cures this by settling with rather modest values and the result is therefore more inline with what you see in other modern "open world games". 

 

Limiting visibility has been a "thing" since X-Plane was released. There are various scripts, but none of them work consistently with real weather. Ventura Sky does.

 

On top of that, if you consider the aligned sky colors that come with the script, plus the Maxx FX settings, Ventura Sky quickly polishes your X-Plane's look compared to the rather raw state it comes in - in terms of colors (it's a myth why X-Plane's standard day sky looks so bad).  

 

All of these items can really make a true game changer for xp10.50, and actually make part of a list of items I have long been waiting for to be implemented in X-Plane 10...

 

Looking fwd for it, although I uninstalled xp10 again :-/  ( because I was using it just for PSX, and... well you can guess :-) )  but Zulfi will probably report to me his findings :-)

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Author

 

 


Looking fwd for it, although I uninstalled xp10 again

 

Haha, you're keepin' it real UNINSTALLER.

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

  but Zulfi will probably report to me his findings :-)

 

I doubt it because his script is meant to be used with SMP and HDR and I don't have SMP and HDR not usable in most locations on my laptop.

 

But I have some amazing lua scripts which I got from some site don't remember which , but I am looking forward to  Ventura sky.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

I doubt it because his script is meant to be used with SMP and HDR and I don't have SMP and HDR not usable in most locations on my laptop.

 

But I have some amazing lua scripts which I got from some site don't remember which , but I am looking forward to  Ventura sky.

 

You need a new rig!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Author

All of these items can really make a true game changer for xp10.50, and actually make part of a list of items I have long been waiting for to be implemented in X-Plane 10...

 

Thank you for recognizing. I have this list too and out of frustration I decided to do something about it.

 

I posted some screens on the first page in case anybody missed them. More to follow.

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

Sounds really interesting. I'd gladly help/ beta test. I also paint sky colors, so if needed, PM me. I have one question though. Although it's not what your script is all about, are you able to "fix" the way variable wind is represented in XP? You said that the script is reading the winds, so i thought there may be something you could put there as "a filter". Having a 8kt variable wind on approach even in the heaviest of the heavies makes it barely controllable.. I 

UKPZTGY.png sig_FSL-By-Wire.jpg

But yes I can test with HDR on the other laptop but not SMP.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

  • Author

Although it's not what your script is all about, are you able to "fix" the way variable wind is represented in XP? You said that the script is reading the winds, so i thought there may be something you could put there as "a filter". Having a 8kt variable wind on approach even in the heaviest of the heavies makes it barely controllable..

 

The wind data comes unaltered from the NOAA plug-in - Ventura Sky doesn't mess with it at all, and I don't think there's a problem with it?

Here's a bunch of screens showing a climb out of LAX at 5pm. This gives a good impression of the increasing visibility (which happens completely smooth and thus almost unnoticed - this is factor 4, you may lower that number in the script to get a more progressive increase of visibility), the optimized atmospheric scattering and the rendering / coloring of the atmosphere layer.

 

I have been asked many times why SMP + RWC is required - basically it isn't, as long as you're satisfied with clear skies (as in these pictures). SMP + RWC are the only way to inject clouds in this setup, with RWC placing them utilizing their own METAR download (which should match the NOAA plug-in data in most cases).

 

 

 

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35000.png?raw=1

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

Looking Great!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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