Jump to content
Sign in to follow this  
Colonel X

Coming soon: Ventura Sky for X-Plane 10.50

Recommended Posts

Looking good!  Thanks for showing off your work. When you are able upload some video's to see it in action. I just bought RWC especially for Ventura.


RobdeVries.jpg

Share this post


Link to post
Share on other sites

PM me if you'd like to test out Ventura Sky before release.


-

Belligerent X-Plane 12 enthusiast on Apple M1 Max 64GB

Share this post


Link to post
Share on other sites

Looking good indeed!


Windows 11 | Asus Z690-P D4 | i7 12700KF 5.2GHz | 32GB G.Skill (XMP II) | EVGA 3060Ti FTW Ultra | TrackIr v5 | Honeycomb Alfa + Bravo

 

Share this post


Link to post
Share on other sites

PM me if you'd like to test out Ventura Sky before release.

Done :)


ASUS Maximus VIII Hero Alpha

Intel Core i7 6700K 4.5GHz

Corsair Vengeance Black LPX 32GB

Asus STRIX GTX 1080

Samsung 850 EVO 500GB SSD

Share this post


Link to post
Share on other sites

So, correct me if I'm wrong, but this script is primarily about manipulating the visibility limit based on user altitude, correct?  Why? Is an increase in performance the primary goal?


Jim Stewart

Milviz Person.

 

Share this post


Link to post
Share on other sites

So, correct me if I'm wrong, but this script is primarily about manipulating the visibility limit based on user altitude, correct?  Why? Is an increase in performance the primary goal?

 

Well I'd say the primary feature is the visibility interpolation between METAR stations. When you fly an approach that goes through say 3 different METAR station perimeters, visibility change will be smooth instead of abrupt. You will notice changing conditions, subtly, it's not a slap in the face as it is when using vanilla X-Plane and NOAA plug-in.

 

The limit itself, while it does help performance, is supposed to fix X-Plane's own handling of visibility. This is automatically set to unlimited once you're above the first cloud layer. Which is not really realistic, nor aesthetically pleasing. Ventura Sky will give you a consistent atmosphere below 10000 feet (you may lower this threshold). Above 10000, the script increases visibility - because that's - IMO - more immersive than just switching to unlimited.

 

X-Plane does feature long range visibilities, but I believe it's simply not very good at it. Performance, aliasing, cut-off DSF's, weird colors - things go wrong easily once X-Plane switches to unlimited visibility. Ventura Sky cures this by settling with rather modest values and the result is therefore more inline with what you see in other modern "open world games". 

 

Limiting visibility has been a "thing" since X-Plane was released. There are various scripts, but none of them work consistently with real weather. Ventura Sky does.

 

On top of that, if you consider the aligned sky colors that come with the script, plus the Maxx FX settings, Ventura Sky quickly polishes your X-Plane's look compared to the rather raw state it comes in - in terms of colors (it's a myth why X-Plane's standard day sky looks so bad).  

  • Upvote 1

-

Belligerent X-Plane 12 enthusiast on Apple M1 Max 64GB

Share this post


Link to post
Share on other sites

Well I'd say the primary feature is the visibility interpolation between METAR stations. When you fly an approach that goes through say 3 different METAR station perimeters, visibility change will be smooth instead of abrupt. You will notice changing conditions, subtly, it's not a slap in the face as it is when using vanilla X-Plane and NOAA plug-in.

 

The limit itself, while it does help performance, is supposed to fix X-Plane's own handling of visibility. This is automatically set to unlimited once you're above the first cloud layer. Which is not really realistic, nor aesthetically pleasing. Ventura Sky will give you a consistent atmosphere below 10000 feet (you may lower this threshold). Above 10000, the script increases visibility - because that's - IMO - more immersive than just switching to unlimited.

 

X-Plane does feature long range visibilities, but I believe it's simply not very good at it. Performance, aliasing, cut-off DSF's, weird colors - things go wrong easily once X-Plane switches to unlimited visibility. Ventura Sky cures this by settling with rather modest values and the result is therefore more inline with what you see in other modern "open world games". 

 

Limiting visibility has been a "thing" since X-Plane was released. There are various scripts, but none of them work consistently with real weather. Ventura Sky does.

 

On top of that, if you consider the aligned sky colors that come with the script, plus the Maxx FX settings, Ventura Sky quickly polishes your X-Plane's look compared to the rather raw state it comes in - in terms of colors (it's a myth why X-Plane's standard day sky looks so bad).  

 

All of these items can really make a true game changer for xp10.50, and actually make part of a list of items I have long been waiting for to be implemented in X-Plane 10...

 

Looking fwd for it, although I uninstalled xp10 again :-/  ( because I was using it just for PSX, and... well you can guess :-) )  but Zulfi will probably report to me his findings :-)


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

Share this post


Link to post
Share on other sites

 

 


Looking fwd for it, although I uninstalled xp10 again

 

Haha, you're keepin' it real UNINSTALLER.


-

Belligerent X-Plane 12 enthusiast on Apple M1 Max 64GB

Share this post


Link to post
Share on other sites

  but Zulfi will probably report to me his findings :-)

 

I doubt it because his script is meant to be used with SMP and HDR and I don't have SMP and HDR not usable in most locations on my laptop.

 

But I have some amazing lua scripts which I got from some site don't remember which , but I am looking forward to  Ventura sky.


Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

Share this post


Link to post
Share on other sites

I doubt it because his script is meant to be used with SMP and HDR and I don't have SMP and HDR not usable in most locations on my laptop.

 

But I have some amazing lua scripts which I got from some site don't remember which , but I am looking forward to  Ventura sky.

 

You need a new rig!


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

Share this post


Link to post
Share on other sites

All of these items can really make a true game changer for xp10.50, and actually make part of a list of items I have long been waiting for to be implemented in X-Plane 10...

 

Thank you for recognizing. I have this list too and out of frustration I decided to do something about it.

 

I posted some screens on the first page in case anybody missed them. More to follow.


-

Belligerent X-Plane 12 enthusiast on Apple M1 Max 64GB

Share this post


Link to post
Share on other sites

Sounds really interesting. I'd gladly help/ beta test. I also paint sky colors, so if needed, PM me. I have one question though. Although it's not what your script is all about, are you able to "fix" the way variable wind is represented in XP? You said that the script is reading the winds, so i thought there may be something you could put there as "a filter". Having a 8kt variable wind on approach even in the heaviest of the heavies makes it barely controllable.. I 

Share this post


Link to post
Share on other sites

But yes I can test with HDR on the other laptop but not SMP.


Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

Share this post


Link to post
Share on other sites

Although it's not what your script is all about, are you able to "fix" the way variable wind is represented in XP? You said that the script is reading the winds, so i thought there may be something you could put there as "a filter". Having a 8kt variable wind on approach even in the heaviest of the heavies makes it barely controllable..

 

The wind data comes unaltered from the NOAA plug-in - Ventura Sky doesn't mess with it at all, and I don't think there's a problem with it?

Here's a bunch of screens showing a climb out of LAX at 5pm. This gives a good impression of the increasing visibility (which happens completely smooth and thus almost unnoticed - this is factor 4, you may lower that number in the script to get a more progressive increase of visibility), the optimized atmospheric scattering and the rendering / coloring of the atmosphere layer.

 

I have been asked many times why SMP + RWC is required - basically it isn't, as long as you're satisfied with clear skies (as in these pictures). SMP + RWC are the only way to inject clouds in this setup, with RWC placing them utilizing their own METAR download (which should match the NOAA plug-in data in most cases).

 

 

 

8000.png?raw=1

 

15000.png?raw=1

 

25000.png?raw=1

 

35000.png?raw=1

  • Upvote 2

-

Belligerent X-Plane 12 enthusiast on Apple M1 Max 64GB

Share this post


Link to post
Share on other sites

Looking Great!


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...