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Pe11e

Ultimate Realism Pack v0.95

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Ultimate Realism Pack v0.95
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Once more, an update of my vision of realistic visuals for P3D.

- All screenshots are with my sky textures + PTA Tool 1.5 preset, REX clouds set 02, ORBX FTX Global + FTX Vector + OpenLC EU + FreeMesh.

- Deserts are too bright? Thank global warming! :D Joke aside, ORBX desert ground texture is too bright, either turn down the HDR brightness, or edit the textures, there is no other solution at the moment.

- NO RESHADE YEEEEY!  :Tounge: :)

- The preset isn't tested with other sky textures (REX, Eddie's, etc)!

- It should be compatible with P3D v3.1/3.2/3.3/3.4 (PTA Tool is).

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Download:

https://www.dropbox.com/s/rl2cw000vwmflfa/Ultimate%20Realism%20Pack%20v0.95.zip?dl=0

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Enjoy! :)

  • Upvote 9

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

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Thanks for all the work you put into this! its a great addition to the sim and much more immersive.

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Thank you for your work!

 

Just one question. In this version there is no reshade being used, but is the visual experience basicly the same as in previous URP?

I can see in the PTA config that you inject sepia and DPX-values, but my visuals just aren't the same as before (PTA + URP + reshade), I kinda miss it.

 

Hope I made myself understood. :smile:

Again, thanks for your work!


EASA PPL SEPL ( NQ , EFIS, Variable Pitch, SLPC, Retractable undercarriage)
B23 / PA32R / PA28 / DA40 / C172S 

MSFS | X-Plane 12 |

 

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Wow, looks amazing. Thanks Pe11e.

 

So this is a preset you've created for PTA? Where do we get your sky textures from?

 

cheers

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Thanks for all the work you put into this! its a great addition to the sim and much more immersive.

Thank you for your kind words. Cheers

 

Thank you for your work!

 

Just one question. In this version there is no reshade being used, but is the visual experience basicly the same as in previous URP?

I can see in the PTA config that you inject sepia and DPX-values, but my visuals just aren't the same as before (PTA + URP + reshade), I kinda miss it.

 

Hope I made myself understood. :smile:

Again, thanks for your work!

Only ambient light fx from ReShade is missing in PTA so probably that is the difference. :)

 

Wow, looks amazing. Thanks Pe11e.

 

So this is a preset you've created for PTA? Where do we get your sky textures from?

 

cheers

Look at the description again, there is a download link. ;)

Current system: ASUS PRIME Z690-P D4, Intel 12900k, 32GB RAM @ 3600mhz, Zotac RTX 3090 Trinity, M2 SSD, Oculus Quest 2.

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Does it work with FSX?


Troy Kemp

Win 11 64 Pro on 1TB nvme + 500GB ssd  / P3Dv5.3+ on 1TB nvme+ 250GB with P3D addons / MS2020 2TB nvme /I9 13900K@ 5.8ghz / 32GB DDR4 3600mhz / MSI MPG Z690 DDR4 with wifi / RTX 4090FE

 

 

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Just wanted to say thanks for this, Pe11e - loaded it up with PTA last night, what an amazing difference it makes to the sim :)

 

Cheers

Jack


Jack Johnston

 

Banner_FS2Crew_NGX_Driver.jpg

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Hello again

 

Seems like the latest version of PTA (released yesterday?) changed the appearance of URP 0.95.

Sky is much more babyblue (b/c of increased lighting I think) and the looks overall is not as good.

 

Am I the only one experiencing this?


EASA PPL SEPL ( NQ , EFIS, Variable Pitch, SLPC, Retractable undercarriage)
B23 / PA32R / PA28 / DA40 / C172S 

MSFS | X-Plane 12 |

 

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Does seem more baby blue from 0.9 but if you look at Pe11e's first screenshot that's how its supposed to look.  Did a flight last night but flew at 12 noon and the brightness did bleach out the white paint of the aircraft against the clouds but when I rotated view it looked fine.  I think it looks more realistic than the darker blue. 


Jason Weaver - WestWind Airlines; FlyUK Airlines; VirtualUnited.org

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First of all, your effort is greatly appreciated!  I just downloaded 0.95, deleted Reshade before installed it according to readme file. (I had your URP 0.9 installed before.) 

 

But the following warning appeared in PTA: 

"WARNING custom shader Sepia not assigned to cameras

      Activating [DPX]
WARNING custom shader DPX not assigned to cameras
Preset has been applied with warnings. See log above."
 
Is this normal? How can I fix it?
 
Thanks!

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