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theskyisthelimit

Any cures for slow loading textures/blurries for remote cams - super traffic board?

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I'm running the latest super traffic board.. along with p3d v3.4.9.. affinitymask=85 for my HT 6700k..

 

In the main sim, i have very few blurries so far.. i get a few if i run the fsxmark07 sequence, near the end, you can start to see small patches of blurry ground textures between buildings.. but compared to other affinitymask settings this was the best, i think.

 

The main issue is in SuperTrafficboard.. i load up the traffic (mytraffic x v6.x) and STB.. i get the list of planes.. and i was just testing the remote AI cameras.. clicking on the them would take you to the spot view wherever they were..

 

Nothing but blurry ground for these.. hit pause.. after say 20 seconds it catches up..

 

I do not have 

//FIBER_FRAME_TIME_FRACTION=0.33
//disablepreload=1
 
in my config as of now.. not even sure disablepreload=1 still does anything?
 

 

I"m just assuming it might just be how it is, given these are AI craft and how often do you teleport to view their views and all?

 

Any thoughts.. 

Thanks in advance

 

 


P3D Settings (GEX, UTX, Vector, FTX, REX)

P3D v3.3 VR thread; XP11 SMP vs Default vs XE(video)

Asus Maximus X Hero Z370; 850watt Seasonic psu; SL Delid 8700k 5.1 at 1.39 and avx-1; F4-3200C15D-32GTZ @1.41 and 3400; TT 3.0 Riing Ultimate Water-64C Prime95B(24c ambient)-70c normally; Thermaltake v51 Case; Evga 1080FTW Hybrid Water; VR-Rift/Vive;

Flight-Stew | Tech-Stew

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