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X-Plane 11 Coming November!

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I don't know what exaclty Ben has in mind but FlightGear already does something like

 

That's not really accumulated snow, it's another form of blending textures ... but it's certainly "good enough" for my desires and would be a welcome addition ... do you have any video of it in action?

 

Most of the technical papers I've read on real time accumulation of snow (occlusion or other methods) have all come to the conclusion of high performance demands and very very high memory demands.  Here is a good (older) article ... certainly more than two lines of code but provides some of the basic mathematics involved.  Basic idea is surface-bound accumulation buffers with height maps per object in the scene ... series of quads rendered per pixel of the occlusion projection ... map to corresponding accumulation height map ... add some tessellation and coloring offset ... viola we have accumulated snow.  This is definitely not trivial on the performance side, but certainly "doable" on the math side ... I'd love to seem some type of implementation even if it's currently unusable due to performance limitations of today's hardware.

 

Cheers, Rob.

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Even if Austin mentioned "accumulating snow" in the interviews, I doubt they will implement such a complex method as the one described in the paper, more likely it will be something similar to what FlightGear currently does with shaders, i.e. colors of the vegetation smoothly changing according to seasons, and a simple implementation of varying snow coverage on the ground/trees/etc., as can be seen in the screenshots of FlightGear linked above.


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Looks like public beta has just been released. Go easy on the download guys ;-)

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I won't bother for trying it for 15 minutes. I am waiting for it to be released on Steam. Would have been nice to know if they plan on doing that by now at least


Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

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I don't think you'll see it on Steam until at least RC. 

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Yeah yeah i know that, i just wanted to know if it would have been released on Steam at all :D


Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

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I don't think you'll see it on Steam until at least RC. 

Better to buy it off Laminar to directly support them. I always regretted buying XP10 trough steam because of it.


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The public beta is for those who bought the digital download version, because the installer will ask the verification key. But some are reporting the demo is up also.

 


X-Plane11

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It's asking for a license :sad: no demo 

 

Disregard i got an email from them :) 


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It's asking for a license no demo 

 

Try the link in my previous post. The installers are different

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Seems like LR disabled the demo for the time being.

 

NO.  I had already subscribed hence i got an email with the demo link and I am downloading.  Maybe they have disabled the site demo link maybe

Try the link in my previous post. The installers are different

 

I got an email and downloading from there :)

That's not really accumulated snow, it's another form of blending textures ... but it's certainly "good enough" for my desires and would be a welcome addition ... do you have any video of it in action?

 

Most of the technical papers I've read on real time accumulation of snow (occlusion or other methods) have all come to the conclusion of high performance demands and very very high memory demands.  Here is a good (older) article ... certainly more than two lines of code but provides some of the basic mathematics involved.  Basic idea is surface-bound accumulation buffers with height maps per object in the scene ... series of quads rendered per pixel of the occlusion projection ... map to corresponding accumulation height map ... add some tessellation and coloring offset ... viola we have accumulated snow.  This is definitely not trivial on the performance side, but certainly "doable" on the math side ... I'd love to seem some type of implementation even if it's currently unusable due to performance limitations of today's hardware.

 

Cheers, Rob.

 

I also use FG and they have something for the season which is I think enabled with the Rembrandt rendering (FG Only) , the problem is the texture quality and terrain quality of FG but otherwise they have amazing seasonal trees believe me i like them and also regional specific. I went to HUTO (Tororo) and the there are African trees. The trees sway with the wind

 

I am not too interested in the seasons but the weather depiction is something I will always want.


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I think it depends on which installer you download. There is also a demo one http://www.x-plane.com/desktop/try-it/

The exe loads but it asks for serial key.  I clicked on your exact link


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