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J757

X-Plane 11 Coming November!

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Is there an easy to use VATSIM interface like Vpilot for xplane or does it still use the clunky xsquawkbox. Not that that is anything to do with XP itself.

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Last few posts just illustrates the diverse opinions of FS users. You can never please everyone.

 

Ain't it the truth.

 

Me, I usually avoid orthophoto-based scenery because I like the dynamic lighting effects of sunlight on landclass terrain and autogen buildings at different times of day, especially near dawn and dusk. I don't like seeing blurry and "squashed" buildings when flying low. Orthophoto scenery can also have jarring color transitions around airports, where the builder has used their own photo terrain underlying the airport. Custom airports seem to fit better on default landclass terrain because that's what the builder can assume as a default when blending into the scenery.

 

So, just personal opinion there about scenery preferences. What we all want is "plausible" scenery, and we're coming at it from different directions (and altitudes!). 

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Ain't it the truth.

 

Me, I usually avoid orthophoto-based scenery because I like the dynamic lighting effects of sunlight on landclass terrain and autogen buildings at different times of day, especially near dawn and dusk. I don't like seeing blurry and "squashed" buildings when flying low. Orthophoto scenery can also have jarring color transitions around airports, where the builder has used their own photo terrain underlying the airport. Custom airports seem to fit better on default landclass terrain because that's what the builder can assume as a default when blending into the scenery.

 

So, just personal opinion there about scenery preferences. What we all want is "plausible" scenery, and we're coming at it from different directions (and altitudes!). 

 

With a proper overlay you shouldn't see squashed buildings.

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Something I've noticed after watching some of these beta previews is what a difference it makes to see window reflections on the external views of the aircraft. It's just a small part of the plane (especially on airliners), but the windscreen reflections add so much to the realism of the various aircraft models. 

 

I'm also impressed by the brighter look of scenery in mid-day sunlight on a clear day. Previous versions of the sim have always had a somewhat dark and muddy look at mid-day, and that's gone now.

 

Ideally, it would be nice to see some variation between really intense sunlight in the tropics vs. softer sun at far northern and southern latitudes, due to the light going through thicker atmosphere. I don't know if the sim does that, but even if it doesn't, this is a big improvement in the look of sunlight. 

 

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I think the day (and dusk) lighting has improved a lot, now it's closer to the lighting of Outerra.

 

And probably it can be further improved with art controls tweaks.

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I think the day (and dusk) lighting has improved a lot, now it's closer to the lighting of Outerra.

 

And probably it can be further improved with art controls tweaks.

hope data ref editor plugin is working out of the box

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hope data ref editor plugin is working out of the box

Oh yeah, the most important tool for me! ;-)

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Oh yeah, the most important tool for me! ;-)

well Mik i remember it was your video on data ref editor which i watched on you tube (schmeichel75) to tune xp10 data refs at that time! Thanks:)

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well Mik i remember it was your video on data ref editor which i watched on you tube (schmeichel75) to tune xp10 data refs at that time! Thanks:)

Oh, wow! ;-)

Thanks a lot, buddy!

I remember very vividly how I was totally amazed (and I mean TOTALLY) when I saw what XPX could deliver, visually. I am pretty sure, there'll be some fantastic things happening during the lifespan of XP11!

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Oh, wow! ;-)

Thanks a lot, buddy!

I remember very vividly how I was totally amazed (and I mean TOTALLY) when I saw what XPX could deliver, visually. I am pretty sure, there'll be some fantastic things happening during the lifespan of XP11!

 

 

That's what's got me pretty excited. If it looks this good now, what'll XP11 look like in a year or two's time?

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I think the guy is a bit over excited regarding the amount of improvements he thinks he is seeing, especially when it comes to the HDR night lighting, trees ect. Or it's the YouTube compression.

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I think the guy is a bit over excited regarding the amount of improvements he thinks he is seeing, especially when it comes to the HDR night lighting, trees ect. Or it's the YouTube compression.

He spoke about the way night lights are now positioned on roads and cities which looks more realistic then before and as far as i understood HDR + PBR + haze effect is giving a very realistic effect at day/dusk/dawn and also night (this is when he pointed to the haze at night but does not show clearly in the vid maybe due to you tube loss of quality in the image) , and you are right you tube does remove certain effects due to compression i think. And the trees are different then before in terms of textures and shapes, roads also are lighter in color in europe...this guy has released hundreds of videos about x plane 10 and Laminar research just listed his video on their facebook page...

 

https://www.facebook.com/XPlaneOfficial/?hc_ref=NEWSFEED&fref=nf

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Have Moon ephmeris and phases, and correct daylight according to date and latitude been fixed in XP11 beta guys ?

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the trees are different then before in terms of textures and shapes ...

I do not know about that  :smile:  ... so, I would say that this impression is given by the quite different rendering engine, while the textures / shapes are still the same.

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I do not know about that  :smile:  ... so, I would say that this impression is given by the quite different rendering engine, while the textures / shapes are still the same.

If thats the case then ok ...he might have been just wrong but overall great visual improvements !

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Have Moon ephmeris and phases, and correct daylight according to date and latitude been fixed in XP11 beta guys ?

 

I would guess no :wink: . I wasn't invited to the beta so I don't know for certain, but watching the videos it seems visually it's improved in regards to lighting (although I think the fog is possibly to strong for my liking). It also seems to have many of the same problems that it has suffered from for years like the screeching tyres, wobbling ground textures and seeing stars and the sun through the terrain.

 

...but it's only the beginning of XP11. Seeing how much XP10 changed during it's run, I'm excited to see what they do with XP11, but I'll be keeping XP10 installed for a while until XP11 finds its footing.

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I would guess no :wink: . I wasn't invited to the beta so I don't know for certain, but watching the videos it seems visually it's improved in regards to lighting (although I think the fog is possibly to strong for my liking). It also seems to have many of the same problems that it has suffered from for years like the screeching tyres, wobbling ground textures and seeing stars and the sun through the terrain.

 

...but it's only the beginning of XP11. Seeing how much XP10 changed during it's run, I'm excited to see what they do with XP11, but I'll be keeping XP10 installed for a while until XP11 finds its footing.

 

I'll calmly wait for XP11.45 :-)  Not jumping in as I did in XP10 - after all, my normal 2 version cycle... I always skip one...

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Have Moon ephmeris and phases, and correct daylight according to date and latitude been fixed in XP11 beta guys ?

 

Well, you know how those guys are at Laminar Research - when they tackle a problem, they want to get it right!

 

So before they update the celestial bodies and the way they are portrayed in X-Plane, they want to implement:

  • relativistic effects on planets orbits (or they might be off again in 100.000 years, and then what?)
  • sun-spot cycle (and the effect on earth ionosphere/radio communication)
  • high-res pictures of Neptune and Uranus (the current fuzzy stuff won´t do!)
  • implement precession and nutation of earth
  • solve the question of how much water really is on Mars (to get the seasons there right!)
  • wait for Pluto to be a planet again! (this is very important to Austin)
  • see if Elon Musk pulls of colonization of Mars (to properly create AI traffic in space)
  • see if red spot on Jupiter really dissolves or not (texture space is expensive)
  • gravitational wave effects in rings of Saturn ( I think OrbX does that right, don´t they?)

So yeah, I am hoping that in the late 11.x run they may get to the correct ephimeral data for moon and the stars (together with all the other stuff). They know that the whole community is waiting with bated breath for that!

 

Cheers, Jan :wink:

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I saw a video of the Seattle area and I am sold purely because of the lighting, I always found DCS had the best daytime but XP11 has it too now , but no sun-rays ? , will i buy it NO not right now.  will check the demo and how it runs and what changes they have made etc....

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gravitational wave effects in rings of Saturn ( I think OrbX does that right, don´t they?)

 

In my opinion, the sim is unusable without this feature :-)

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Nah... doesn't have to be so complex.... I would be satisfied with at least the same we have had for more than 16 yrs in MSFS and ELITE IFR, we have in P3D, Flight Gear, IL2 Battle of Stalingrad and DCS World....

 

I'd rather prefer them to spend more time fixing the flight dynamics quirks :-)  and implementing nice weather, visually and effects-wise....  You're too demanding Janov...

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