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TOGA-saurus

Eh... Has Anyone Crashed in X-Plane 11 Yet? Not CTD, I Mean Actually Crash!

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I was testing the water spray effects and general water interaction when I hit the surface a little too hard! You should have seen my face when this happened on my screen!!!

 

Cessna_172SP_1.png

 

Cessna_172SP_2.png

 

Cessna_172SP_3.png

 

Cessna_172SP_4.png

 

 

That's right! The wing completely detached, burst into flames and remained stationary as the rest of the plane continued it's journey of disintegration across the waters surface! 

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Jesse Casserly 👌🏼

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All sorts of surprises inside XP11 for us NOOBs! I found i could both crash or belly land depending on the impact. Cool stuff!


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Ha! Good find! Indeed there seems to be a new damage model available in XP11. If I'm not mistaken, they did not announce it. I wonder if it's also to avoid the expected reaction "THAT'S TOO ARCADE!!!" from the "serious" flight sim community. In any case, I think this feature will be appreciated by many Steam user... :smile:

 

Looks like most new aircrafts have this new damage model. Other than the C172, it's available in the ASK21, the S76, the Vision and the MD80. Spectacular! :smile:

 

sHHEeVt.jpg

 

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fX0O7yG.jpg

 

  • Upvote 1

"The problem with quotes on the Internet is that it is hard to verify their authenticity." [Abraham Lincoln]

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Hmmm... maybe this is a first step (extreme, but still a step) towards implementing some sort of localized damage model, something along the lines of accelerated component wear with aircraft abuse, landing gear damage (not bust into flames damage!) on a hard landing, things like that.


Jim Stewart

Milviz Person.

 

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I like the crash effects!  Adds to the realism.


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I noticed in the options a comprehensive failure section which is nothing new per se but I am curious now that have if we set it for a tire to burst on landing if we will see the visual result. 

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The particle system is great, smoke reacts to propwash and wind. I think they should use it to rewrite the code of the thermals, would be a nice improvement!

 

 

0M6xi22.jpg


"The problem with quotes on the Internet is that it is hard to verify their authenticity." [Abraham Lincoln]

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I'm beggining to have a Crash on XP11 :-)


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What's still needed is more light damage modeling short of a full crash.

 

XP10 used to have a "tire blown" notice on a hard landing, but I haven't seen that in a while. I might have disabled it somehow, or I'm just never triggering it and I'm not THAT good with every landing. We should have degrees of damage from a tire blown to collapsed gear on a hard landing, so we have more feedback on our flying skills. Right now, every landing is either perfect or you crash. 

 

Another thing it would be nice to see is tail strike damage. That happens more often than you'd think in real life for airliners when landing, and it can happen with helicopters too.


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What's still needed is more light damage modeling short of a full crash.

 

[CUT]

 

Yes I agree. I think damage modeling will necessarily be something that must be modeled on a per-aircraft basis, so the important thing would be to have X-Plane provide a "damage engine" that 3rd parties can use to model damage on each specific aircraft. A bit like the new FMOD sound engine that can be used by the aircraft designer, but it falls back to default X-Plane basic sound engine if not used.


"The problem with quotes on the Internet is that it is hard to verify their authenticity." [Abraham Lincoln]

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Good point about the need to model light damage on a per-aircraft basis. The G-forces that commercial airliner or military jet landing gear can handle, will be way different from a light GA aircraft.


X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

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Interesting effect for sure, and I think a step in the right direction.

 

For those curious, this is disabled by default and must be turned on by the user.  I didn't even know it existed until seeing this thread and testing it out a bit this morning.

 

I've always wanted something more inline with the DCS series regarding gear damage etc, those guys have the results down beautifully.  This is maybe the first baby step towards that!

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