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AI Controller 2.0 (Gate-to-Gate https://www.avsim.com/forums/topic/498931-ai-controller-20-gate-to-gate-control-open-beta/Control) Open Beta

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Then I locked my FPS in FSX to 30 and since then it has just been as smooth as silk.(Previously set to unlimited and locked to 31 via NVidia inspector)

 

Thanks for passing that info. along, will check it out

 

 

Thoughts/suggestions?      Running the program on a networked client.

 

Could be a problem with one of the SID/STAR files, start in verbose mode (AIMonitor) and see if it crashes while reading a particular file.

 

 

As a side note I've found a little bug. The reset options to default doesn't reset all options, specifically short final high and low altitudes.

Also there are 2 more options in the ini file regarding altitudes that don't appear to be configurable in the main program.

 

Noted...yes some options are intentionally not configurable in AIMonitor.

 

 

I had been using the old version 1.4 in FSX for a while with no issues but I cannot make 2.0 work right. I am taking off from kslc and I see planes lost taxing in circles in a spot.

 

Is this KSLC default?  I'll take a look.

 

 

When i create a perfect custom STAR to the short final, AIC commands the STAR, continues with my Final until the Entry point and than swapping to that damn GO-AROUND ENHANCED Autogen Approach for no reason!

There´s no traffic on the runway (Departing and landing traffic has seperate runways), no traffic ahead, no traffic behind, nothing.

 

Thanks for taking a look at this...can you email me your custom final file?  I do have the Aerosoft EDDF airport I can test it at.

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It may be that the issue is all of the many scenery files that I need to add to the program window so that AI Controller will see the many add on sceneries on my FS machine.    I don't remember this problem in the older version and I ran that version on a client machine.   

 

But there are only spaces for so many add on sceneries in AI Controller.....

 

JH

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Got it to work from reading some of the posts from the older version.   Simplified the network search for the FS machine scenery, by just adding the root folder and ensuring the "\" key was added after the scenery.   No more crashes!

 

Appreciate all of the posts here.  

 

JH 

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Hi guys,

 

after add SID/STARS and starting the aicontroller.exe i get a lot of messages regarding: "failed to built enhanced approach for airport xyz at runway xy.....

What does that mean exactly and how can i resolve this issues?

Thx

 

Cheers,

Mark

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Hi Roland,

 

Could you tell us which ATC Program is this?  :smile:  this will help people to plan ahead when purchasing any 3rd party ATC program.

 

Regards,

Simbol

 

 

Bump

 

I wonder if there is any update on this?  

 

I use ProATC-X, which contrary to what's said above DOES generate ATC communication based on AI traffic flights although there is an option to add additional random chatter.

 

This has been brought up on the ProATC forum but there doesn't seem to be a lot of action from that end presumably because only a proportion of there users also use  AI Controller.  On the other hand, most users of AI Controller probably use one ATC program or another.....

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I use ProATC-X, which contrary to what's said above DOES generate ATC communication based on AI traffic flights

 

It does, but it also generates a lot of odd communications using voices and airlines that are geographic anomalies.

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This isn't a debate about which ATC program is best.  

 

The fact is that ProATC-X does communicate with AI traffic and following recent upgrades and the availability of new voicepacks recorded by real voices from real users, does so much better than it used to, There are no geographic anomalies that I'm aware of other than there isn't a facility at the moment to make French aircraft use only French voices etc.if that's what you mean.   I believe there is a mechanism to do this (provided there are enough voicepacks) but a further upgrade would be needed to make it work.  

 

What is at issue is how all of the ATC programs, including ProATC-X,  can be made to work with AI Controller 2.0, hence my question.

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This isn't a debate about which ATC program is best.  

 

 

What is at issue is how all of the ATC programs, including ProATC-X,  can be made to work with AI Controller 2.0, hence my question.

As for the other ATC programmes one cannot say. But regarding PF3 both developers have been in touch. What has or will transpire from that is unknown at this moment.

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Is anyone else having CTDs with atc.dll in the error message? Since HF2 I'm getting those frequently.

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Hello,

Thank you very much for this nice software enhancing our P3D environment ! :smile:

I have some issues after installing this new up-date :

I converted the latest airacs for PMDG with sidstarconverter. Which i think went fine, except that i haven't got any AISIDSTAR.ini file to paste SampleCFG.txt data.

Also, when I start AIcontroller i got many following messages during 30 min :

 

NOTE : FAILED TO BUILD ENHANCED APPROACH DATA for airport KEFD at runway 6L.

No enhanced approach modes will be available at the affected runway of this airport ! ...

 

Do you any idea of the solution or i've done wrong ?

Thank you very much for your help.
Best regards

Eric

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I know this is one of the leading features of V2, but is there any chance you could create an option for AI controller to use 'slew' mode exclusively (over fly mode), even for taxi and takeoff as well as landing. I prefer the precision over aesthetics.

 

Also a few features that might help:

- option to hide 'sleeping' aircraft from data collection window

- option to also cull 'sleeping' aircraft to meet a AI traffic number target?

 

Thanks, you have done a wonderful job of this.

  • Upvote 1

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I think I am in agreement with many people on here, I love the work you have done with this tool and it is incredible work. I think though that I miss the precision of the slewed traffic. I used AI Smooth before this app and with AI Smooth, the AI almost always intercept the final correctly, land in the correct location, descend at the correct rate, etc. The big problem is obviously that they enter these weird holding patterns, the active runway is harder to control for real world ops, and they cant accept stars/sids. I think that as awesome as your app is for trying to "fly" the ai around, I would prefer if they were slewed through the sids/stars/jetways/approaches.

 

Running 2.0, I find that departing aircraft work very well, but arriving aircraft often transition from star to the go around enhanced ai approach, take forever to try to line up with the runway, and then disappear eventually. I notice a far fewer number of ai aircraft at the airport therefore, and despite all the troubleshooting and research on this thread, the ai still taxi into the grass, do weird loops, etc. 

 

Last thing, I agree with Zinnertek above that instead of the exclude ground ai option, it would be more beneficial to me to see an option to hide the sleeping aircraft, so I can see who is taxiing out to what active runway without the inundation of all the sleeping ai. 

 

Again, Thanks for an awesome product, just some thoughts for moving forward. 

  • Upvote 3

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I have another request after trying this out over the past week or so.

 

Could it be possible to not have AI Controller delete aircraft who can't find a valid taxi route.  Some airports I use have issues and thus a valid taxi route can not be found, resulting in AI being deleted, and because of this, the airport never has any departures, or the arrivals are deleted off the runway.

 

Instead of deleting AI, could the option of releasing the AI to FSX/P3D control be implemented if a valid taxi route can not be found?

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I think have found part of the issue of the arriving aircraft never landing. The message I am receiving currently is that AI aircraft are being deleted because of potential runway incursion, then it tells me that these occur when the user aircraft is on deck, landing lights on, and less than 10kts. I am currently sitting at KDEN (FLIGHTBEAM) at gate C37, with my engines and all lights off, no battery power, double checked my landing lights are off, and all ai aircraft once on final are deleted... 

 

thoughts?

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I have to agree too. It pains me to say this because I think v2 has amazing potential and you put so much work into the "not slewing" aircraft around... but I can't use it right now as it's a mess on the ground (not going to comment on the early phases of approach).

 

The amount of precision that FSX/P3D has in slewing the aircraft is remarkable (until you pointed out the difference, I didn't even know AI planes were slewed by default), so why not try to further develop that option?

 

Thanks also from my side again for your tremendous work!

 

Cheers

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Hello,

when i set the path the program says:

 

Untitled_1.jpg

 

Of course P3D is not running.

The path is correct.

I am the Admin, but error shows up running it as Admin as well.

Running P3D last version 3.4.18.19475

 

EDIT: Looks like i made it work.

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Hello,

 

Can someone tell me where to find the file AISIDSTAR.CFG ?

(mentioned into SIDSTAR converter manual as the file to paste SampleCFG.txt data after SIDSTAR conversion)

Thank you very much

Eric

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Hello and good evening Roland

 

I have mysterious behavior of my AI traffic in the air and on final with the new AI controller (i use the latest version 2.0)

 

The AI aircrafts tilts from side to side and tilt up and down and the aircrafts fly generally very unstable.

I've tried different aircraft models and there is no difference.

 

On approach and on final the AI aircrafts find it difficult to tune in and lie stable and calm down on the ILS course on the runway.

 

They have to way bumpy approach and final into the runway.

 

The airport i used was EKCH (Copenhagen) from Flytampa and the newest AFCAD for this.

 

I have also noticed that the aircraft brakes abnormally very hard as soon as they have set the wheels into the runway..and turns off the runway in the first exit which is also abnormally i EKCH.

 

I also experience that the AI traffic "gets stuck" before entry the RW in use.

 

I had P3D started in EKCH (Takeoff on RW 22R and landing on RW 22L) and Active Sky 2016 for P3D weather.

 

Is there any fixes for the issues above?

 

I have installed the latest version of the AI controller incl the hotfix..

 

But i still have thise issues..

 

Cheers, and thanks in advance

 

Dennis

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Here's the links to the latest update (Hot Fix 3 only):

 


 

Again, I'm in-and-out the next week due to personal reasons, but I will try to catch up on the questions.

 

Fixed:  Tear-drop procedure (when intercepting final approach fix at obtuse angles) works better.  E.g., no altitude loss, less go-arounds.

 

New/Improved:  AI chooses better off-ramp after landing rollout, taxiing faster and excavating runway more quickly.

 

New/Improved:  Better flight characteristics and smoother landings (due to better capabilities of autopilot to self-calibrate to individual AI flight characteristics).

 

New/Improved:  Increased throttle smoothness including better speed control.

 

Changed:  AI will taxi under control of throttle, brakes and steering at all times (no slew assist) is not default setting - be sure to reset options to default if unsure how to change this.

 

Fixed:  Other minor items.

 

If you reported a bug or suggestion and it is not included here, I probably just haven't got to it yet.  Please feel free to raise the same issue if you feel something is falling through the cracks.  The next update will focus on taxi smoothness.

 

-Roland

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".......and excavating runway more quickly......."

 

LOL - that's what I normally do when I land - heavily. :Tounge: 

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Here's the links to the latest update (Hot Fix 3 only):

 

HOT FIX 3: http://www.mediafire.com/file/01s3vke6qjqhi50/AIControllerV2OnlyHF3.zip

 

If anyone needs Hot Fix 1, which has the full install, is available at:

 

HOT FIX 1 (full): http://www.mediafire.com/file/5vk15b44rl5vd1m/AIControllerV2FullHF1.zip

 

Again, I'm in-and-out the next week due to personal reasons, but I will try to catch up on the questions.

 

Fixed: Tear-drop procedure (when intercepting final approach fix at obtuse angles) works better. E.g., no altitude loss, less go-arounds.

 

New/Improved: AI chooses better off-ramp after landing rollout, taxiing faster and evacuating runway more quickly.

 

New/Improved: Better flight characteristics and smoother landings (due to better capabilities of autopilot to self-calibrate to individual AI flight characteristics).

 

New/Improved: Increased throttle smoothness including better speed control.

 

Changed: AI will taxi under control of throttle, brakes and steering at all times (no slew assist) is now default setting - be sure to reset options to default if unsure how to change this.

 

Fixed: Other minor items.

 

If you reported a bug or suggestion and it is not included here, I probably just haven't got to it yet. Please feel free to raise the same issue if you feel something is falling through the cracks. The next update will focus on taxi smoothness.

 

-Roland

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Got it to work from reading some of the posts from the older version.   Simplified the network search for the FS machine scenery, by just adding the root folder and ensuring the "\" key was added after the scenery.   No more crashes!

 

Thanks for the update.


 

 


What is at issue is how all of the ATC programs, including ProATC-X,  can be made to work with AI Controller 2.0, hence my question.

 

Yes, there is some stuff happening regarding this.  The most immediate action I'm taking will be to add an output option that replicates FSX/P3D traffic manager so that the traffic states of AI under control of my program can be determined in a standard way by any 3rd party program that wants to read it.


 

 


Is anyone else having CTDs with atc.dll in the error message? Since HF2 I'm getting those frequently.

 

Anyone else seeing this (using HF3)?  I didn't mention it in the update by a made a small stability fix that sometimes caused AIController to crash (but not FSX/P3D as far as I can tell).


 

 


Also, when I start AIcontroller i got many following messages during 30 min :
 
NOTE : FAILED TO BUILD ENHANCED APPROACH DATA for airport KEFD at runway 6L.
No enhanced approach modes will be available at the affected runway of this airport ! ...

 

Wow, it takes 30 minutes to start?  You might want to monitor only airports in the area of the world where you are currently flying.

 

It isn't necessarily an error, some stock airports in FSX/P3D don't have any taxiways others have taxiway link errors.

 

Others have complained into there's too much info. about this issue when AIController loads.  The original idea was to warn the user that some monitored airports will not be monitored because of taxi link issues, but I undertsand that if you're monitoring hundreds of airports, this info. quickly starts to get repetitive and not useful.  I'm looking into it.


 

 


I know this is one of the leading features of V2, but is there any chance you could create an option for AI controller to use 'slew' mode exclusively (over fly mode), even for taxi and takeoff as well as landing. I prefer the precision over aesthetics.
 
Also a few features that might help:
- option to hide 'sleeping' aircraft from data collection window
- option to also cull 'sleeping' aircraft to meet a AI traffic number target?

 

Okay, I'll look into it.  There's a backend way for doing it now, by making sure slew assist is ticked and modifying other taxi options so that slew assist kicks in quickly.  Also, all STARs and finals can be directed to use slew mode by adding the slew override to the files (e.g., see the KDCA example files)

 

Obviously right now I'm spending a lot of development time getting the fly mode more precise, what are your thoughts regarding HF3, do you see improvements?

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