December 19, 20169 yr I concur on the aerofly too.. and not to further jump away from p3d, but XP11 looks a tad better than p3d with flyinside 1.7.1 (just released).. though, with xp11 and nycx vs p3d.. in p3d i get around 36 fps with a lock on 48 fps and fair weather, vs about 26-28 fps with clear skies in XP11 in flyinside.. though there could be some settings i can change to boost this. Side bar is i'm having trouble getting cockpit actions to work with the mouse in XP11 on a first test with flyinside. I used to be an exclusive xp10 simmer prior to rift. It saddens me to know that xp11 frames are worse than p3d. I hope this has to do with it being in beta and that the guys at LR will make some improvements in performance. From what I have seen in the screenshots XP11 looks phenomenal and with orbx support coming next year I will switch to xplane in a heartbeat. So guess who just got his Oculus Rift VR glasses back...yep...that's me :smile: The store where I got them from is a truly great place and considering the money I've spent there over the years I guess they think I'm not that bad myself :wink: Anyway I told them about my situation and that I think I'll need more time in order to decide for sure if I want to keep the glasses or not so I now have until January 24'th to decide. This is really great since I'll be having a couple of days off during Christmas giving me lots of opportunities to really try the glasses out. I also hope with some luck there will be a couple of improvements made to FlyInside during this time. This might be a bit too optimistic though because I'm sure Dan the developer of FlyInside like to spend some quality time with his family and friends during Christmas just like the rest of us. Would be awesome though to see a way to pause the head-tracking as discussed above if it's even possible to implement. I guess what I'll do this time is to try using the VR glasses a bit more like TrackIR only wearing them during the most interesting phases of each flight. I'll also try to keep as many external windows/programs as possible outside of the VR environment. Even when the import virtual windows feature in FlyInside works really good I did find the environment got a bit "cluttered" with lots of imported windows. I think I'll manage by simply removing the glasses for a couple of seconds to get access to any external programs/windows I need during the flight. Another thing I might experiment some more with is if it's possible to turn up the light a bit because even after moving all the color adjustment sliders in FI to the far right I still always found the scene a bit too dark even at midday. I played around with PTA a bit but I never managed to find suitable settings and I also remember how my FPS took a hit using PTA. What is everyone else's experience in this regard in P3D? Anyway it really feels good to have the VR glasses back because the flight I did earlier today really felt meaningless and boring as said previously being used to VR now so I fully understand what you mean Chris! Another thing that made me reconsider was I read some rumors that it's not very likely we'll see a CV2 version for at least a couple of years. No one knows for sure of course but if that will be the case that's fairly long time to wait and then I think I prefer to have what we have today rather than no VR at all looking at the amazing immersion it provides already today although with its well-known limitations such as low resolution and so on. If I knew we would have VR glasses with 4K and great performance next summer I would of course wait but that doesn't seem to be the case. Oh well...enough writing...better get back installing FlyInside again for spin nr 2 :smile: I also believe that we will not see a CV2 for sometime so what we have is what we have, which I am happy with. I'm glad you have come back to VR and I hope your experiences only get better. I know mine have.
December 19, 20169 yr I used to be an exclusive xp10 simmer prior to rift. It saddens me to know that xp11 frames are worse than p3d. I hope this has to do with it being in beta and that the guys at LR will make some improvements in performance. From what I have seen in the screenshots XP11 looks phenomenal and with orbx support coming next year I will switch to xplane in a heartbeat. I also believe that we will not see a CV2 for sometime so what we have is what we have, which I am happy with. I'm glad you have come back to VR and I hope your experiences only get better. I know mine have. It might just be my settings (being too high or such), i've only been toying with XP for a few hours tops at this point and only about 30 mins in VR since this new release On the cv2.. i would think sooner, being as HTC is coming out with a hardware refresh in a few months.. at least you would think to keep competition up they would release sooner than the originally planned "years" schedule I also heard about. A question for all the rift flyers here.. Maybe its because in my office space i had it at standing room setting before.. but now, since getting oculus touch and defining an area in my office space.. i now see the chaperone boundaries for the guardian when sitting at the stick. I'm assuming maybe all i should do is toggle the grid off when doing this (though i didnt see a keyboard shortcut for this in the oculus home). Anyone else dealt with this? Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
December 19, 20169 yr I used to be an exclusive xp10 simmer prior to rift. It saddens me to know that xp11 frames are worse than p3d. I hope this has to do with it being in beta and that the guys at LR will make some improvements in performance. From what I have seen in the screenshots XP11 looks phenomenal and with orbx support coming next year I will switch to xplane in a heartbeat. I also believe that we will not see a CV2 for sometime so what we have is what we have, which I am happy with. I'm glad you have come back to VR and I hope your experiences only get better. I know mine have. I just stopped at the phone store and, while I was waiting, I put on one of these VR goggle devices by Samsung that is actually made by Oculus Rift. The effect is great, but the in-game resolution was so bad, I believe it wouldn't take very long to end up with a splitting headache from this thing. I surely hope that the ones that you are using for the flight sim has a better resolution than what I was looking at. Bob Robert Yunque PilotEdge Ratings = CAT-11 (2016-09-13) I-11 (2016-10-23) V-3 (2016-08-01)
December 19, 20169 yr I just stopped at the phone store and, while I was waiting, I put on one of these VR goggle devices by Samsung that is actually made by Oculus Rift. The effect is great, but the in-game resolution was so bad, I believe it wouldn't take very long to end up with a splitting headache from this thing. I surely hope that the ones that you are using for the flight sim has a better resolution than what I was looking at. Bob The resolution is not as high with the VR Gear as it is with the Rift.. I've tried the VRridge software with the Samsung gear before.. then i tried the Rift.. its much better. However, at our house we all still love the VR Gear and some of the content offered there too. Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
December 19, 20169 yr The resolution is not as high with the VR Gear as it is with the Rift.. I've tried the VRridge software with the Samsung gear before.. then i tried the Rift.. its much better. However, at our house we all still love the VR Gear and some of the content offered there too. One of the problems I think everyone is encountering in VR, all paths, is that the scale is still incorrect. At least in my experience, the proper scale is actually closer when fly-inside is in zoom, and should actually be closer. I have become fanatical about scale from writing my anti-distortion shader (I almost have enough of my sanity back to be able to clean that up for release). We need to know how large a gauge and how far away it is from the common viewpoint; in other words how large it appears in real life. It's not set right in any VR I've tried just yet. This is the main reason why people complain. Everything is entirely readable when this is set correctly. The complaints are actually about scale, not clarity. I still haven't bought a Rift, haven't finished the Xmas honey-do list yet to justify it. When I do I will look more into it (lol). I was a passionate architecture student before the networking guys in the CAD labs Shanghaied me and I can tend to see things as a perspective drawing. I actually wrote a 3D 1st person maze game on a CollecoVision Adam in 1987. Disclaimer: [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂
December 19, 20169 yr Flynside as world scale which i set at around 90% to help with that Asus Strix z790-e; 1000 watt evga SuperNova Plat; 14900k AC_LL 0.55 adp -0.050 253/253/355 CEPoff (CB-1pass 39200 80c, msfs peak 92,avg 60-78c, astrorender 95c,room76F); 64GB(dual 32) cl32 6400 at 6400 xmpII F5-6400J3239G32GX2-TZ5RK, Asus Ryuo III 360mm; Thermaltake v51 Case; Gigabyte 4090 OC; VR-Crystal; Dofreality H6; Astrosite
December 19, 20169 yr Commercial Member As far a updated hardware, everything I've seen regarding an improved vive is purely to bring it up to rift standard in the quality and finish. Integrated headphones maybe, better balance rather than front heavy, improved straps, a thinner single cable and a lighter weight with a sleeker more consumer feel. As good as the vive is from a technical point of view it has a dk2 look and feel to it and needs to be a bit more consumer version. The different articles and videos I've seen tend to agree with each other that there won't be a resolution change anytime soon as it is pointless rushing that seeing as we don't have the power to run it properly just yet. As well as the above changes there might be upgraded hand controllers for the vive to something less stick like and then there are the wireless options that are being worked on. The release cycle was said to be more than mobile phones and less than consoles so I doubt you will see a meaningful resolution change in the next year or so. Chris Owner, Fulcrum Simulator Controls. fulcrumsim.com facebook.com/fulcrumsimulatorcontrols instagram.com/fulcrumsimulatorcontrols twitter.com/Fulcrum_SC
December 19, 20169 yr Author Flynside as world scale which i set at around 90% to help with that Thanks for the tip, will play around with that tomorrow. As far a updated hardware, everything I've seen regarding an improved vive is purely to bring it up to rift standard in the quality and finish. Integrated headphones maybe, better balance rather than front heavy, improved straps, a thinner single cable and a lighter weight with a sleeker more consumer feel. As good as the vive is from a technical point of view it has a dk2 look and feel to it and needs to be a bit more consumer version. The different articles and videos I've seen tend to agree with each other that there won't be a resolution change anytime soon as it is pointless rushing that seeing as we don't have the power to run it properly just yet. As well as the above changes there might be upgraded hand controllers for the vive to something less stick like and then there are the wireless options that are being worked on. The release cycle was said to be more than mobile phones and less than consoles so I doubt you will see a meaningful resolution change in the next year or so. Chris Here's an interesting clip where the chief scientist at Oculus speaks about the VR we have today and what he thinks might happen within the next 5 years. Not sure anymore who sent me the link but thanks anyway :smile: https://youtu.be/AtyE5qOB4gw
December 20, 20169 yr As far a updated hardware, everything I've seen regarding an improved vive is purely to bring it up to rift standard in the quality and finish. Integrated headphones maybe, better balance rather than front heavy, improved straps, a thinner single cable and a lighter weight with a sleeker more consumer feel. As good as the vive is from a technical point of view it has a dk2 look and feel to it and needs to be a bit more consumer version. The different articles and videos I've seen tend to agree with each other that there won't be a resolution change anytime soon as it is pointless rushing that seeing as we don't have the power to run it properly just yet. As well as the above changes there might be upgraded hand controllers for the vive to something less stick like and then there are the wireless options that are being worked on. The release cycle was said to be more than mobile phones and less than consoles so I doubt you will see a meaningful resolution change in the next year or so. Chris 4K in goggles is already a reality. Pimax 4K has it even though it only has head tracking and no positioning tracking. But it is a sign that technically it is already possible. https://youtu.be/LlUu0BVaYX0
December 20, 20169 yr Commercial Member I'm aware of pimax 4k but what I meant was you wont see 4k displays in the established headsets soon. There are many reasons why the pimax cannot be taken seriously as a vr headset at the moment. Cramming 4k displays into something does not make it a 4k VR headset. Its more a head mounted display than a VR headset. One of the biggest breakthroughs in vr "presence" was getting the 90hz sub millimetre tracking working well enough to fool your brain. As soon as you stop using positional tracking all you have is a glorified mobile phone vr experience no matter what resolution. Pimax runs at 60hz, isn't very compatible with anything, is apparently a vomit fest when you start to look around due to dicky gyros and pcs struggle to hit frame rates with 4k vr. All these things are what took time to solve with the rift/vive along with custom optics and hand controllers. The problem now is every Chinese knock off shop is cramming high def displays into poorly conceived headsets and rushing to market. All that does is gives a poor impression to the public who don't know what real vr is. Real VR isn't just high resolution, it is all the other hardware and software that goes with it, most of which is still being perfected. I'd love to try one just to see, because all the reviews I've seen say there is no screen door, but that's about the only good thing about it. Use it as a display to watch movies on but you can't really use it as a device to deliver VR presence. Technically it is possible to ram a 4k screen in a rift but I still stand by what I said. I don't see it happening in the next few months because we don't have the power to run it and provide a high quality experience. Oculus and Valve are experimenting with all kinds of new tech including wireless and also positional tracking without cameras. There is plenty more to come but none of it will be rushed out by them, they can't afford for it to not be perfect. What all my waffle means is that although there will be other headsets out there trying to steal the headlines with dubious descriptions the high quality VR that we want and need is not going to be beaten in the next few months so embrace the current devices and enjoy them as the are because the cheaper solutions don't measure up. Chris Owner, Fulcrum Simulator Controls. fulcrumsim.com facebook.com/fulcrumsimulatorcontrols instagram.com/fulcrumsimulatorcontrols twitter.com/Fulcrum_SC
February 22, 20179 yr Author Waking up my own and now rather old thread just to share a few tips. First regarding the ability to pause the head-tracking when you remove the VR headset to be able to have a good view of the cockpit when not wearing the VR glasses there is a very simple solution I didn't think of first. All you need to do is take your VR headset off and put it on the table in front of you and then press the 'Reset position' button. That will center the view on your 2D display and you can then make small adjustments to see exactly what you need in the cockpit by physically moving the headset in front of you. Maybe turn it a bit to the right to clearly see the MCP for example. Then when you want to get inside VR again simply wear the headset, reset the position and you're back in your VR seat :smile: Regarding lighting which I found a bit on the dark side it became better after I started using the sky textures that come with ASCA rather than the fixed set of sky textures I was using before (HDEv2). Or I should rather say it became more realistic in the way where the lighting inside the cockpit is now more changing from day to day depending on the weather just like IRL and this thanks to ASCA using sky textures that are selected to match the current weather. Certainly on a grey and rainy day the overall lighting in the cockpit will not be as bright as on a sunny day and vice versa. This variation adds even more to the overall immersion I think and the sensation of actually being in a live and real environment where you never know for sure what to expect from one day to the next.
February 23, 20179 yr Thanks for all that Richard, I am browsing the Oculus shopping sites right now, so thanks a lot from my moneybag to you :-P However, the only thing I am worried about is the resolution and the lack of other good titles to use with the OR. Man, decisions must be made... :-/
February 23, 20179 yr Author Thanks for all that Richard, I am browsing the Oculus shopping sites right now, so thanks a lot from my moneybag to you :-P However, the only thing I am worried about is the resolution and the lack of other good titles to use with the OR. Man, decisions must be made... :-/ You're most welcome Stefan and you better be careful with the decision to try VR out or not because the risk is you won't be able to go back enjoying 2D anymore once you experienced what it's like to really "fly" the aircraft of your choice from "inside" the cockpit. I experienced this myself and I even tried returning the VR headset twice but here I am flying in VR again :wink: and I know I'm not the only one. The resolution is probably one of the biggest drawbacks right now using VR but as others told me when I was new to VR you'll get used to it and after a while you don't even think about it that much anymore since you're so busy enjoying to actually be part of the scene instead of just watching it on a boring 2D display... As for other titles I haven't bought any just yet but I did download quite a number of free titles from the Oculus Store and some of them are truly amazing!! This last time I got a new pair of OR glasses I also got the Oculus Touch controllers to be able to enjoy myself even more with titles not related to simulating flight. If you have never tried VR before I think you will be just amazed as I was when I first tried my VR glasses out. Not to mention the sensation when I found myself inside the cockpit of the NGX for the first time. Will be very interesting to hear what you think and like I told others, if you have the chance to get the headset from somewhere where you'll be able to bring it back should you not like it that of course is the recommended approach considering the rather steep price. But then again...not really any higher price than a new graphics card of the latest generation... Let us know how it goes :smile:
February 23, 20179 yr The only thing I tried until now was the Rift DK2 with the rollercoaster demo. That was fun :-) I know myself and I can let you know right now: I will get this thing pretty soon and enjoy it :-D I am not good at holding myself back. I saw that you can make appointments for Demos in stores in Germany! So I just made one for a demo on Saturday in Munich! :-)
February 23, 20179 yr Author I know that feeling all too well and so does my wallet...:wink: Sounds great you booked a demo but even better when you're in Germany is apparently you can rent your own headset and try it out at home. A guy in another thread mentioned that in another thread and you can check it out following the link below. http://www.avsim.com/topic/493161-vr-is-the-thing-you-want-monitors-is-so-last-century/?p=3579401
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