Jump to content
Sign in to follow this  
sanh

Is P3D dying a slow death?

Recommended Posts

The fact that LM has been releasing updates every 3 months does not indicate to me that P3D is dying a slow death.

 

Of course, there has not been a revolution in the last 4 years that is comparable to the change between FS98 and FS2002 (which is quite an immense change if you compare the features). However, the scenery engine of FSX/P3D v1 provided a good template for realistic scenery in terms of autogen density and texture resolution, so that add-on developers like ORBX could build on it and produce some very realistic scenery, for which there is not as much room for improvement as it was for any FS98 scenery if you regard reality as the ultimate standard. P3D has improved the lighting, performance, VAS and other details, which are very welcoming additions and bring graphics even closer to reality (and it is rumored that the next version will be 64 bit). So why would that be a "death sentence"?

 

Also keep in mind that between FS98 and FS2002, CPU power increased tenfold from <300 Mhz to ~3000 Mhz, if my memory serves me right. 16 years later we have CPUs with stock speeds of hardly more than 4000 Mhz, even though today's CPUs are multicore and have a better architecture. I think that there is no hardware available at affordable prices today that would be capable of running an ultrarealistic sim with high settings and complex airplanes at >30fps. This goes along with the pattern that an improvement in graphics by the same margin requires disproportionately more computing power, but the increase in computing power has slowed down over the recent years in favor of improved efficiency / power savings. X-Plane shows that a different engine may well improve the rendition of specific features, such as night lighting, but even with a different and improved engine, there are no FPS miracles. I might be wrong on that...

Share this post


Link to post

I don't see it dying at all. With UTX, GEX, Orbx, the multitude of weather engine options, REX HD Airports, Chris Bell's upcoming Blue Marble, Black Marble, vEarth, the amazing advances in airport scenery quality, the overwhelming choices we have for immersive aircraft (A2A, Milvix, Eaglesoft, PMDG, Majestic, FSLabs, Aerosoft, TFDi, etc), the virtual aviation world is almost as real as it will ever get. Other than VR or being there in person, I just don't see how it could get much better, but that's just me. I think we are entering the good times of flight simulation. P3D is just a blank canvas for developers as far as I am concerned and I think Lockheed Martin is doing everything it can to make it cleaner and better performing.

Share this post


Link to post

The main draw for me in flight sim comes not from the core sim, although that is obviously very important, but the 3rd party providers that give us the real good stuff and keeps the hobby alive. These people can only operate in a stable environment, where things remain static for fairly long periods, and therefore I'm glad we have not had any major revisions for some time. P3D is the most complete flight simulator there is, with nothing coming close to the scope it offers. I've got XP11 and it is very nice in some respects, but it is also very limited in many areas, and seems far more of a dead end than the alternatives; this is true for what I want out of a sim, for others this may well be the opposite.

 

Games are able to use far more cutting edge tech as they only exist for short periods, and their scope is very narrow. They don't need to provide a platform that exists over years, but that does mean we are limited to iterations of older tech, unless we are happy to fly under one vision; for example, if LM or LR made major revisions every year, we would have fewer 3rd parties, if any, adding to the mix as they could not exist in that environment.

 

The ESP platform, for all its faults has given us some of the finest content you could wish for, and that is because it has roots reaching back over many years.

Share this post


Link to post

My perspective is that P3D is the core engine that has permitted a lot of excellent third party addons to extend its realism and beauty - complex aircraft systems, scenery, and multi-aircraft (AI, MP) features. I was thrilled several years ago when with default aircraft we could actually achieve 60 frames per second which provides a smooth, fluid flight as long as I kept everything simple. Then, unfortunately, the doubling of clock speed every 18 months stopped abruptly and we are stuck at 4 Ghz apparently for a long time. Then it became evident that the 32-bit, mainly single-core graphics engine of P3D (M$S$ ESP) just couldn't take advantage of more memory or multicore CPUs to any great extent - not bad though for a 10 year old set of code that grew up on Pentiums. Many of us have piled on with more features - super complex and wonderful aircraft models, detailed city models with thousands of buildings, and finally Virtual Reality with its demands for 90 FPS Stereo! So what to do? Well, I am very encouraged by the developers of Aerofly FS2 - not for what their product offers in feature comparison with P3D (many features aren't yet there in FS2) but just because they have coded a 64-bit, multicore, graphics engine that can provide over 250 FPS on a single HD monitor and the 90 FPS Stereo needed for VR Headsets (I have tested it quite a bit) without resorting to half-baked attempts to interpolate frames. The result is a great aerobatic, fluid visual with lots of room for feature growth in a multicore environment. Since Aerofly has done it, I assume that Lockheed Martin developers can do it - if they redesign the core graphics engine with performance as a key criteria - testing all along the way of development. If that happens, we can return to focusing on something other than FPS tweaks, settings reductions, and OOMs - the future for flight sim is bright. BTW, next year's VR with HD++ screens will be super.

 

Dave


PC=9700K@5Ghz+RTX2070  VR=HP Reverb|   Software = Windows 10 | Flight SIms = P3D, CAP2, DCS World, IL-2,  Aerofly FS2

Share this post


Link to post

Aerofly is a small area . P3D is the whole world...

  • Upvote 1

13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Share this post


Link to post

I agree that P3D hasn't yet turned into FS11, but it has extended the life of FSX/ESP considerably. All software dies eventually - it's only zeros and ones anyway - but it ain't going away tomorrow. Lockheed Martin don't seem interested in creating a totally new sim, so for now any hope of real innovation has to come from DTG or X-Plane. All I know is that I'm not investing in a new $3000 rig until an FS11 equivalent arrives. I wasted my money once hoping that Microsoft Flight would turn into something. I ain't doing that again. Currently I'm having a great time in P3D v3.4, and will continue to do so until my current rig dies. After that I'll probably find something else to waste my time on, unless FS11 arrives to reel me back in. 

  • Upvote 1

Simmerhead - Making the virtual skies unsafe since 1987! 

Share this post


Link to post

Prior to the disbanding of ACES studio, we saw big changes in the MSFS platform pretty much every two years...changes which broke the majority of our add-ons at each iteration as I recall, so perhaps big changes are not what we should wish for.

 

Honestly, the baselining of FSX that occurred when ACES was cashiered is largely responsible for the massive number of add-on options for both FSX and P3D today--for the first time we had a long-term stable platform to build on without having the rug pulled out from under us every two years. The fact that LM has, with P3D, been able to migrate us to DX11 from DX9 (no trivial feat), massively improve VAS management, implement HDR lighting, tesselation, and a host of other improvements that may not "look" dramatically different in a screen shot but which add significantly to performance, all without breaking most of the add-ons we use, is far from "dying a slow death." It took a LOT of work to take a code base written by others, study it, and make the kinds of changes we're seeing. Clearly what that entails is not understood and/or appreciated by some.

 

When and if 64-bit P3D appears, break everything it shall, and then the hue and cry will sound like a GE90 spooling up to takeoff EPR. The usual actors will come out of the woodwork demanding--and right now darn it--FREE upgrades to a 64-bit version of their airplanes, sceneries, weather, ATC, ground texture, cloud/sky texture, and AI add-ons. Lord knows if Pete Dowson would have any inclination at all to create, from ground level, FSUIPC for a completely new platform...personally I cringe just to think of simming without the FSUIPC interface. With no understanding of the work involved to make migration to 64-bit happen, more still will vent rabidly about how this is just a money grab by the evil greedy captains of the mega-behemoth sim industrial complex.

 

For me, P3D's steady progress has meant not having to shelve a major investment in add-ons just to find out that a new 64-bit engine doesn't mean your CPU or GPU works any faster. We might well be left with the wreckage of hundreds of add-ons forced into obsolescence only to find that processing and video performance with even more add-on content heaped onto the sim in a larger memory space are still limfacs that prevent it from being anything like the holy grail it's assumed to be.

 

When my trees drop their leaves in the fall, I don't lament how they're dying a slow death beause they didn't double their height like Jack's proverbial beanstalk this season...no, I'm confident they'll bloom into something incrementally bigger and stronger next season.

 

My two cents...

  • Upvote 5

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS @ 6.0GHz, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@30Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU, 1.2Gbps internet
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys2 (MSFS/XPlane): i9-10900K @ 5.1GHz, 32GB 3600/15, nVidia RTX4090FE, Alienware AW3821DW 38" 21:9 GSync, EVGA 1000P2
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, 2x TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Portable Sys3 (P3Dv4/FSX/DCS): i9-9900K @ 5.0 Ghz, Noctua NH-D15, 32GB 3200/16, EVGA RTX3090, Dell S2417DG 24" GSync
Corsair RM850x PSU, TM TCA Officer Pack, Saitek combat pedals, TM Warthog HOTAS, Coolermaster HAF XB case

Share this post


Link to post

OK guys, this is a P3D topic in the P3D forum.  It is NOT going to be another P3D vs XPlane thread.

  • Upvote 1

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS @ 6.0GHz, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@30Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU, 1.2Gbps internet
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys2 (MSFS/XPlane): i9-10900K @ 5.1GHz, 32GB 3600/15, nVidia RTX4090FE, Alienware AW3821DW 38" 21:9 GSync, EVGA 1000P2
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, 2x TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Portable Sys3 (P3Dv4/FSX/DCS): i9-9900K @ 5.0 Ghz, Noctua NH-D15, 32GB 3200/16, EVGA RTX3090, Dell S2417DG 24" GSync
Corsair RM850x PSU, TM TCA Officer Pack, Saitek combat pedals, TM Warthog HOTAS, Coolermaster HAF XB case

Share this post


Link to post

 

 


I am 39 so time is on my side but when I am 49 I suspect the 'best simulator' will still be based on a 2006 product and will look like it does today with a few more tweaks or enhancements thrown in. I don't suffer from OOMs so a 64 bit product ain't going to make much difference to me.

 

I am 47 now, and the years have taught me not all new things are necessarily better... If you look at the Russian space program, they use the same technique since the 50´s with very little changes.Compare that to the space shuttle.... My point is, slowly but surely it does improve. Last version was a small step back when it come to VAS management, but this hotfix will - hopefully -  take care of it.  

There might be better software coming out, XP11 looks promising,  I've tried it and yet I come back to my old love.... it's like my old Morgan. It can be a pain, sometimes I am afraid it will let me down, but in the end it is worth it and I wouldn't trade it for a brand new car.... 

Share this post


Link to post

 

 


Sorry to say, but this is the most :diablo: topic I have read in 2016...

 

 

 

Yes, I'm afraid I agree.  I apologize for posting in this thread - I knew better, suspecting the original post was made just to insight others, and I posted anyway?!?!?!  

 

And I promise to avoid posting in any similar thread in the future.


Dave Hodges

 

System Specs:  I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.

Share this post


Link to post

Apparently, this "is NOT going to be another P3D vs XPlane thread" was not clear enough.  Locked.


Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS @ 6.0GHz, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@30Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU, 1.2Gbps internet
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys2 (MSFS/XPlane): i9-10900K @ 5.1GHz, 32GB 3600/15, nVidia RTX4090FE, Alienware AW3821DW 38" 21:9 GSync, EVGA 1000P2
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, 2x TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Portable Sys3 (P3Dv4/FSX/DCS): i9-9900K @ 5.0 Ghz, Noctua NH-D15, 32GB 3200/16, EVGA RTX3090, Dell S2417DG 24" GSync
Corsair RM850x PSU, TM TCA Officer Pack, Saitek combat pedals, TM Warthog HOTAS, Coolermaster HAF XB case

Share this post


Link to post
Guest
This topic is now closed to further replies.
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...