Bjoern

Mods for the Learjet 35A

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Bjoern, if I could send beer via the internet, I'd do it. You are a quality mammal!

Thanks for the tweaks!

:-)

 

Scott

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Hi Bjoern. Great tweaks. I have one problem though. When the nose wheel steering lock is engaged I cannot use the rudder anymore.

 

Thanks

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13 hours ago, rightseat said:

Bjoern, if I could send beer via the internet, I'd do it. You are a quality mammal!

Thanks for the tweaks!

:-)

 

Scott

Electronics and liquids don't mix, so just erect a statue in my honor.

 

4 hours ago, FlyChuck said:

Hi Bjoern. Great tweaks. I have one problem though. When the nose wheel steering lock is engaged I cannot use the rudder anymore.

That's a given necessity since rudder and nosewheel steering can not be separated. So I had to block out any rudder activity when the lock is engaged. That's just how FSX works.

 

- E: Wait, the steering logic isn't limited to ground ops in the code. Frak.

Too lazy for an official update, so here's a DIY solution.

In FSW_L35A_Mods\SYSTEM.xml, find (in the landing gear section):

(L:STEER_ON,bool) 0 ==
if{ (A:GEAR CENTER STEER ANGLE, percent over 100) 0 != if{ 0 (>K:RUDDER_SET) } }

and replace with:

(L:STEER_ON,bool) 0 ==
(A:SIM ON GROUND, bool) and
(A:SURFACE RELATIVE GROUND SPEED,KNOTS) 45 < and
if{ (A:GEAR CENTER STEER ANGLE, percent over 100) 0 != if{ 0 (>K:RUDDER_SET) } }

As the code says, steering (and rudder input) will be blocked when the lock is engaged on the ground while slower than 45 knots.

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New revision.

- Fixed the non-working engine shutdown

- Added low-memory cockpit lighting

- Updated the callsigns for all controller voices

- Included the above fix for the inoperative rudder

 

Download, as usual:

https://drive.google.com/file/d/0B6K_xiE2GqmMZFJoTWgyVUJpaTQ/view?usp=sharing

 

Read the manual, blah, blah...

 

 

And take a peek into the thread about VAS usage improvements if you've got problems with OOMs.

 

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New revision:

- The mach hold PID controller is slightly less sensitive now. This makes it slightly less accurate, but (hopefully) less prone to extreme outputs.

- Tried to improve the precision of the mach disk at high speeds and altitudes.

-  Added a quick reference card containing checklists and the most important performance and limitation tables. Comes in really handy!

- An experimental .air file with better (more realistic?) engine performance. Lots of guesstimations due to little available references, but the gauge indications will look more like the real thing during cruise flight. Fuel consumption is pretty much by the book now.

 

 

Download, as usual:

https://drive.google.com/file/d/0B6K_xiE2GqmMZFJoTWgyVUJpaTQ/view?usp=sharing

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Hi Bjoern,

Yes - thanks for all the hard work !!!

:wink:

Regards,
Scott

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Thanks, guys. The engine tables were a tour de force. Twelve hours of continuous work.

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Hi,

I have a question regarding these mods, the read me text says for version 2.7 or before, I have v2.8, so can some of these

mods still be used for v2.8????

Thanks,

Helmut

 

 

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18 hours ago, helberger said:

I have a question regarding these mods, the read me text says for version 2.7 or before, I have v2.8, so can some of these

mods still be used for v2.8????

 

Yes.

Thanks for catching this error. I'll update the readme on the weekend.

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Hello! Thanks for the great mods for this great plane :)

I'm having some trouble with the last two versions of your mod pack (downloaded both this past Monday as well as the version from 4/9), specifically the system gauge replacement. I've installed the Load/Save gauge, and that seems to work fine, but when I add in the system gauge, operating either of the battery switches in the plane does nothing, I get no juice. The animation runs and the VC switches move, but nothing appears to happen in the electrical system. I also get the following messages in ContentErrorLog (let me know if you need more, I don't see anyting else related to the System gauge):

[error.28]
error=Gauge/Script Error
Type: Gauge
Name: SYSTEM
Error: Invalid script (command not found - perhaps a space is missing or there's an extra space?): "if" in: if { 0.5 + } (L:STEER_ON,bool) if{ 1 + } (L:PRISEC_SW,bool) -1 == if{ 0.5 + } 3.25 + } 7 +
(A:LIGHT TAXI, bool) if{ 10 + } (A:LIGHT LANDING, bool) if{ 15 

[error.29]
error=Gauge/Script Error
Type: Gauge
Name: SYSTEM
Error: Invalid script (command not found - perhaps a space is missing or there's an extra space?): "{" in: { 0.5 + } (L:STEER_ON,bool) if{ 1 + } (L:PRISEC_SW,bool) -1 == if{ 0.5 + } 3.25 + } 7 +
(A:LIGHT TAXI, bool) if{ 10 + } (A:LIGHT LANDING, bool) if{ 15 + } 

I don't have any other of the mods enabled (I've tried reinstalling the plane after clearing the simobjects folder, and re-adding just the load/save gauge and system gauge). I've copied the FSW_L35A_Mods folder to both Panel.MAIN and Panel.GNS as instructed in the documentation, as well as updating both panel.cfg's and aircraft.cfg with the updated electrical system. I don't know if it matters but I've been testing with the GTN version of the cargo model.

I'm running:

P3D academic, version 3.4.18.19475

Later version of XMLTools linked from your readme document (I've also tried searching and installing another version just from a google search, but saw the same errors.

Latest (2.8) version of the 35A, downloaded within the last week.

Let me know if you need any other info - I'm sure I'm just missing something simple, but haven't been able to get this part of the mod running. Thanks!!!

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SYSTEM.xml and ELEC_SYSTEM.xml both have a line containing "if {", but the actual command is "if{" (without the space, as the error message suggests).

Yes, that's a bit strange, even Microsoft itself got that wrong sometimes in their own gauge documentation :)

Just remove the extra space until Bjoern creates a new version.

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Thanks for the tip ThomasAH. I removed the space in both SYSTEM.xml and ELEC_SYSTEM.xml, and no longer am getting the error in ContentErrorLog. The battery switches in the plane however still are not affecting the plane. With both battery switches off (emerg also off), the plane still has power, DC meter showing 0 but plane still powered. I feel like I'm missing something in changing configs somewhere, but I followed the instructions in the readme line by line, several times.

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Do you have anything else enabled that could interfere with the standard battery switch (which the, well "fake" batteries ultimately control)? FSUIPC's "infinite battery" tweak or some other add-on?

Or are you running P3Dv3? In that case, there might be compatibility problems which I wouldn't be able to fix.

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Yes, I'm running P3dV3, and do have FSUIPC but nothing enabled there that affects the batteries (I'll double-check). Must just be an incompatibility then. The other tweaks are working fine so I'll keep plugging along. Thanks!

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15 hours ago, Dedian said:

Yes, I'm running P3dV3, and do have FSUIPC but nothing enabled there that affects the batteries (I'll double-check). Must just be an incompatibility then. The other tweaks are working fine so I'll keep plugging along. Thanks!

You can also dig through the P3D forums here or at LM to check any changes or bugs related battery handling. I'd surely like to know if something's up.

LM, after all, managed to break the default hydraulic switch EventIDs in an update and I never got the word if it got fixed.

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Whats the difference between the Learjet35A.air file not in its own folder, and the one inside the "Experimental FDE" folder- which one should we use, and/or which one is the manual referring to?

 

 

I'm also getting the battery switch issue as mentioned above. Solution looks like it may be to go find the space in the above mentioned xml files and delete that space between the "if" and the "{"

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There is/should be (away from FSX PC ATM) a readme in the FDE folder detailing the changes made in comparison to the default file.

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The way I read it- one .air file is modded, and one is modded with additional "experimental" changes. Can these be used interchangeably? One in the Experimental folder says that also modifications must be made to the aircraft.cfg- but the other air file is kind of all by its lonesome. 

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No, it's either the modded stock one or the experimental one.

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Aaaaaand here's the update to v2.9.

All documented changes from the 2.9 update are in (provided they've affected the mods), as well as the small fix for the electrical system.

The experimental FDE has been refined as well. Time to altitude figures are in the ballpark and the engines are not prone to run hog wild anymore. Moments of inertia were recalculated as well.
Note that the FDE is now based on an aircraft.cfg that doesn't include any changes made by the mod package (e.g. electrical system). So you won't need to install the mods when you want to give it a try. If you want to use mods, install it first.

 

Download link, as usual:

https://drive.google.com/file/d/0B6K_xiE2GqmMZFJoTWgyVUJpaTQ/view?usp=sharing

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Thank you for your mod!

 

I'm having a bit of trouble I guess... when the learjet loads, I can't shut the engines off using the throttles. After clicking the "all systems off" I'm then unable to get power to the aircraft at all (battery switches aren't working). Any ideas?

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