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jcomm

Time for a BIG Step ?

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I can't guess if there is any interest at PMDG in Aerofly FS 2, but the platform covers at least one of their requireents - Worldwide coverage - and does it in a rather promising way looking at what is slowy but remarkably being made available.

 

The flight dynamics of even the default aircraft are very interesting, and oppening their configyration files reveals a lot of room for detailled modeling of aero and systems. Actually everything can be done externaly and plugged into tge sim as the just released SDK may well reveal.

 

Yes, there's also X-Plane, but that's a different story...

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I was gonna say this too.. Just bought it yesterday and man it's so smooth in VR

Curious? What VR system are you using for VR? Using Oculus Flyinside, it's Beta but lots of fun to work with, I have it very working pretty well now.

BaldyB

Denis Bolduc

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what Aerofly needs is a killer airliner (or even something like a big twin) with realistic systems, some AI traffic and some basic ATC, so that your hardcore simmers would give it a serious look. If it had all three of those and those customers, there'd be a market for a shedload of add-ons, which would make companies want to develop for it. I presume that is their plan. As it stands, it cheap enough for the curious to buy it anyway, but they need to nail their colours to the mast and show they are seriously aiming at making it something with longevity and scope for third party support.

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Seems a bit early I believe, the Aeorfly 2 is still under developement, and barely just released an SDK for creating content, for which documentation seems quite small.

But I don't think developing on an early access product is good anyway, as things can change drastically before release. 

 

I don't feel that their graphics are the best either, especially without PBR rendering which is coming with X-Plane 11 and really does a great job on making the aircraft looks so much better for the reflection properties of the metal.

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Perhaps there's a reason Lockheed and Dovetail decided to build on existing platforms rather than build from the ground up.

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True!

 

I just wish, that Lockheed-Martin would re-develop the lighting system in Prepar3D from scratch (or actually make a lighting system in Prepar3D).

A similar system like in X-Plane would be fantastic!

 

Sorry for going off-topic!

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It is exciting to see several flight simulators chasing our $$$s.

2017 is going to be very entertaining, and I am sure that LM P3D will take a clear lead.

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I still remember there was a time when Microsoft stopped development on FSX. while people were worried and debating as to whats going to happen to their hobby. Lockheed came along with their initial version of P3D. People were still skeptical about it since they were going to cater to a different audience. And in a few years, here we are..Golden age for Flight simulators....hopefully...

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Aerofly seems promising.

 

2017

 

P3D 64 bit version

DTG Flight Simulator

Aerofly FS2 with updates,service packs etc

Xplane 11

 

 

If you search the net about aerofly fs2 you will notice that ORBX will make sceneries for that platform and aerosoft airbus x is already implemented in the platoform too.(at least the cockpit textures are exactly the same)

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Well,   IMO, Xplane looks very very challenging for LM right now.   I wonder if LM will finally go for 64 bits, and if its going to be the same cartoon thing but 64 bits or sometthing more advanced to reach Xplane taste around...

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After the bits, will come the need for a better flight dynamics engine - they shouldn't continue to bare on good-old MSFS... which was good long ago in the time of our grandchildren....

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Well,   IMO, Xplane looks very very challenging for LM right now.   I wonder if LM will finally go for 64 bits, and if its going to be the same cartoon thing but 64 bits or sometthing more advanced to reach Xplane taste around...

 

64 bits has nothing to do with graphics, it's changing things on how much memory you can address and can also allow more accurate calculation in some case with 64 bits precisions instead of 32 bits. But on the graphical side it has zero impact on the visual themselves :)

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64 bits has nothing to do with graphics, ...

 

Well now, that is not strictly correct. In fact, it is not correct in any way what so ever since nobody has made a 32bit graphics card for a PC in a very very long time indeed.

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64 bits has nothing to do with graphics, it's changing things on how much memory you can address and can also allow more accurate calculation in some case with 64 bits precisions instead of 32 bits. But on the graphical side it has zero impact on the visual themselves :)

Well i understand nothing of this but if i put all slides on the right i have better graphic. Is it correct? But with 32Bit Flight simulator i will have most probably a CTD. So With a 64bt system having the chance to put all the sliders on the right i should have better graphic as well ? Am i correct or am i missing something? 

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Well i understand nothing of this but if i put all slides on the right i have better graphic. Is it correct? But with 32Bit Flight simulator i will have most probably a CTD. So With a 64bt system having the chance to put all the sliders on the right i should have better graphic as well ? Am i correct or am i missing something? 

 

Well basically my comment was about the question of going to 64 bits would give more "cartoon" visuals like in X-Plane in which I answered that 64 bits had nothing to do with the visual representation. As the graphic engine is not really change, it should not have such an impact. 

 

To answer you do not expect a significant boost by the switch to 64 bits. It will make OOM more unlikely, not getting read of them because if you run your simulation for long enough, and there are still memory leaks, you will eventually fill the memory and get OOM. But I don't think it's going to happen to many people, unless they still with 4GB of RAM ;)

 

But as far as performances I do not expect significant improvements, 64 bits does not make program run better that is not that simple, it may increase a bit performances in some kind of operations, but as far as I remember long ago in the early days of 64 bits games the performances in the same application having both 32 and 64 bits versions, the differences were minimal. So I don't hink you will be able to put those slider at a different place just because of 64 bits.

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well of coue the frame rate is interested ifi have a low CPU (talking about FSX) and move the sliders all to the right. But i think the 64 bit give more stability as in my opinion new planes, new sceneries , complexed meshes HD sceneries, HD cockpits Surround sounds, AI traffic, and so on make the rsk of OOM very easy and many people will but a 777 at 100 dollars and then need t fly over an airport that is over detailed setting it in a way that when arrive after a flight of 10 hours u dont have an OOM 1 minute before landing. Avoiding that horrible FSUIPC ding ding ding that is telling u i am sorry u are not gonna end up the flight.

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Yes of course OOM should not occur. As it can use the full memory available :) So yes that is a plus, but no it won't run faster that's all there , so yes if you had to lower things because of OOM you should be able to increase them again. 

 

I just said that it won't make performance better or worse for the same settings, and that it does not change directly the graphics, of course if you change the settings thanks to 64 bits that's another story ;)

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