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Tom Allensworth

What Is Your Spending Limit in Payware

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I don't have a limit, but I do think carefully about whether I'm going to purchase an add-on or not.For instance, I check out this forum and the support forum for the add-on to find out whether there are any showstopping bugs in a new release. I check AVSIM and FlightSim for reviews. I check out the add-on's web site for the manual, which I download and read carefully.One thing I will say, though: I'm less inclined to buy an add-on if I already have the same aircraft from another developer. For example, right now, I am hesitant to buy Flight1's ATR or Dreamfleet's 727 because I already have Aerosoft's ATR and CaptainSim's 727--even though, by all accounts, the former two are MUCH better than the latter.Cheers!Joel


Joel Murray @ CYVR (actually, somewhere about halfway between CYNJ and CZBB) 

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>Hi,>>Let's just say I can have a very nice night out for about a>1/3 of what some of these places are TRYING to charge for an>add-on.>>Some of these developers price it pretty fairly.>>Some, I feel are just out to make a buck, buyer beware, and>PLEASE beware of perceived false claims of things like value>given etc....>>It is getting outrageous.>>My Price Point is somewhere around $20 or so, depending on the>product, and whether what I would consider to be a REPUTABLE>Developer that has met my expectations and has integrity as>well.>>When any payware Product costs MORE THAN THE ORIGINAL program,>I think a Line has been crossed, and I won't pay it, period.>>You can buy the entire program for $29.95, and some are>charging quite a bit more than that for one small add-on. >That is very sad indeed, and I just won't participate in any>pricing scheme that prices above the program.>>Now maybe, and I mean Maybe, if they guaranteed that a release>so late in the cycle of MSFS2004 that they will upgrade to>future versions, that Might, and I mean might be a>justification for a higher price than the current price of the>main program, MSFS2004.>>But I doubt any will do that.>>Me, I'll stick to Freeware, and some high quality, good value>aircraft I have purchased from some developers.>>Regards,>Joe Well good for you Joe. It's worthless telling a person their mind made up that flight simulator add-ons are much mre advanced than they were years ago and prices reflect many things. Do you actually think some of these developers are cashing in with 5 full time team members charging 30 bucks a pop for over a year of very long hours commited? Maybe you think products like Elite and On Top desktop sims are "too much"? They certainly do not compare to some flight sim add-ons in complexity yet cost 3 times as much! And there is the key, certain developers are not about to cross into FAA territory. PMDG's NG was shown to some big name airlines who were very impressed in how complex the NG actually is. Look at this pilot's opinion of this 40 dollar "game" here p://homepage.powerup.com.au/~speedy/"b]NZCH is a hotbed of flight sim activity and the PMDG 737NG addon for MSFS9 is an amazing piece of work. It is so good we can use it to train for real world operations. In terms of an positive endorsement I don't think you can say much more than that about any sim[/b]" So much for "spending too much on a *game". Time will fail me if I presented opinions for aircraft like PIC's 767 which in fact is STILL used by a number of pilots to fly routes that they have not flown or need to pratice on! Certainly cannot do that with any *freeware* plane and that's a FACT. DreamFleet's 727 another AMAZING piece of work! Are there other developers that don't fit this higher quality standard? Certainly IMO. But I will not get into that here.... I don't make very much money in my field of work, I can say with child support taken out monthly that I make less than MOST guys here! Yet I pay my rent and bills and still have found a way to purchase of lateFlight 1 172Flight 1 ATRFlight 1 152Fligth 1 727MegasceneryNon FS games of lateFAR CRYSTAR WARS BATTE FRONTBATTLEFILED 1942 & VietnamCALL OF DUTY and expansion packHALF LIFE2MEDAL OF HONOR Allied assaultMEDAL OF HONOR pacific assault DVDIL2 FORGOTTEN BATLES AND this does not include all the DVD movies! All within the last 4 months! Best Wishes,[h4]Randy J. Smith[/h4]http://www.rawbw.com/~bdoolin/shinault/southparkcartmad.gif[h3]PMDG 747![/h3]Caution! Not a real pilot, but do play one on TV ;-)ASUS KV8 DLX | AMD 3200 64 | 1 GIG PC 3200 DDR | GIGABYTE 5700 ULTRA | ViewSonic VP192b 19" |

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Guest bigun

I thinks one of the posters hit on a key factor for me also. Documentation. There are several add-ons that I have purchased over the last several years that were fairly good, advanced aircraft with very poor documentation. This really does, in my opinion, make for a less than desirable product. One thing that several developers are doing is releasing the manuals in advance of the aircraft, (Dreamfleet as an example) I think this is the way to go. I can download the manual and get a really good idea of the quality of the aircraft by the quality of the documentation. I think most of the folks on the forums are fairly "hardcore" simmers. I don't want a Ctrl-E aircraft. If I wanted that, I would stick with the default. I also want to know how a certain system effects the operation of the aircraft, etc. I think this also gives those folks that have less experience with FS an opportunity to see if they are "up to the task" of a particular add-on prior to purchase. I know that for every complex add-on that is released there are those that jump in and buy it and are disapointed because they are in over their heads. Poorly written documentation just compounds the problem. Like I stated in my above post, as long as developers continue to put the effort in improving the products they produce, I will be willing to continue paying a premium price for a premium product. This is my ONLY hobby. Shoot, I have friends that spend more on one round of golf or one fishing trip than I spend on three high quality add-ons. To me, that's a bargain. :-smile12PS- My wife read my first post in this thread,,,,,I'm in deep doodoo!By the way, it's really enjoyable contributing and reading a thread where folks voice their opinions both pro and con and everything stays civil! I like it.

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Yes, Good for me. :-)So you go on comparing real world sim prices with MSFS.That is a good one. :-)Simply because a real world simulator charges more doesn't justify high costs in my book.So we've gone from talking about payware developers to comparing to approved FAA Devices and software when it comes to cost.Please spare me the details. I'll just have to chuckle and disagree.As for what a 5 member team makes or does not make.You must be an expert who has viewed all of their books huh. You can hypothetsize all you like about the poor, poor, payware developers, and all that time they put in, hours, etc....Same old stuff that was rehashed in the thread that was closed previously. Go read the responses there, as they are the same.BOTTOM LINE they get PAID TO DO SO. They made that choice, the same as consumers like me make a choice to comment on what I think are overpriced products or perceived values that are not there.Regards,Joe


CryptoSonar on Twitch & YouTube. 

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"Another point is they are not selling 1.2 million copies like game developers. There is a limited market for these products."Before I left the hotel biz (spent about fifteen years there) and went on an IT career path, I used to study long and hard the factors of return vs. units sold vs. cost. You'd think it's a one to one to one relationship, but it isn't. Despite the best of studies we'd put forth, often we found it's a gamble. Price something at $40 to get your ROI, or price it at $20? In the case of many add-ons, the costs are pretty fixed regardless of units sold. If you're making widgets, it costs more to sell 1000 units vs. 500 units. Rare is that true with MSFS non-hardware add-ons--the cut from services like Paypal is consistent for each and every item sold, same applies for bandwidth costs.I think some providers feel putting a lower price on their product diminishes it in some way. They see the investment of tens of thousands of man hours as justification for a big ticket price. Or, some rare providers think it makes them the "Porsche" of add-ons. Such providers exploit an old infomercial trick of overpricing something to make people think it's the hottest ticket in town. I only know of one or two providers that do that, though.I think the biggest loss is that some providers, by merely lowering their price 25 pct, don't see that they may double their sales and profit, given the web medium they sell in. Everyone has mental barriers that they won't break when it comes to what they pay for. The idea is to get people to say "I want to have that". Sell every possible unit one can, since the cost of creating it is static regardless of how many sell. It's a tough equation. The risk is always that the numbers won't increase high enough to offset the decreased price. To answer the original question, it's not the cost of one add-on I look at. For me, it's how much I'm willing to invest in MSFS before taking a break between releases. Unless someone releases a high quality Lancair IV-P, I'm at a "take a break" point now having spent somewhere around $150 for the excellent add-ons I own.-John

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Guest Zevious Zoquis

The devs responded in that thread. You called them liars...

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> So you go on comparing real world sim prices with MSFS.> That is a good one. :-)How is it a good one?. Elite or On Top can be as well "real world sim" as the FS9. It is reasonable to compare software that offers similar functionality no matter what label is on the box and how it is distributed.>Simply because a real world simulator charges more doesn'tjustify high costs in my book.>Then maybe you ought to re-examine your book.If 5 vendors on the street sell ice cream at certain price it is reasonable the 6-th will ask similar price. In my book at least :-)Michael J.WinXP-Home SP2,AMD64 3500+,Abit AV8,Radeon X800Pro,36GB Raptor,1GB PC3200,Audigy 2

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My personal spending limit on any one single addon is usually 25 dollars. however, I have recently expanded that limit to 25 euros based on dollar value. This is a personal economic limit that prevents me from being killed by my wife...Eric


rexesssig.jpg AND ftx_supporter_avsim.jpg

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So you go on comparing real world sim prices with MSFS. Hello again Joe. Well I do not think that my comparing the two platforms was not relevant. Maybe it's the way one views the two and not the actual usage? Lets see, there are many pilots who in fact use flight simulator with add-ons as a type of training device. While it's true one cannot apply any hours towards real training this in itself does not lesson that fact that it teaches one about the real world aircraft. Elite sims are really no different than flight simulator programs except the FAA approval. In fact, flight simulator in my mind at least offers more realsim with visuals far superior than FAA approved sims. It's not like developers cannot produce a FAA approved sim within flight simulator. Look at On Top's offerings. It must replicate all functions and performance of the real aircrafts but with lousy "visuals". Flight simulator can do the very same thing and more convincing. Some are so close already. Flight 1's ATR was developed with the help of ATR. Certainly one can learn their way around the systems by using this product? It replicates the performance-AFDS-FMC and you can take it through a real AOM from startup to shutdown. Pretty well proves what can be done in a desktop sim. Please spare me the details. I'll just have to chuckle and disagree. Well I enjoy a good chuckle too Joe but chuckling alone won't support your argument. You must be an expert who has viewed all of their books huh. You can hypothetsize all you like about the poor, poor, payware developers, and all that time they put in, hours, etc.... Speaking from one who dedicated many months to testing a certain product I can say I have first hand knowledge of the inner workings at least in regards to TIME. I'm no developer but have some work on the PMDG NG, the CDU is my work ;-) and this might shock you it was FREE, free that I wasnot paid a cent for any time I spent helping out. I know a few other guys who have given MANY HOURS of their time, away from kids, wife and dog for the love of GIVING FREELY. Just remember that when you *click* on the download section of Avsim. Many of those same guys were so talented that they started to produce payware. Shall we now look down on them? As I se it I don't get down on my local grocer because he charges me for his TIME and service, software is no different.BOTTOM LINE they get PAID TO DO SO. And your point is? If what someone offers you for sale is not to your liking then pass it by, easy enough? But if somehow getting paid for working is somehow wrong then I ask you to put that question to your employer. There are folks in India that get paid CENTS a day, it's all reletive now isn't it?Simply because a real world simulator charges more doesn't justify high costs in my book. Well you have the right to believe anything you want Joe, I'm not knocking this but you seem to be implying that your view is the only correct view on the matter and to YOU this can be real enough. Do you feel that the flight simulator community owes flight simmers cheap offerings simply because one likes microsoft simulator regardles of TIME and QUALITY involved in the creation of their product? Why is it that this market should be any different than the rest of the software world? Who states what is a *good price*? Is this not the right of the developer? If the market can bare the cost the product does well and development continues with more advanced sims down the line, each building upon the last one (hopefully) and customers come to expect a greater degree of realsim and functions. I don't know if you are aware but building just ONE panel can take many months. Just one aspect of the overall product. Then you have the coding that in some cases is thousands upon thousands of lines of code that must be checked and checked again. Shall I go on? It's not like the developers load up some wonder "make a sim" software program and push the CREATE button. It takes a very long time and as we already know time=money. Best Wishes,[h4]Randy J. Smith[/h4]http://www.rawbw.com/~bdoolin/shinault/southparkcartmad.gif[h3]PMDG 747![/h3]Caution! Not a real pilot, but do play one on TV ;-)ASUS KV8 DLX | AMD 3200 64 | 1 GIG PC 3200 DDR | GIGABYTE 5700 ULTRA | ViewSonic VP192b 19" |

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Guest christianholmes

Randy- I'm not arguing here, but I think one of the reasons FS can't get approved has to do with the gauge refresh rates- they're not high enough. The FAA has some seemingly arbitrary guidelines. A level D sim for example has to be made out of the real aircraft parts- even though it would be MUCH less expensive to produce one with aftermarket parts, but I guess they figure price is not an issue, realism and safety are. Did you know each seat in a real airliner (Boeing- can't remember which one) costs $80,000 and has 400 rivets? Crazy. Not to get off topic, but how'd you like HL2?

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I do not believe it is because of refresh rates but for functions. Look at RealAir's Spitfire, it's gauges in the virtual cockpit are fast enough to be *fluid* emough for a desktop training device. If one has a very fast computer this limitation really only exists with the developer.To be FAA it must repilcate ALL ASPECTS of the real aircraft. Now if you look at Flight 1's 172 the FS version is for lack of a better word "dumned down" but that's only because folks do not need a FAA type of sim for flight simulator with EVERY ASPECT covered, does not mean the flight simulator version does not handle just like the version they are doing for FAA training. Now we would WANT one in flight sim to be sure ;-) but how many except guys like me would pay the price for ALL the options? Not enough to warrent yet, maybe in a few years it will be different. HL2 was incredible. It's much easier on my system than Medal Of Honor Pacific Assualt which needs the very BEST video card to run descent! I had the time of my life finishing HL2. Now I am going back and exploring all the little things we normally take for granted going through the first time around. Just an amazingly fun time ;-)Best Wishes,[h4]Randy J. Smith[/h4]http://www.rawbw.com/~bdoolin/shinault/southparkcartmad.gif[h3]PMDG 747![/h3]Caution! Not a real pilot, but do play one on TV ;-)ASUS KV8 DLX | AMD 3200 64 | 1 GIG PC 3200 DDR | GIGABYTE 5700 ULTRA | ViewSonic VP192b 19" |

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Guest

Ignore the troll. He has an agenda against all commercial enterprise and won't stop at anything to achieve it.

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Guest

No limit in cost (well, no practical limit, I've not yet seen anything I couldn't afford if I really wanted it except maybe a PFC yoke).I've limited myself to 1 software or hardware purchase per month at most irrespective of cost (so one month it may be a $20 piece of software and the next a $150 piece of hardware).

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Guest christianholmes

I kind of feel both ways about it- developers are free to charge whatever the market will bear, but unfortunately sales figures aren't public- so if one developer charges $40 another developer may do the same, even if they both overpriced, and undersold their products.In the current market, I think what's fair to each person is how much use they get out of a product. Also, living on the internet brings alot of cultures together that vary wildly in socio-econimic status. $40 to me might be $400 to someone living in Botswana.For me:$40 is fair for Active Sky- It's a great universal add-on that I really enjoy, ALOT- and it works everywhere in the FS world, which means I get hundreds of hours out of it.$69 for the PMDG 737 was steep, but I really enjoy it, and it took FS to a whole new level for me. I use it more than anything else.$20 for FSCREW- Most love it- but it is a bit too involved for me. It is probably a bargain for many, but I've only used it twice and got fed up. It is a great product, just not for me.$20 for 1 single airport is crazy- Again, if people love to fly ultralights and watch traffic around 1 airport, they may find this fair for a well done scenery. To me it's crazy- I'd don't stay in 1 place long enough in the FS world to justify it. Personally, I think all the airport designers should get together and offer package deals- $20 for 4 airports, your pick.On the other hand, I paid $225 for the DOS only sim PS1. That, believe it or not, is a bargain for me. Many people use it as a bookend however, and probably wish they had that money back (and I got it cheap!).This thread really started to ask people what each one would pay, and somehow turned into attacking other people's opinions. Even for someone thinking their own opinion is all that matters- is still an opinion, and it's fair in my book.

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I usually dont like to spend more than $50. That reminds me, anyone know if pcaviator will have a after christmas sale?

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