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J van E

First flights with the Rift

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:Shame On You: I can't remember how many times I mentioned you should check that setting...........  :lol:

LOL Well, a nice side effect of my mistake is that it feels as if I received a free bonus hardware upgrade... ;) The difference IS obvious. And I already liked what I had! ;)

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No, it makes things a bit sharper by rendering everything at a higher resolution and then showing it in the Rift resolution. Sounds as if that can't make a difference but it does.

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Was that a setting that makes everything bigger?

 

No, its essentially supersampling. Running the sim at a much higher resolution then downscaling it to Rift normal gives a much clearer apparent image, at the possible expense of framerate, if your card isn't powerful enough.

 

EDIT: Crosspost.

 

(Look at the writing in the game as he switches the supersampling setting and imagine the effect on reading instrument panels, etc)

 

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Got it. Didn't know SS can help so much in VR. Maybe should give it a try with my DK2.. 

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Got it. Didn't know SS can help so much in VR. Maybe should give it a try with my DK2.. 

 

You would need the Oculus rift SDK 1.3 to do that for the Rift DK2. Your Oculus will say it can't run it, but ignore it.

 

During setup when it gets to the part about testing the remote, just skip past that.

 

Many newer games conveniently support supersampling right in the game settings, but some older ones don't. If that's the case, and you just really REALLY want it, you can still do it manually using the SDK debug tool.

 

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In Aerofly FS2, you don't need the SDK for testing SuperSampling or as FS2 calls it - Render Scale Factor on the VR Tab. Just set it at 1.5 to start and work up to 2.0 - I use 1.5 because I only have an Nvidia 970 and 2.0 will increase the frametime (lower FPS) dramatically  if I run at 2.0

 

In the SDK though, there is a tool, called the Oculus Debug Tool that can set SS for any games that don't have a way to set it in internal settings.

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No, its essentially supersampling. Running the sim at a much higher resolution then downscaling it to Rift normal gives a much clearer apparent image, at the possible expense of framerate, if your card isn't powerful enough.

 

EDIT: Crosspost.

 

(Look at the writing in the game as he switches the supersampling setting and imagine the effect on reading instrument panels, etc)

That is a very good video that gives an honest view on it all: I didn't think the DK1 vs CV1 video gave a good view on things but this one does. You can really see 2.0 still isn't like a 2D monitor but it is significantly better. I myself could see the difference between (in my stupid case) 1.2 and 2.0 in for instance the Cessna: with 1.2 I couldn't read a specific text I could see underneath the yoke, with 2.0 I simply read INST. (It is always best to test things like this with things you don't know: if I had new it read INST I might have been able to 'read' it.) All little lines on the gauges but also lines on the ground while flying very low over KLAX became obviously sharper, and also some sort of red post in the distance while standing on the runway changed from a pixelated thing into a post. Things still look a bit low res and blurry but the difference is absolutely worth using this setting.

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Wow, man, seriously, holy cow, unbelievable... I am in the middle of a flight but just had to post here how utterly awesome AFS2 and the Rift are... I never liked planes like the Baron with those big engines blocking the view but in AFS2 with the Rift... it is soooooo great to look out of the window and see that big heavy engine and then 5000 feet lower the coast of the US and the mountains on the right... That view blocking engine is awesome 'in real life'! It only make the sense of depth even bigger! I seriously have the feeling I am flying out there at 5000 feet on a beautiful sunny day... Man, this is mind blowing. Absolutely mind blowing. (Specially with RSF at 2.0 LOL). This Baron might as well become my favorite plane thanks to those shiny engines. Simming has never been this good. With the Rift that flat AFS2 photoreal, which doesn't really convince me on a 2D monitor, looks great at 5000 feet. You can't see autogen anyway LOL Looking past that Baron engine and seeing the 'real' world down there, really actually having the feeling you really are at 5000 feet up there and the world is way down there. Priceless. So freakin' real.

 

Yes, I am happy with it. :wink:

 

BTW To navigate in a plane like the Baron I use the HUD (I like to enjoy the view and can't be bothered right now with navigation): I have key for the HUD on my joystick and whenever I want to check where I am in my plan I enable the HUD and in VR, don't know if this is also there in 2D, you then get a kind of map on your lap, so when looking down, which shows the plane and your flightplan. Very convenient!

 

BTW 2 Does anyone here use the Scale factor options? I still think things look a bit small by default...

 

BTW 3 Not only those engines look big, it also occurs to me that in VR the wongs look really big. The sense of scale is so real. It's incomparable with flying on a screen. Those big heavy wings also make the world down there really look like DOWN THERE. The feeling you get is hard to describe... so I will leave it at this LOL

 

BTW 4 I am flying from KCMA to KLPC at 5000 feet and right now I am flying over the mountains north of Santa Barbara Muni, along the coast... Seeing those mountaintops passing nearby below my Baron engines, looking straight down on them seeing and feeling the depth of them... Seriously...

 

BTW 5 So, I landed. Even taxiing with those engines next to you (and those shadows on the ground) is great. This must have been one of my most immersive and beautiful flights ever. And to think I can do this anytime I want, without additional costs like in a real plane. It feels as if I own a real plane! A whole fleet of them!

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Spot on, an excellent and amusing explanation. It's so difficult to actually say what VR is like but, LOL, I think you will now have a number of people scrambling for a rift and a GTX 1080

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Spot on, an excellent and amusing explanation. It's so difficult to actually say what VR is like but, LOL, I think you will now have a number of people scrambling for a rift and a GTX 1080

 

LOL and thank you.  :wink: Yes, it is so hard to describe: you have to experience it. Words can not describe this and what you see on your 2D monitor can never even give you a hint of what VR does for a flightsim. Despite all the drawbacks and all the limitations this is worth every cent I spend on the GTX 1080 and the Rift. Seriously. The only thing that can top this is flying in real life but 1. that'll cost you a lot more in no time, 2. you'd have to get a license first (talking about money), 3. it will limit where you can fly and what planes you can fly, and 4. it might be dangerous LOL Amongst others.

 

VR seriously is IT. And of course specially, if not only, in Aerofly FS 2!!!

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VR seriously is IT. And of course specially, if not only, in Aerofly FS 2!!!

 

You've made a seriously long journey from how you approached this sim previously to where you are now.....

 

And you've apparently taken to VR like a duck to water!  :lol:

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Stop teasing me.. I'm holding a personal boycott to CV1 to protest Rift's despicable decision on stuffing CV1 with a screen not even 2K. I need to have peace in my mind to patient wait for a decent 4K VR... 

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@FlyIce,

      I agree about the CV1 resolution so I am waiting as well for CV2 - but enjoying most aspects of VR even with the old DK2. I see from your icon image of the large screen in front of the pseudo cockpit that maybe that is your current approach and that works really well except you can't see well left or right or behind. Well, you could add a pair of 70 inch screens to the left and right. That is what I was going to do before the Rift came along. That is essentially what I did at Boeing Airplanes for many years and really in an airliner, looking forward is what you do most. With FSX/P3D you can add more monitors and have your instruments on a screen below the outside scenery so with some space and money, you can really create a nice simulation with almost the same feel as VR. Personally, I would like both so friends can enjoy it more easily. Then add a motion platform,... Still, VR has really rekindled interest in such a fun area of interest - flying! Can't afford to do it for real anymore at $200USD per hour with an instructor.

    I just really am thrilled with Aerofly FS2 - flying in a Pitts/F15 over Sedona or the Grand Canyon is a terrific experience.

 

Dave

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You've made a seriously long journey from how you approached this sim previously to where you are now.....

 

And you've apparently taken to VR like a duck to water! :lol:

LOL YEAH! ;) Just a few weeks ago I never imagined I would post the things I am posting now!!! ;)

 

Stop teasing me.. I'm holding a personal boycott to CV1 to protest Rift's despicable decision on stuffing CV1 with a screen not even 2K. I need to have peace in my mind to patient wait for a decent 4K VR...

 

LOL Well, good luck with the waiting... ;)

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I dread the moment when Sesquashtoo will get hold of a VR headset... :smile:

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LOL Well, good luck with the waiting... ;)

 

I'm doing a lot of waiting myself, for my prescription VR-lenses to arrive. Apparently they are on their way from Thailand, which is not what I expected, and are spending a lot of quality time at a lot of DHL facilities as they wend their way across the earth.........

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I dread the moment when Sesquashtoo will get hold of a VR headset... :smile:

LOL Haha, I was thinking the same when I sort of did my Ses imitation. ;)

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H guys, first post here. I've been using AFS2 with my CV1 for a few months now and for me its the VR killer app, and that includes _all_ my Oculus library titles. What impresses me the most is the use of PBR lighting in the cockpit and how you can almost reach out and touch the rivets and screws. The fighter jet cockpits give me a feeling of being cold with all the metal surfaces, but the Cessna 'feels' somehow warmer and more tactile with its leather and cloth materials. Nothing I've used in the CV1 comes close to giving me that sense of 'being there' like AFS2 does.

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H guys, first post here. I've been using AFS2 with my CV1 for a few months now and for me its the VR killer app, and that includes _all_ my Oculus library titles. What impresses me the most is the use of PBR lighting in the cockpit and how you can almost reach out and touch the rivets and screws. The fighter jet cockpits give me a feeling of being cold with all the metal surfaces, but the Cessna 'feels' somehow warmer and more tactile with its leather and cloth materials. Nothing I've used in the CV1 comes close to giving me that sense of 'being there' like AFS2 does.

Hi there and welcome!

 

Yes, AFS2 is great. During the last week I've been trying a few other titles and spend a lot of time searching for other interesting games but nothing comes close to AFS2. Dirt Rally is nice for a ride or two every now and then, ETS2 is becoming boring already (and runs bad) and nothing else out there seems to be of interest... but AFS2 is great all the time. Luckily, because I bought the Rift specially for AFS2. ;)

 

The sense of being there is indeed great. A game like ETS2 looks fake in comparison, too cartoonish, it's obviously a computer game. But AFS2 really gives you the idea you are flying. Don't know of it is the light or the texturing or the dimensions or the photoreal, but whatever it is, it works. When I am flying, I am really somewhere else. Soooooo relaxing!

 

At first I was afraid I would get a bit bored because I am used to sometimes checking the internet or do something else while I am flying (all while I am still in the VC btw, I never leave the PC when I fly) and you can't do that with the Rift on your head, but instead of that I am sucked into the virtual world and I am actually glad nothing else can distract me. When I am flying I am really flying and that's it! Great stuff.

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