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CaptCWGAllen

Is REX coming to XP 11?

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I don't exactly feel the need to have REX in here, especially since all their know how comes from FSX/P3D which also uses 2d clouds

 

REX are working on 3d clouds for P3D hence the reference to the 'Force' project in Rich's post. So they will build the know how.

 

 

cheers

Peter

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Can't see the wisdom of buying a $150 PMDG 747 for a VAS inducing platform at 32 bits. I suppose if P3D ever moves to 64 bits the customers will have to pop for another 150 plus dollars. XP11 is where it's at and I am certainly prepared to pay for something like the 747 PMDG where I don't have to worry about VAS deaths. I have had to disable all ORBX stuff just so I can get fps and the memory to fly from one payware airport to the next with P3D. XP11 is pure sim heaven now.

 

Exactly why I won't spend another cent on anything made for old 32bit junk simulators. Nobody would buy a fancy sports car if all the roads were gravel and littered with pot holes. If PMDG, or anyone else builds for X-plane or at least some other simulator that is modern, then they'll get my business back. Spending $150 for a plugin, and talking about memory management to get it all to work in 2017 is just silly.

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Jim Shield

Cybersecurity Specialist

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REX are working on 3d clouds for P3D hence the reference to the 'Force' project in Rich's post. So they will build the know how.

 

 

cheers

Peter

 

 

These are workarounds, but it's still 2d clouds. You can clearly see it especially with the clouds on higher altitudes.

Not saying it's a bad result, mind you, but it annoys me how they try to sell it out as "3d clouds". Maybe i should have been more clear before in saying i would hope to see something with volumetric clouds, such as the ones present in DCS or War Thunder for example


Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

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Can't see the wisdom of buying a $150 PMDG 747 for a VAS inducing platform at 32 bits. I suppose if P3D ever moves to 64 bits the customers will have to pop for another 150 plus dollars. XP11 is where it's at and I am certainly prepared to pay for something like the 747 PMDG where I don't have to worry about VAS deaths. I have had to disable all ORBX stuff just so I can get fps and the memory to fly from one payware airport to the next with P3D. XP11 is pure sim heaven now.

 

PMDG have already stated that purchasing the P3D license will include a free upgrade for a possible 64bit version of P3D.

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Good news for XP simmers. I've always been a fan of REX add-ons.


A pilot is always learning and I LOVE to learn.

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PMDG have already stated that purchasing the P3D license will include a free upgrade for a possible 64bit version of P3D.

 

Not really, what RSR said is that they intend to provide "protection" in case this happens. Seems intentionally vague in case they decide to change.

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Not really, what RSR said is that they intend to provide "protection" in case this happens. Seems intentionally vague in case they decide to change.

 

I'm not here to make PR for PMDG, but he also delivered a reason, i.e. them not knowing when P3D will go 64bit. In the unlikely case it will be 5 years into the future, they surely don't want to make promises they cannot keep, which is fair, I think. As far as we know, a P3D 64bit version will come way sooner than that, therefore you can expect the 747 to be updated for free.

 

Back to topic: I always liked REX textures and found their products easy to use. Those cloud textures combined with Xenviro's weather engine might be a winner for Xplane.

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Not really, what RSR said is that they intend to provide "protection" in case this happens. Seems intentionally vague in case they decide to change.

I agree. Heck look at what they did from FSX to P3D which is essentially the same simulator. I bought the FSX version of the 747. Do I get a free update to P3D?

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 Ryzen 7 5800x, 32gb, RX 6900XT 16gb

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REX for X-plane would be great and anything else for X-plane as well, or something better then FSX/P3D. Unfortunately, the only thing P3D has done for the community is provide false hope and delay the development of great 64bit addons for better simulators. We'll help ourselves out if we stop buying 32 bit junk.

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Jim Shield

Cybersecurity Specialist

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Can't see the wisdom of buying a $150 PMDG 747 for a VAS inducing platform at 32 bits. I suppose if P3D ever moves to 64 bits the customers will have to pop for another 150 plus dollars. XP11 is where it's at and I am certainly prepared to pay for something like the 747 PMDG where I don't have to worry about VAS deaths. I have had to disable all ORBX stuff just so I can get fps and the memory to fly from one payware airport to the next with P3D. XP11 is pure sim heaven now.

 

I'm on a P3D platform buying freeze as well. I love PMDG products, and P3D has taken the FSX base code a long way, but X-Plane has been getting just about all of my sim time. It will be interesting to see how things pan out in the next year of development.

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This is what i want!


Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

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X-plane 11 is the future of flight sims and these companies like REX and PMDG need to start getting on board or get left behind because someone else will pick up and move in. 32-bit (P3D and FSX) are decade old tech and anyone with a 64-bit system is back tracking to keep investing in a decade old sim. I like the sports car and dirt road comparison. A sports car with a 4-cylinder engine that is.

 

Yeah there's "rumors" of a 64-bit P3D, but as of right now X-plane is the only one that's actually here now and showing huge potential. Plus, all the 32-bit add-ons you currently own will probably not transfer to a 64-bit sim without major updating. I highly doubt developers are going to remodel and update 32-bit add-ons for free when they will probably concentrate on ground up 64-bit that they can expand more with. If I were a developer I would get what I could from 32-bit and concentrate on the 64-bit future.

 

As far as 32-bit sims...pick a saying, "Even a polished xxxxx is still a xxxxx"..."Lipstick on a pig"...etc, etc.

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X-plane 11 is the future of flight sims and these companies like REX and PMDG need to start getting on board or get left behind because someone else will pick up and move in.

 

There's no arguing that XP11 is ahead in terms of the technology it uses, but it's not as simple as that unfortunately. Firstly, FSX/P3D have a much larger user-base which equals more sales and more money. When you read about people spending many thousands for addons on FSX/P3D, but generally sticking to freeware on X-Plane you can see why it isn't such an attractive platform for addon developers (which is also kind of a vicious circle). Secondly, there are many technical limitations in X-Plane at the moment for developers to overcome (Weather limitations, scenery mesh limitations, etc etc). People seem to cite that ORBX bailed quickly because John Venema and Austin had a disagreement, but I think they likely realised that porting their airports over with custom mesh, DRM, people-flow is full of issues on X-Plane (and some of it isn't even possible yet).

 

If I had my own scenery studio and wanted to make money, I'd be selling $100 addons for FSX/P3D and not trying to compete with freeware in a niche of a niche market. 

 

Regarding REX, well you can certainly count me first-in-the-queue to buy their textures on X-Plane. xEnviro is good, but they don't seem to care or acknowledge that simmers want to set their own weather, and I have it turned off 90% of the time which is unfortunate for the price I paid for it. With SMP I have some sort of activation issue and can't use it anymore after buying a new computer, so I'm back to default and I'm starting to get a headache about buying anymore addons that just stop working

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Tony's analysis is flawless and confirm my view that majors have little interest right now to kill their main and only market with a risky jump into a niche platform that could be surpassed if PR3D or DTG will produce an innovative sim. It's a delicate moment for producers, they risk to find themselves with a dead portfolio if we assisted to a massive move to XP. So it's a cat biting his own queue, they stick to FSX to avoid giving to people the impression they first believe FSX is dead which is of course not on a commercial perspective.

 

I dont' think 3D people moving would refrain any XP user from buying ORBX airports and DRM, well Ixeg, SMP, Enviro all have their own DRM in a way or the other. Mesh I'm sure can be tuned someway if a massive producer like Orbx asked Austin for a revision of the height system.

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