kiek

Flying with live traffic!

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Hi,

Now you can fly any user aircraft in Prepar3D with live traffic! My program PSXseeconTraffic version 5.0 is available as public beta.

PSXseeconTraffic is free if not used commercially. You only need a license for the windows version (3Mb) of this real traffic stream program: [link removed], at low costs per year.

For more information check my website [link removed]

 

Please study the Manual carefully, because you need to configure Simconnect, AI liveries, and so on.

Nico

Edited by Jim Young
Removed links.
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wow, if this works as advertised you are going to be my hero! Gonna give it a try this weekend

 

thanks for creating this!

 

Just a quick one (without reading any documentation): As it injects its own traffic into P3D, will we still be able to control the amount of traffic via tools like FSUIPC or traffic manager?

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Pretty cool. I'm interested in the following note mentioned on the traffic software: 

 

 

Note: You are purchasing the software, not the traffic data! Traffic data is provided on a best effort basis and cannot be guaranteed to be up to date or available at all times!

 

Is this limited to PSX or will us FSX and P3D users also experience this (bringing us back to what several AI software already do)? Since the data is collated and transmitted via ADS-B channels, I suppose the outdated information will only be relayed when one of the ADS-B receivers is out of service in that particular area or have I completely misunderstood what the note is referring to?

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just stumbled over the following: 

 

 

 

PSX internally is able to handle 7 aircraft near your position, so the nearest 7 traffic targets are injected into PSX so that they can appear in the TCAS system.

 

Does this limitation also apply to P3D/FSX?


Does it use it's own traffic or will it work with likes of UT2?

 

Mike, see here: http://www.lekseecon.nl/VMRGenerator.html

 

Seem to be working with UT2 and other traffic addons. Guess you just need to link your existing AI traffic models and liveries, similar to VPilot

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This is a superb addon . I had the opportunity to be one of the beta testers.

 

I am using My Traffic but you can also use UT2.

You will see aircraft landing and taking off like it happens at that time in reality.

 

RealTraffic uses live data like Flightradar24 does.

The moment a real aircraft sets its transponder the aircraft appears.

 

The program also parks aircraft at the gates.

I am using 35% ( default ) for every airport. Eg : Schiphol has almost 250 parking spots , so I am looking at more than 80 parked aircraft.Framerate loss : less than 1 fps...  

 

Yoiu only have to buy a 10 dollar license for RealTraffic...

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This is a superb addon . I had the opportunity to be one of the beta testers.

 

I am using My Traffic but you can also use UT2.

You will see aircraft landing and taking off like it happens at that time in reality.

 

RealTraffic uses live data like Flightradar24 does.

The moment a real aircraft sets its transponder the aircraft appears.

 

The program also parks aircraft at the gates.

I am using 35% ( default ) for every airport. Eg : Schiphol has almost 250 parking spots , so I am looking at more than 80 parked aircraft.Framerate loss : less than 1 fps...  

 

Yoiu only have to buy a 10 dollar license for RealTraffic...

 

Ok, given your forum reputation you seem to be a trustworthy member ;) Wasnt too keen first to pay for a full 1 year license before being able to try it. But after your positive feedback i'll get a license this weekend :)

 

can you please just confirm that the 7 plane limitation doesnt apply to P3D? 

 

And two more questions: Is AI Traffic following the same DEP and APP procedures as its real life counterpart? And what about historical date settings in the sim?

 

 

Thanks

Lars 

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This is a superb addon . I had the opportunity to be one of the beta testers.

 

I am using My Traffic but you can also use UT2.

You will see aircraft landing and taking off like it happens at that time in reality.

 

RealTraffic uses live data like Flightradar24 does.

The moment a real aircraft sets its transponder the aircraft appears.

 

The program also parks aircraft at the gates.

I am using 35% ( default ) for every airport. Eg : Schiphol has almost 250 parking spots , so I am looking at more than 80 parked aircraft.Framerate loss : less than 1 fps...  

 

Yoiu only have to buy a 10 dollar license for RealTraffic...

+1 Thanks mate, will look into this.

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What do they mean by "Traffic data may not be available at all times? "  And is there a charge for the traffic data? 

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Ok, given your forum reputation you seem to be a trustworthy member ;) Wasnt too keen first to pay for a full 1 year license before being able to try it. But after your positive feedback i'll get a license this weekend :)

 

can you please just confirm that the 7 plane limitation doesnt apply to P3D? 

 

And two more questions: Is AI Traffic following the same DEP and APP procedures as its real life counterpart? And what about historical date settings in the sim?

 

 

Thanks

Lars 

 

i will also join sounds realy cool

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What do they mean by "Traffic data may not be available at all times? "  And is there a charge for the traffic data? 

12 month license (all platforms) USD $9.99

You will instantly receive your license via email. If you do not receive a license within 5 minutes, please email balt at inside.net.

Note: You are purchasing the software, not the traffic data! Traffic data is provided on a best effort basis and cannot be guaranteed to be up to date or available at all times!

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Just a quick one (without reading any documentation): As it injects its own traffic into P3D, will we still be able to control the amount of traffic via tools like FSUIPC or traffic manager?

In the documentation: you cannot use any other tools at the same time; but why would you? It would disturb the real live traffic. 

Does it use it's own traffic or will it work with likes of UT2?

It does not come with AI liveries, you can use as many AI packages as you like. 

 

 

There is no limitation to the number of Live AI Traffic in P3D/FSX; around Heathrow I get upo to 90 aircraft. For the max 7 aircraft that are the nearest ones to your aircraft, information is given about their call sign, position relative to you, and so on. These are probably the ones that show up in your Navigational Displays (at least with Aerowinx PSX and with Prosim B738).

 

Nico

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In the documentation: you cannot use any other tools at the same time; but why would you? It would disturb the real live traffic. 

 

There is no limitation to the number of Live AI Traffic in P3D/FSX; around Heathrow I get upo to 90 aircraft. For the the max 7 aircraft that are the n earest ones to your aircraft, information is given about their call sign, position relative to you, and so on. These are probably the ones that show up in your Navigational Displays (at least with Aerowinx PSX and with Prosim B738).

 

Nico

Never mind, i was asking if its possible to limit the number of AI aircraft, as this is important to keep VAS usage in check, especially when flying the FSLabs Airbus into major Airports. But Gerard answered this question already, looks like the traffic slider in P3D still controls the amount of traffic shown

 

And thanks for clarifying the 7 aircraft limit

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can you please just confirm that the 7 plane limitation doesnt apply to P3D? 

 

And two more questions: Is AI Traffic following the same DEP and APP procedures as its real life counterpart? And what about historical date settings in the sim?

 

There is no limitation to the number of live traffic in P3D/FSX, see my previous post.

The live traffic is -of course- following the real SIDs and STARS....  If a real aircraft makes a Go-around, you will see that in your sim too! :-)

There is no historical data in use, just live data, it's like you watch FlightRadar24.

 

 

Never mind, i was asking if its possible to limit the number of AI aircraft, as this is important to keep VAS usage in check, especially when flying the FSLabs Airbus into major Airports. But Gerard answered this question already, looks like the traffic slider in P3D still controls the amount of traffic shown

 

And thanks for clarifying the 7 aircraft limit

No, you should set the Traffic Slider in P3D/FSX to 0%! See the documentation. During beta testing we have not had any problems with VAS. 

And do note that PSXseeconTraffic has already been up and running for PSX for more then a year.

 

Nico

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installed, and purchased licence works will on egll 35 Live Planes are there :)

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Will be following this... I'm not really sure of how this works. 

 

 - How do you link it to UT2 models for instance? 

 - What's the costs? You'll have to pay $10 for a year's service. Does that include RealTraffic, or is that an addon?

 

Sorry, but I'm kinda confused...  :smile:

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No, you should set the Traffic Slider in P3D/FSX to 0%! See the documentation. During beta testing we have not had any problems with VAS. 

 

 

Nico

While VAS might not be an issue, fps might be. All AI traffic programs I know of caused an fps hit so far. Any experience in that direction?

 

Thanks and kind regards, Michael

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Thats nice, and combined with liveATC.net it would be awesome.

 

Still using FS9 tough..

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Nico,

 

Another terrific, free program that benefits the flight sim community!

 

You my friend, are one in a million!

 

Thank you so very, very much for all you do for us.

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i dont have any fps problems, also no vas problems all great till know and i`m on my way from EGLL to KJFK

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While VAS might not be an issue, fps might be. All AI traffic programs I know of caused an fps hit so far. Any experience in that direction?

 

Thanks and kind regards, Michael

Michael,

 

With 112 aircraft parked at FlyTampa Schiphol and 30+ live traffic aircraft I loose 1 fps compared to no traffic.

The aircraft are injected into the scenery but calculated outside P3D. That is a major difference with other traffic programs that are running in P3D .

If you pause the sim the live traffic aircraft keep on moving..

 

Before flying I now check with Flightradar24 from what runway aircraft are taking off and a what runway aircraft are landing ( flightplanning ).

All AI aircraft sounds are working too.

 

It is great to land in a queu of aircraft and knowing they are there in reality at that place too.

No more multiple Afcad files needed. Afcad files are only used for reading parkings spots.

All AI aircraft use the same runways as in reality at that moment.

 

A masterpiece from Nico ..

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