kiek

Flying with live traffic!

Recommended Posts

Help AVSIM continue to serve you!
Please donate today!

Very intteresting program, well done.

I'd love to give this a go but I don't have any AI traffic software installed - what do for models/liveries in this case? Thanks

Share this post


Link to post
Share on other sites

VRMGenerator cannot find my WOAI or FTX AI planes. At a bit of a dead end now. Not sure what to do.

 

Checked the simobjects cfg

 

[Entry.13]
PATH=SimObjects\WOAI
TITLE=WOAI
ACTIVE=true
REQUIRED=true

 

Searches for AI, then stops.

 

Log states cannot find.

 

Fri Feb 10 22:35:35 2017
VMRGenerator (64 bit) version 3.6

data\ICAOAirlineCodes.txt read with 1703 Airline codes
data\ICAOAircraftCodes.txt read with 1224 Aircraft codes
data\InvalidAircraftCodeFixes.txt read with 114 Aircraft code fixes
folder0=
folder1=
folder2=
folder3=
folder4=
folder5=
VERSION_CHECK=1
Searching for folders with AI aircraft ...
WoAI aircraft not found
G:\Lockheed Martin\Prepar3D v3\SimObjects\IVAO_MTL not found
G:\Lockheed Martin\Prepar3D v3\IVAO_MTL not found
G:\Lockheed Martin\Prepar3D v3\SimObjects\UT2 Aircraft not found
G:\Lockheed Martin\Prepar3D v3\UT2 Aircraft not found
G:\Lockheed Martin\Prepar3D v3\SimObjects\JFTraffic360 not found
G:\Lockheed Martin\Prepar3D v3\JFTraffic360 not found
G:\Lockheed Martin\Prepar3D v3\MyTraffic\Aircraft not found
G:\Lockheed Martin\Prepar3D v3\SimObjects\Airplanes\vip not found
G:\Lockheed Martin\Prepar3D v3\Airplanes\vip not found
User closed VMRGenerator, wait till all processes have stopped ...
VMRGenerator exits

Share this post


Link to post
Share on other sites

Hi All.

 

So I have to be missing something easy here.  I've tried to follow the steps in the manual, and I generated all the files and put them in the right folders.  When I run PSXseecon Traffic, it will connect to RealTraffic OK, but will not to the sim.  Just sits with Flight Sim status connecting.  If I'm running everything on the same PC, do I still need to do something with the simconnect files.  Any tips from someone that has gotten it running.  I'm on P3D ver 3.4.22 (HF3).

 

Thanks in advance,

 

John

Share this post


Link to post
Share on other sites

Hi All.

 

So I have to be missing something easy here.  I've tried to follow the steps in the manual, and I generated all the files and put them in the right folders.  When I run PSXseecon Traffic, it will connect to RealTraffic OK, but will not to the sim.  Just sits with Flight Sim status connecting.  If I'm running everything on the same PC, do I still need to do something with the simconnect files.  Any tips from someone that has gotten it running.  I'm on P3D ver 3.4.22 (HF3).

 

Thanks in advance,

 

John

 

What does your PSXseeconTraffic.log say..?

Share this post


Link to post
Share on other sites

Hi Thomas,

 

I actually think I got it to go.  I seems to say in the manual that you only need to put the simconnect files in place if you are running the traffic program on a separate machine from the sim.  I went ahead and configured the 2 files and just used the localhost IP (127.0.0.0) and it now connects.  I don't know if this is necessary, but it does seem to be connecting.

 

Now there's a new problem.  It seems to see my airport and plane correctly (CYYZ and Q400), but it sits waiting for QNH of CYYZ and there are no live or parked aircraft.  it does seem to see the airport and sees that there are 268 parking places, just no AI.

 

Still puzzled, but having fun figuring it out!! :smile:

Share this post


Link to post
Share on other sites

Hi Thomas,

 

I actually think I got it to go.  I seems to say in the manual that you only need to put the simconnect files in place if you are running the traffic program on a separate machine from the sim.  I went ahead and configured the 2 files and just used the localhost IP (127.0.0.0) and it now connects.  I don't know if this is necessary, but it does seem to be connecting.

 

Now there's a new problem.  It seems to see my airport and plane correctly (CYYZ and Q400), but it sits waiting for QNH of CYYZ and there are no live or parked aircraft.  it does seem to see the airport and sees that there are 268 parking places, just no AI.

 

Still puzzled, but having fun figuring it out!! :smile:

 

John.

 

I had the same problem as you.. fixed same way as you and it worked for 1 time. Now as stuck with QNH issue - the log just shows it is pulling the data - which the source is  http://tgftp.nws.noaa.gov/data/observations/metar/cycles/00Z.TXT  .. it is beta so perhaps too many connections from the program to that service got it blocked?

Share this post


Link to post
Share on other sites

Thomas,

 

I tried it after a restart of P3D and change of location

 

My log shows the following:

 

KJFK has 215 parking positions

   00:39:02 Looking up QNH for Airport KJFK

   00:39:03 Looking up QNH for airport KLGA

   00:39:03 Looking up ready.

 

I'm not sure it that means it was successful or is not, but the msg does not go away from the  status line of PSXseecon Traffic and I don't get any live traffic.

 

Still trying, but still having fun.  Not sure how much longer the fun will last though!!

 

John

Share this post


Link to post
Share on other sites

Yes John, that's what I see in the log as well. 

 

It is fun... up to a point! It definitely was working for me in the same system configuration which is why I suspect it might be outside our control.


Got a workaround....

 

In PSXconnect.. press C to change back to PSX mode, the app will auto close

Re launch PSXconnect ... Press C to change to RealTraffic mode

ReRe launch PSXconnect .. Launch RealTraffic ,, it should get the QNH and work 

Share this post


Link to post
Share on other sites

Son of a gun!!!!!  That worked for me as well.  I wonder if it will work the next time we exit the sim?!!!


OK.  KJFK just came to life like I've not seen it before.  A good random sample of parked planes, planes taxiing out, several taking off and a couple landing.  They seem to be taxiing all the way to the gates as well.  Very cool.  I'm having fun again!!


By the way, good catch Thomas!

Share this post


Link to post
Share on other sites

This sounds like a fantastic addon! Can I just clarify;

 

- It uses existing AI models to represent the traffic? The data itself is just being drawn from ADSB?

 

- How often are you guys seeing models disappear as their taxing? I love the idea but I also like being able to look around and see aircraft sitting at the gate for a while waiting to taxi. It seems the gates might be a little empty if the aircraft disappear when their transponder turns off.

 

Cheers!

Share this post


Link to post
Share on other sites

Can someone let me know how the default ATC works with this add on. I am presuming it dosn't as the manual says to put your traffic sliders to zero.

 

As good as this is with real live traffic, it looks like it comes with the cost of not having any ATC. Would some please clarify this. Thanks.

Share this post


Link to post
Share on other sites

Does this app save VAS?

 

What settings does AI traffic needs to be in the sim and how does it work with MyTraffic 6a

Share this post


Link to post
Share on other sites

This sounds amazing! I'm very curious to try this, but I have two questions:

 

- only the planes with transponders on will appear in the sim? So those with it off will not populate the gates, means the fair amount of gates are empty?
- I usually (if not always) flying during night, and in that time traffic is sparse. Is there any way I could use historic flight data like AS2016/ASN is using historic weather?

 

 

Thank you in advance! 

Share this post


Link to post
Share on other sites

I just got this running tonight, but now have a few hours under the belt.  Here are my observations so far:

 

Absolutely Fantastic!!!!!

 

I'm using MyTraffic for the models.  Setting AI Traffic to 0% since it doesn't use the bgl's.  Instead it injects traffic that is "live" at whatever airport your at.

 

Someone asked about default models.  The only issue I might see using default models is they don't match up with the codes at the gates.  Not far enough along to know how it handles this yet, but there are mapping files, so I assume you could map the default AI to airline codes and at least get something showing.

 

As for density of traffic, when I started at CYYZ, I had 82 planes at the gates and 27 in the air.  Far from empty!!  There was an absolutely steady stream of taxi, takeoff and landings, on correct runways to boot!!  Takeoffs on 24R and landings on 24L.  The planes are even taxiing to the de-icing pad first, as it's snowing in Toronto.  So far I haven't witnessed any disappearing planes at gates or taxiing.  I actually found myself setting my view about 50ft in the air and just plane watching.

 

Two odd things I have noticed: 1) planes at the gates seem to have engines running and taxi lights on (seems like all gates) and 2) occasional very fast taxi speeds, but not always.  Other than that, very smooth.  No impact on frames or VAS for me as it's not showing any more AI then when I was using the BGL files (less than 100 altogether).  I have not flow yet, so cannot comment on how it goes with airborn traffic.

 

Overall, as a first cut beta, this seems like a great program.  It solves the problem of too many airplanes at large airport and not enough at small ones.  The number of planes at each airport seems to be pretty consistent with what you would expect to be there.  Remember I only have a few hours running, so don't take my words as those of a long time user, but so far I'm very impressed.  Also note that I'm pretty much a commercial flyer, so don't know how well it works with GA planes.

 

That's about it.  Awesome work and thanks,

 

John

  • Upvote 4

Share this post


Link to post
Share on other sites

I bought the license to Real Traffic, as it is really a modest price. Now some points about the PSXseeconTraffic_v5.0 beta (In the words of all those XP11 users, Remember, it is a beta.").

 

1. If one is not running the app across a network, make sure that you rename simconnect.cfg to something else or the app will use it. SimConnect.xml gets moved anyway in a networked setup, so one can just leave that file untouched.

 

2. VMR Generator produces 3 files. One of which (AILiveries.txt)  needs to be manually copied to the PSXseeconTraffic_v5.0 folder as per the manual. The other two can either be ignored, or one can go about editing all the AI aircraft.cfg files to make sure that they contain valid ICAO airline and aircraft codes. MyTraffic 6 has a bunch of "bogus" airline codes (mostly military and/or historical) and a few incorrect aircraft codes (primarily because of the historical aircraft that are included). But it's easy to add one's own corrections for the aircraft to the file InvalidAircraftCodeFixes.txt which is part of VMR Generator.

 

3. If one has trouble with the VMR Generator finding either WOAI or MT6 AI aircraft locations, just add them manually by editing VMRGenerator.cfg.

 

4. Neither the sim nor any ATC apps will communicate with the live AI aircraft, but I would suggest using the donationware app LAAP which dynamically changes the LiveATC feed as one switches radio frequencies. Or just run a LiveATC feed manually when airborne. Unfortunately, the comm frequencies for ARTCCs are not usable by LAAP since it relies on MakeRunways to create the database that matches up LiveATC feeds and comm frequencies. Center radio frequencies (and boundaries) are part of the sim's file bcvf.bgl. Also, live ATC feeds are not available now for much of Europe.

 

5. It is obviously not necessary to use AI Controller 2 when using the live AI traffic, as the live traffic will follow proper approaches, departures and arrivals.

 

6. The parked aircraft options are a little cumbersome, but they do work. But don't expect any of those parked aircraft to do anything remotely related to a  schedule. They just sit there like duck decoys on a pond.

 

I can't really tell yet whether either AI Traffic Manager or FSUIPC will maintain a maximum number of AI aircraft when using  live traffic AI traffic. Interestingly, VOXATC 7.2 beta seems to coexist with PSXseeconTraffic_v5.0, although I haven't used both apps together long enough to say that their coexistence is bulletproof. Based on the fact that the live AI is recommended to be used with the AI sliders within the sim both set to 0, the two addons probably won't play nicely. And don't use the parked aircraft option in PSXseeconTraffic_v5.0.

  • Upvote 1

Share this post


Link to post
Share on other sites

Looks like a neat program, so I decided to give it a try...

 

Only, it doesn't start at all for me.  I tried on my networked machine...nothing.  Ran the Microsoft Visual C++ Redistributable for Visual Studio 2015 with no different results.  Figured it might me a SimConnect issue, but not likely since AS16 was still working.

 

OK, lets try the FS machine.  Same result, no start at all.  Ran the Microsoft Visual C++ Redistributable for Visual Studio 2015, and the program still refuses to start.

 

I don't have a log, because the program never even started...not even a blip or a flash...nothing.

 

I even tried re-downloading the file from the website...no difference.

Share this post


Link to post
Share on other sites

Devin, it does also use Java so perhaps check that your Java is installed and/or up to date...

Share this post


Link to post
Share on other sites

Devin, it does also use Java so perhaps check that your Java is installed and/or up to date...

 

Yes, I checked that too.  RealTraffic starts fine (which also uses java), but doesn't show any traffic.  I'm guessing it's because it hasn't connected with PSXseeconTraffic, which of course, doesn't start at all.

 

I can use all the other programs Nico provides (VMRGenerator and ParkPosGenerator), which look similar to PSXseeconTraffic

 

Thanks anyway Tom for taking a stab at it!  :smile:

 

edit:can't type... :P

Share this post


Link to post
Share on other sites

This looks really good!  

 

I have one general question:  If you're approaching or departing EGLL, or KJFK or any busy airport at peak time, what's the best way to fly with this traffic?  Hold and wait for a spot?  Only worry about traffic in front of you, and not behind you (so you might have another plane 200m behind you on approach?).  Any thoughts on the best set of compromises?

 

Bryn.

Share this post


Link to post
Share on other sites

So, if I only want to try/test this neat app, I must purchase 1 year licence for real traffic? Not sure I'm ready to pay 10 bucks to test something, and I'm not even sure that I will use it at all.

Share this post


Link to post
Share on other sites

 

 


3. If one has trouble with the VMR Generator finding either WOAI or MT6 AI aircraft locations, just add them manually by editing VMRGenerator.cfg.

Thank you Jay, that fixed my issue.


So, if I only want to try/test this neat app, I must purchase 1 year licence for real traffic? Not sure I'm ready to pay 10 bucks to test something, and I'm not even sure that I will use it at all.

Has a 10 min  demo mode.

Share this post


Link to post
Share on other sites

Great to see that you guys like it.

 

Regarding parking spots and being alligned to the gate : it all deoends on the accuracy of the Afcad files being used.

 

MyTraffic live costs 10 euro per month and is only compiled schedules worldwide at the moment of compiling it.

 

Imho this is amongst the must have addons like a weather program.

More realistic than realtime aircraft traffic it will not be.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.