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Cjr60611

Night flying in X-Plane: Yay or Nah?

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I constantly see post from simmers who rave about the night environment in X-Plane.  I mostly agree with them as takeoff and landing in the cover of darkness is a true pleasure in the sim.  I can't compare the experience to FSX or P3D because I don't remember doing much flying at night with them, I mostly avoided it.  However, with XP I often will bid on flights that take me into the night.  So, I guess that's a testament to the sims features.

 

But....  While takeoff and landing are great :dance: , cruise in darkness in X-Plane is kinda wacky!  First, the issue with "moonshine" in beta is bothersome enough (I'm thinking they will fix that).  The more irksome issue is the numerous airports in sight that shine bright regardless of distance, cloud cover and surrounding area.  It's almost like the runway lights are the only lights you see for miles in every direction!  I know some of us need that security if a nearby airport "just in case" but, this is and looks crazy!  I'm surprised by this because the team at LR have done a fantastic job with the rest of the sim

 

My questions are;  Is there a way to turn down distant runway lights in the settings?  Or, is there a mod/plug-in that addresses the concern?  Finally, I haven't seen other comments on this issue so, is it just me?

 

   

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I have noticed this a bit, but primarily only because the draw distance for the airport lights is farther out than the draw distance for the rest of the scenery lighting.

 

I would personally love for LR to figure out a way too increase the draw distance for all the lights. In certain situations, the night lighting is indeed awesome - but it's quite crippled in my opinion because of the rather close distance that lights have to be within before they show at all.

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I'm sure there will be improvements.  The depiction overall is unmatched by P3D.

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I'm undecided on the night lighting. I think at low levels the view is incredible, especially coming in to land and seeing all the cars moving on the highways and I think there is a reason the majority of X-Plane screenshots are taken at dawn/dusk and night :-). But also there is still something missing for me and I can't quite put my finger on it. Once you get high up the lights seem way overdone and especially in Europe it just looks wrong that every single road has street lights. Although I think the HDR lighting is one of XP's greatest strengths, it's not something I actually care too much for since I like to see where I'm flying  :smile:

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It's the best out there, but yes, needs improvement. 

 

Draw distance needs to be about twice as far. At least make it an option for those with beefier systems. 

 

The night sky, moon, banding, etc. are all issues that hopefully get fixed. 

 

And yeah, the biggest issue as far as realism goes IMO is the runway lights showing up dozens of miles away through everything. In real life, it's hard to find an airport at night that you aren't familiar with. P3D suffers from this as well. 

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It's the best out there, but yes, needs improvement. 

 

Draw distance needs to be about twice as far. At least make it an option for those with beefier systems. 

 

The night sky, moon, banding, etc. are all issues that hopefully get fixed. 

 

And yeah, the biggest issue as far as realism goes IMO is the runway lights showing up dozens of miles away through everything. In real life, it's hard to find an airport at night that you aren't familiar with. P3D suffers from this as well.

 

You can say that again,it can be very hard.

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P3D suffers from this as well. 

 

Yeah, it's even worse in P3D at times....can be to the point where you can't MISS seeing the airport....precisely the opposite of real life.

 

A problem on both sides.  It's also the sort of thing, like weather in XP in general, that I wish would have higher Dev priority to remedy, as it slides right into the realism of simulating the real thing category that I personally wish was as high of a priority as possible.

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I actually prefer flying at late dusk / early dawn instead of pitch black. The added ambient light hides a lot of the shortcomings regarding short draw distance, while allowing for the nice parts to 'shine'. (Couldn't help the pun. :smile: )

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I agree Jim. Like I said, no surprises that most screenshots in both sims are done during dusk/dawn.

 

Reminds me of this stunning video

 

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The city lights nee to fade in instead of pop in. And, at altitude, it seems they should dim down. Otherwise, they are pretty spectacular.

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The city lights nee to fade in instead of pop in. And, at altitude, it seems they should dim down. Otherwise, they are pretty spectacular.

 

 

This - Exactly...well said

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@exodus1977 Hit the nail on the head with that one. 100% agreed

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The city lights nee to fade in instead of pop in. And, at altitude, it seems they should dim down. Otherwise, they are pretty spectacular.

We all should file bug reports on this, only chance we can have them fix this as long as the lights through clouds.

 

By the way, even with these shortcomings XP night time is prime show...reading some posts it looks poor...cmon please do a tour in PRD Orbx bulbs or look at any airport triangle fake cone light in FSX and go back to XP then.

 

I could open many "yeah or nah" topic on XP features but night lights would be bottom of the list for me.

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