Fi5kuS

XPL "Enriched autogen"

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I really can't wrap my head around exactly what to do here either unfortunately..

 

This effort is really cool, but again, the XP world just being a mystifying mess of "figure it out" and "roll your own" to get a great experience....sadly continues.

 

I know - The power users will say that "I don't get it", but the power users don't get that this actually is a problem for XP getting more mainstream adoption.  Most people aren't going to go anywhere near this level of "hacking it together" for a great looking experience. 

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@irrics I understand where you are coming from, it's easy for developers or power users to say "Ohhh, just build an ortho4xp scenery with W2XP objects", but it requires that user to be comfortable with those tools. I'm trying very hard with my latest sceneries to make them just plug and play. e.g. Poland Pro (Soon to be Poland/Czech and Slovakia together) don't need any libraries and in most cases you just drop them in and they work. 

If I ever decide to go payware then this is very important and I don't think anyone will tolerate vague instructions or needing to jump through hoops to get something to work (After all, the user just wants to fly and not hack away). But for freeware, I think expecting some effort from the user is fair.

 

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Good to hear on your Poland Pro Tony.. and I fully agree about Payware..

I also agree that some effort expectation isn't "unfair" or anything with freeware, but I'm just talking more broadly about XP's eco-system.

 

It's sort of a pro and a con that there's such a wide world of freeware vs payware.  If freeware rules and the expectation then is an effort level that outstrips the desires or perhaps just the capabilities of "joe average user", the net result for XP and it's eco system is a poor OOB experience that requires unattainable effort for a great mainstream result.


What I'm really saying is, it would behoove even freeware developers to make things as streamlined and easy as possible, literally for the benefit of the entire XP ecosystem.  The rising tide of quality, even in freeware, really will lift all the boats...

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5 hours ago, tonywob said:

If I ever decide to go payware then this is very important and I don't think anyone will tolerate vague instructions or needing to jump through hoops to get something to work (After all, the user just wants to fly and not hack away). But for freeware, I think expecting some effort from the user is fair.

 

Definitely - I'm more than happy to take time setting things up for freeware, but would definitely pay (depending on pricing, natch) for a plug and play that could free up more time to enjoy the product.

With increased market size for XP11 it's probably about time for you to seriously think about going pay ware Tony, no...?

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9 minutes ago, scotchegg said:

With increased market size for XP11 it's probably about time for you to seriously think about going pay ware Tony, no...?

Yep, no arguments from me. 

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Hi There,

I would like to give this a try and have downloaded the relevant files for the UK. I am not sure how to build the overlay for the entire country. I thought you would have to manually select all the tiles that cover the UK and then hit batch build. I am trying this now and it seems to be compiling all the Ortho tiles for the UK. I have selected the defaul X-plane 11 global scenery folder as my source for the overlay.

Can anyone tell me what I need to do to create just the relevant overlay files for a certain area without going through the lengthy process of building full Ortho files

Regards

Richard

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That`s also what i want to know for batch processing. Hence my question for the settings of Ortho4XP.

But for UK i would recommend the great scenery by Tony

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Just don't choose an imagery source and it won't download anything but will still generate the overlay.

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7 hours ago, tonywob said:

Just don't choose an imagery source and it won't download anything but will still generate the overlay.

How do you do that?

Thanks,

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Select the imagery source as "none" in the main window.

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18 minutes ago, tonywob said:

Select the imagery source as "none" in the main window.

Hi Tony,

Thank you,

This works now using the Batch Build option. Is it better to use the HDMesh folder as a source for the overlay or the default X-Plane 11 Global Scenery folder? I thought X-Plane's global scenery folder contained newer information

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I placed some scenery in the Custom scenery folder of XP11. But when I start I get errors??

I miss libraries or something? Which do I need? The guy only uploaded sceneries no libraries?

 

Where do I download yOrtho4XP Overlays ... or something like that?

Edit: got it.

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5 hours ago, Richdem said:

Is it better to use the HDMesh folder as a source for the overlay or the default X-Plane 11 Global Scenery folder?

Hmmm, that depends. 90% of the time I'd choose HD Mesh (which is about a year old). I don't think you get the EU artwork if you choose HD Mesh, so really depends. In the US, I'd choose HD mesh 

Edit: I'd expect the final version of XP11 to include better data (especially regarding heights), some maybe wait it out.

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2 hours ago, tonywob said:

Hmmm, that depends. 90% of the time I'd choose HD Mesh (which is about a year old). I don't think you get the EU artwork if you choose HD Mesh, so really depends. In the US, I'd choose HD mesh 

Edit: I'd expect the final version of XP11 to include better data (especially regarding heights), some maybe wait it out.

Thanks Tony,

I just created overlays for the whole of the UK using HDMesh V3,

Going to test it out now :)

From what I have seen the default mesh of X-Plane 11 is actually quite nice. I haven't felt the need to add any HD Mesh. This way Ido not have to push my GTX 980TI Strix over the edge

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I just completed my first flight from Edinburgh (EGPH) to Southampton (EGHI) in the IXEG 737

Wow I have never seen X-Plane looking so alive. This really does have some potential. On departure from Edinburgh I saw windturbines that were actually turning and then on approach to EGHI the whole area just looked alive. Maybe I will upgrade to PB12 while I am creating some overlays for Austria :)

It is going to be a late night lol

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Hi... Is this compatible with the recently released X-Europe? Or they do basically the same thing?

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13 minutes ago, Malombroso said:

Hi... Is this compatible with the recently released X-Europe? Or they do basically the same thing?

they aim to do the same thing, only X-Europe will also re arrange the autogen building according to real live locations. The disadvantage for using X-Europe over non photo scenery is that it got rid of the ground textures (gardens, hays, ...), so the buildings stand out more when using normal land class scenery. It works wonders with ortho4xp generated scenery.

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